Vasto
Member
Even in video he calls it "within error% difference which makes it a tie" for that mode
Its not a blowout by any means.
Even in video he calls it "within error% difference which makes it a tie" for that mode
X has a slight advantage in all other modes and in the mode with less graphical effects it has random spikes down when not much is happening in those scenes in comparison to more demanding scenes in the same modeYou doubt what? even in a bad looking game you need the ROPs unless you are using compute rendering
I guess we watched different videos.So what? PS5 is performing so close that it doesn’t really matter.
Nobody expects the PS5 to outperform XSX. And it doesn’t need to.
Stop... he WATCHED the video.Even in video he calls it "within error% difference which makes it a tie" for that mode
The Eurogamer article was written by Digital Foundry...I am talking about the Digital Foundry Tech video. No interest in the Eurogamer article. I like to see tech analysis in real time.
The cherry pickingDenial?, its you lot in denaial, cherry picking screen shots and acting like that screen is the norm ,and not just some werid bug in 1 room.
XSX is better in all 3 main modes, the 3 modes that will be used by the vast majority of people due to the need of 120hz tv's for the high framerate mode.
In fact take away the 120hz mode, which the vast majority of games wont have next gen, and its a clear slam dunk for XSX. And thats with this being a Japanese game where they have shown with Pro vs OneX that they always put the least effort in on Xbox.
1-0 to XSX
Denial?, its you lot in denial, cherry picking screen shots and acting like that screen is the norm ,and not just some werid bug in 1 room.
XSX is better in all 3 main modes, the 3 modes that will be used by the vast majority of people due to the need of 120hz tv's for the high framerate mode.
In fact take away the 120hz mode, which the vast majority of games wont have next gen, and its a clear slam dunk for XSX. And thats with this being a Japanese game where they have shown with Pro vs OneX that they always put the least effort in on Xbox.
1-0 to XSX
High Frame-Rate Mode: This mode retains a 3840x2160 target resolution, but achieves it using image reconstruction techniques - effectively smart upscaling from a smaller native resolution. In fairness, Capcom's solution here is excellent and the increase to frame-rate is substantial. Across a range of content tested in this mode, both consoles delivered a 100fps average. However, the average does not tell the real story. Xbox retains an advantage in cutscenes and in some gameplay content, but again, the boost is typically small. Meanwhile, in many of the gameplay areas we tested, PS5 is significantly faster and more consistent that Series X overall. It's conjecture on our part, but there is the sense that there's a graphics API bottleneck here that impacts performance on the Xbox side in some scenarios, while PS5 simply powers on.Why are you saying 20% worse frames when they said the average in both was 100fps, when the XSEX dips it dips harder. Where are you getting this 20% from?
Denial?, its you lot in denial, cherry picking screen shots and acting like that screen is the norm ,and not just some werid bug in 1 room.
XSX is better in all 3 main modes, the 3 modes that will be used by the vast majority of people due to the need of 120hz tv's for the high framerate mode.
In fact take away the 120hz mode, which the vast majority of games wont have next gen, and its a clear slam dunk for XSX. And thats with this being a Japanese game where they have shown with Pro vs OneX that they always put the least effort in on Xbox.
1-0 to XSX
Its not a blowout by any means.
Don't start your denial, the PS5 is ahead by 20% in performance mode, that is huge.
Just let this sink in...The cherry picking
would be when xsx dips to half of ps5 and say ps5 is better by 100% . No one is doing that. On average it was lower by 20% on frame mode
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I’m not getting it? Watch the video lol. In 4K mode the Xbox is often 20+ frames per second higher. That’s significant. If they drop the resolution on the ps5 to match the Xbox frame rate, that’s a significant thing too. It seems to be you that “doesn’t get it”.
Show me.wel that doesn’t match the video then. There are multiple Long stretches of 20+ FPS advantages on the series X.
Didn’t say they where just pointing out where you said 120Hz is useless when it’s obviously not.Yeap 120Hz TVs are so common that ever after the end of this new generation probably over 90% of PS5 users won't have one.
Again it doesn't say 20% anywhere, where did that number come from?High Frame-Rate Mode: This mode retains a 3840x2160 target resolution, but achieves it using image reconstruction techniques - effectively smart upscaling from a smaller native resolution. In fairness, Capcom's solution here is excellent and the increase to frame-rate is substantial. Across a range of content tested in this mode, both consoles delivered a 100fps average. However, the average does not tell the real story. Xbox retains an advantage in cutscenes and in some gameplay content, but again, the boost is typically small. Meanwhile, in many of the gameplay areas we tested, PS5 is significantly faster and more consistent that Series X overall. It's conjecture on our part, but there is the sense that there's a graphics API bottleneck here that impacts performance on the Xbox side in some scenarios, while PS5 simply powers on.
The average is equal because Xbox Series X have more solid and better framerate in the cutscenes.
It tanks in gameplay.
Remember this diagram guys, when comparing games now and near future.
