shinra-bansho
Member
I think that everyone will agree to the bolded. It is always fun to muse on it though.That's the question alright, but there are no other options.
Consumers are speaking loudly right now. The big games are not only selling more than in prior years, but people are also paying much more for Deluxe Editions with season passes and CEs.
So total spend at launch for the biggest titles is well above $60 now.
And the mid-tier titles with no season pass or DLC packages are doing very poorly. They sell fewer units with lower average pricing.
And don't forget, with Digital becoming higher and higher share of Day 1 (25-30%) and over the life of a product, that helps with profitability.
So is it sustainable? Maybe. Fewer titles, higher average pricing due to inclusion of add on content and digital distribution rather than play and trade.
On the other hand, consumers could reject all this, or streaming could take off, or subscription models could replace purchase models... All I know is that whatever we think the market will look like in 10 years will be nothing like what the market actually ends up being.
Long post, yikes.
I can actually see quite easily how the "mainstream consumer," that which buys a few titles a year would be perfectly satisfied 1) sticking to their trusted brands and 2) spending a bit more on those trusted brands.
It's also interesting that while on here sometimes DLC and season passes are viewed relatively poorly, as overpriced or as content held back, from a broader market perspective they could be seen positively as guaranteed post-launch support.
I could actually see both the current model and subscription models working alongside each other quite well, particularly for the biggest players like Activision Blizzard and EA (with EA already exploring), as simply different ways to access the same content.