freefornow
Gold Member
[PS4] 1025K
[XB1] 1470K
[360] 415k
[PS3] 160k
[WIU] 370k
[3DS] 730k
[XB1] 1470K
[360] 415k
[PS3] 160k
[WIU] 370k
[3DS] 730k
So wait? Did Abdiel leave GAF? Man I hope not. So shogun was being dismissive of other bish-certified Gaffers' numbers?
Yea I was able to skim the thread and shogun came off a bit pretentious with is response to another insider. He comment did sound as if the guy made up his DC being low. " poor management" was used if I'm not mistaken. Rather than apologize for his tone, he decided to no longer engage in number talk anymore. It says alot about a person who can't admit when they are wrong.Afaik No. Just a miscommunication that is now in full loopback mode.
She doesn't even go here.Damn, we need a little bit of this up in here:
She doesn't even go here.
Thank you Mr. Queso. I know that the retail market is declining horribly, something between 20 to 40% yoy they say. of course there are fewer publishers now and also many of the small ones who have to learn to live without NPD info as NPD (and GFK) data is horribly pricy. Hell, even getting age ratings done is a hefty price to pay for some...There are ways of increasing revenues per pub, but there's been a significant decline in the number of companies publishing games in the last 5 years.
Yea I was able to skim the thread and shogun came off a bit pretentious with is response to another insider. He comment did sound as if the guy made up his DC being low. " poor management" was used if I'm not mistaken. Rather than apologize for his tone, he decided to no longer engage in number talk anymore. It says alot about a person who can't admit when they are wrong.
I know that the retail market is declining horribly, something between 20 to 40% yoy they say. of course there are fewer publishers now
and also many of the small ones who have to learn to live without NPD info as NPD (and GFK) data is horribly pricy.
No wonder the data companies do not like people who share the numbers.
Also, with digital sales getting higher and being not tracked the numbers of NPD get less relevant and accurat.
Yea I was able to skim the thread and shogun came off a bit pretentious with is response to another insider. He comment did sound as if the guy made up his DC being low. " poor management" was used if I'm not mistaken. Rather than apologize for his tone, he decided to no longer engage in number talk anymore. It says alot about a person who can't admit when they are wrong.
Yea I was able to skim the thread and shogun came off a bit pretentious with is response to another insider. He comment did sound as if the guy made up his DC being low. " poor management" was used if I'm not mistaken. Rather than apologize for his tone, he decided to no longer engage in number talk anymore. It says alot about a person who can't admit when they are wrong.
Check the time I posted and calm the hell down. And are you seriously tracking my posts? Get a life. I was made aware that he apologized after I posted and haven't commented on it sense. There also wasn't any malicious about my post. I simply provided a synopsis of what transpired.of course you would try to start shit again
You are three hours too late kid. Nice try though. Now whose keeping it going?
Seriously, wtf is your problem? This shit is done, stop trying to keep it going.
Fewer titles, higher ceilings is how Mr Harker put it.
I'd guess the most dramatic illustration of this is GTAV topping 40M units, in just over a year.
Or Ubisoft earning 2-3x the revenue on like half as many games now as circa 2005, with Assassin's Creed obviously.
Or Bethesda going from like 3M for Oblivion to like 20M for Skyrim (example stolen from Nirolak).
From revisiting that discussion, I queried him at the time as to whether the larger publishers could actually see this as a positive. To which he responded that those who saw this coming essentially restructured, reorganised, adopted a blockbuster model and have come out on top.
Those who didn't or couldn't have bitten the dust (THQ) or have seen a dramatic decline in their relevance (Japanese pubs).
I guess the question that follows intuitively though is whether a market fueled largely only by these blockbusters, by these fewer titles earning more, can be sustained. At what point does it become too few, or what straw breaks the camel in terms of increasing end-use monetization for the fewer titles.
Does anyone else expect December sales to be lower than November for consoles in general. Is there an bish - checked insider that hasn't provided his/her insight yet?
