fatmarco
Member
There's a reason no one makes these arguments using screenshots of the NPCs though. For all the Ray Tracing Cyberpunk added, the biggest visual problem for me was the way characters were lit outside of designed cutscenes. For me that's always been the most irritating part (maybe outside of the NPC animation but thats a different issue sort of).
The effect of self shadowing, whether through direct light or ambient light, makes a big difference, and the problem is the Ray Tracing isn't fine detailed enough to cover the NPCs correctly in fine, micro detail shadows, which is why they should have come up with another solution for that specific purpose.
The effect of self shadowing, whether through direct light or ambient light, makes a big difference, and the problem is the Ray Tracing isn't fine detailed enough to cover the NPCs correctly in fine, micro detail shadows, which is why they should have come up with another solution for that specific purpose.