Loved Birth of IsaacIt can as you've seen with the rise of indies. The ones who suffer bad from the current market are the in between titles. The ones that aren't AAA blockbusters but still cost a decent amount. The room for those titles to succeed has been greatly hampered.
Its the land of massive blockbusters and small indie teams now days. If your in between that then god speed and best of luck.
If it comes to that I'm done with gaming. Technically I don't have a current-gen system atm but I was planning on a PS4. Sony's just as suspectible to adapting that model as the others, which I hope doesn't happen.Fewer titles, higher ceilings is how Mr Harker put it.
I'd guess the most dramatic illustration of this is GTAV topping 40M units, in just over a year.
Or Ubisoft earning 2-3x the revenue on like half as many games now as circa 2005, with Assassin's Creed obviously.
Or Bethesda going from like 3M for Oblivion to like 20M for Skyrim (example stolen from Nirolak).
From revisiting that discussion, I queried him at the time as to whether the larger publishers could actually see this as a positive. To which he responded that those who saw this coming essentially restructured, reorganised, adopted a blockbuster model and have come out on top.
Those who didn't or couldn't have bitten the dust (THQ) or have seen a dramatic decline in their relevance (Japanese pubs).
I guess the question that follows intuitively though is whether a market fueled largely only by these blockbusters, by these fewer titles earning more, can be sustained. At what point does it become too few, or what straw breaks the camel in terms of increasing end-use monetization for the fewer titles.
NPD day used to be huge for everyone in the industry. Now it's just another day with an email from the poor analyst slog tasked with running the reports.
What some on GAF think: Senior executives at MS and Sony cowered in a conference room, eagerly tallying the results on big war room screens plotting the big PR statement.
What really happens: Slug in analytics runs the report, sees something they find interesting, emails PR "hey so yeah we sold X last month. Y share, Over/under competition by Z". Exec sees email, says yay or nay on press release. Maybe someone tweets. Within a couple hours, no one is thinking about it anymore.
It can as you've seen with the rise of indies. The ones who suffer bad from the current market are the in between titles. The ones that aren't AAA blockbusters but still cost a decent amount. The room for those titles to succeed has been greatly hampered.
Its the land of massive blockbusters and small indie teams now days. If your in between that then god speed and best of luck.
This is very true (at least I think so).
It seems that those in between games never turn out well...it seems like they struggle the most.
Did Bound by Blade and Lords of the Fallen developers turn a profit at all?
Microsoft will take the month without a shadow of a doubt. Similar margin and unit lead to November. December holds identical parameters to November (holiday season; Microsoft's temporary price cut still in effect; forward momentum from November). Microsoft will win the holiday season but then it'll be back to PS4 domination come January. That should last until probably E3 when we'll see how many exclusives Microsoft have panic-bought and whether they'll introduce a permanent price reduction or announce any previously unrevealed heavy hitters for late 2015.
Sony could just wipe off $100 dollars from the PS4's price and probably dominate the entirety of next year. Depends whether they have the financial capability to do so.
The problem is budgeting. If you can't make a really good AAA game, don't spend millions making a crappy one. You won't have the sales to profit. If they adjusted their budget for the type of game they can make well, they would be fine.From revisiting that discussion, I queried him at the time as to whether the larger publishers could actually see this as a positive. To which he responded that those who saw this coming essentially restructured, reorganised, adopted a blockbuster model and have come out on top.
Those who didn't or couldn't have bitten the dust (THQ) or have seen a dramatic decline in their relevance (Japanese pubs).
I guess the question that follows intuitively though is whether a market fueled largely only by these blockbusters, by these fewer titles earning more, can be sustained. At what point does it become too few, or what straw breaks the camel in terms of increasing end-use monetization for the fewer titles.
Microsoft will take the month without a shadow of a doubt. Similar margin and unit lead to November. December holds identical parameters to November (holiday season; Microsoft's temporary price cut still in effect; forward momentum from November). Microsoft will win the holiday season but then it'll be back to PS4 domination come January. That should last until probably E3 when we'll see how many exclusives Microsoft have panic-bought and whether they'll introduce a permanent price reduction or announce any previously unrevealed heavy hitters for late 2015.
Sony could just wipe off $100 dollars from the PS4's price and probably dominate the entirety of next year. Depends whether they have the financial capability to do so.
The problem is budgeting. If you can't make a really good AAA game, don't spend millions making a crappy one. You won't have the sales to profit. If they adjusted their budget for the type of game they can make well, they would be fine.
Prediction? Or insider's knowledge
as far as i am concerned, slashing your price by 80 bucks during the most profitable month of the whole year isn't the definition of winning, especially if the competition has millions of more units sold to consumers.
on the same note, we have had claims that xbox overstuffed (or retailers overestimating demand) their supply channels and given the fact that xbox refuses to give sold through numbers, the numbers that they will announce will have to be taken with a grain of salt.
sadly, we'll never know how many asscreed xbons are actually inside homes vs. inside warehouses.
I guess the question that follows intuitively though is whether a market fueled largely only by these blockbusters, by these fewer titles earning more, can be sustained. At what point does it become too few, or what straw breaks the camel in terms of increasing end-use monetization for the fewer titles.
You're forgetting that Sony's PS4 deals were considerably better in December, and some people who work in retail here have said things looked a lot closer this month.Microsoft will take the month without a shadow of a doubt. Similar margin and unit lead to November. December holds identical parameters to November (holiday season; Microsoft's temporary price cut still in effect; forward momentum from November). Microsoft will win the holiday season but then it'll be back to PS4 domination come January. That should last until probably E3 when we'll see how many exclusives Microsoft have panic-bought and whether they'll introduce a permanent price reduction or announce any previously unrevealed heavy hitters for late 2015.
Sony could just wipe off $100 dollars from the PS4's price and probably dominate the entirety of next year. Depends whether they have the financial capability to do so.
Not doubting, but do you have links to peeps saying it looks a lot closer?You're forgetting that Sony's PS4 deals were considerably better in December, and some people who work in retail here have said things looked a lot closer this month.
Also wasn't it already said that the old Nov->Dec trend is outdated?
→ → A A ↓ ↓it begins
Loved Birth of Isaac
→ → A A ↓ ↓
You are so unromantic.What really happens: Slug in analytics runs the report, sees something they find interesting, emails PR "hey so yeah we sold X last month. Y share, Over/under competition by Z". Exec sees email, says yay or nay on press release. Maybe someone tweets. Within a couple hours, no one is thinking about it anymore.
It seems that those in between games never turn out well...it seems like they struggle the most.
Problem is most AAA developers don't have the luxury of time to come up with great ideas for their game. It's one thing to brainstorm ideas and put it on paper, it's another to make it work propeely and be fun also within the timeframe and budget allotted.
There just isn't enough money and time for AAA games to flourish in the ceativity department. And unfortunately it is only going to get worse.
The only innovation you are going to see from them now on is how they can make their microtransactions more enticing.
Did Wolfenstein have an AAA budget?
Well... I guess they were setting up a new SKU for North America. Good game, SCEA. Now do the same for The Order 1886 and Bloodborne, please^^
http://blog.us.playstation.com/2015...e-last-of-us-remastered-for-399-99/#sf6891302
Edit: they are including a free DL code for the Last of Us free with all PS4s
I'd have to do some checking, but I remember Abdiel saying they saw big slowdown on XBO sales in their stores at some point in December.Not doubting, but do you have links to peeps saying it looks a lot closer?
I'm not a buyer so I don't know what goes through their heads. Only dc that has stock looks to have 1800 ps4s or so, and that's about as far away from where I am as possible.
Absolutely nothing in transit from dc. We have another unannounced bundle coming down the pipe? Anyone heard anything?
Just gonna quote myself here. Emphasis mine.