Sony devkits are built to quickly tapped into the system power, and are more matured ahead of Xbox. 1+1 = 2 for Sony atm
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A lot more to come of games being beter on XSX, i dont doubt it.'All 3 main modes' what so performance mode is not even a mode now?! Lol calm down fella. There will be a lot more of this to come this generation, with PS5 being 'ahead', it should only surprise those that fell for teraflops as a marketing tactic...
Do you know how averages work?It's not. The FPS is averaging under 10FPS. This is why Richard is saying its "punching above its weight."
You also must be comparing the frame-rate at the exact same time when you have to compare the frame-rate WHEN the most demanding scenes start.
When the building breaks, the PS5 drops to 75-79fps while the Xbox Series X drops to 81-84fps
During that same scene when there's a lot of effects on screen, the PS5 drops to 46fps. The XsX drops to 62fps. Of course, there's a lot more fog on screen on the PS5 so it's not really a like for like comparison.
The fight scene is averaging within 10fps and its not "often 20fps+" higher in Native 4K mode. That is a flat out lie.
What you're not getting is that the PS5 is NOT expected to be this close while having the same graphical settings.
Exactly what I expected. SX is ahead, but it's closer than most were thinking. It generally will be in the 10% difference range, at least that's what I'm guessing.
Which is actually a great results for the PS5 if you are ok with the digital version. 100 bucks cheaper while being very close performance wise.
Article with overall impression from all modes.
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Devil May Cry 5: Special Edition - the first PS5 vs Xbox Series X platform comparison
It's finally happening. Ever since Microsoft and Sony revealed the hardware specifications of Xbox Series X and PlaySta…www.eurogamer.net
Normal mode: Xbox with very small advantage (around 5-8%?)
High framerate mode: PS5 with huge advantage
Ray-tracing performance mode: tie
Ray-tracing quality mode: Xbox very very small advantage even lower than Normal mode (around 2-3%?)
Overall conclusion: In the meantime, the results seen here in the cross-platform comparison are fascinating. In terms of correlating on-paper specs to the actual experience on-screen, PlayStation 5 is either punching above its weight, or Xbox Series X isn't delivering on the full potential promised by a bigger silicon investment and a much more substantial memory interface. It'll be interesting to see to what extent the results seen here extend to other titles, and we'll be reporting on that as soon as other games are available.
PS5 again shocking the non believers... on machines shows better results than paper specs while another below paper specs? I did not called it before launch... never.
Xsx wins in all modes ? I m sorry what ?
Gameplay:
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There is no number but it is probably over the 5-8% they called small in the Normal mode.Again it doesn't say 20% anywhere, where did that number come from?
I'm not guessing about the ROPS advantage on PS5X has a slight advantage in all other modes and in the mode with less graphical effects it has random spikes down when not much is happening in those scenes in comparison to more demanding scenes in the same mode
. I doubt it and like you say your guessing.
Do you know how averages work?
Everybody losing seems to have gotten everyone to be alot more civil.
Im liking this version of NeoGAF alot more.
If you are playing this on Xbox prepatch lock it to 60 for the best experience in all modes........not even VRR can save jumps like that.
If you are playing this on PS5 prepatch......lock it to 60 and get down to business and dont worry about the Xbox advantage its negligible.
Damn, Xbox fans and Sony fans are having a hard time today.
Two days ago you were telling us nobody has a 4k/120hz TV so such a mode is irrelevant.
Interesting how your narrative has evolved.
A lot more to come of games being beter on XSX, i dont doubt it.
Dont cherry pick stuff, say it how it is, and everything will be all good. Just like how yesterday i said i'd pick the PS5 version of Valhalla based on that video comparison.
I suggest all the xbox fans who have been bragging about the 'power gap' read that quote and take it in and think back to what we told you in the next gen thread for months.
PS5 performs above its paper specs.
It's exactly what was said in dev leaks ages ago both very close with their own advantages.
How does it crush it ? Ps5 is underperforming with RT on , and only has a real advantage at 120 hz which almost no users have TVs for! Why would you ever use 120 frames if you can have 4K / 60???i was expecting Ps5 to match SX in almost everything but crush it? WOW
Now what a turn of events lmao
I call Capcom a Nintendo partner, right after they betrayed PSP.You call it "faulty API", I call it "Capcom is a Sony partner that not only releases exclusive content for them (Street Fighter V, Resident Evil 7 VR), it has historically put more effort on optimizing for their previous gen console.
PS5 can't be locked to 60 if you have a 120 FPS screen. Which is John's issue
You're saying he alters his frame-rate tools just to be fanboy?Lol NXGamer, the guy who said Xbox’s APIs are a mess and no games will have ray tracing on release? The guy who is a Sony fan?
Underperforming? Dude it say average of 8% better on xsx and a tie in the 2 RT modes .How does it crush it ? Ps5 is underperforming with RT on , and only has a real advantage at 120 hz which almost no users have TVs for!
You call it "faulty API", I call it "Capcom is a Sony partner that not only releases exclusive content for them (Street Fighter V, Resident Evil 7 VR), it has historically put more effort on optimizing for their previous gen console.
How does it crush it ? Ps5 is underperforming with RT on , and only has a real advantage at 120 hz which almost no users have TVs for! Why would you ever use 120 frames if you can have 4K / 60???
Soooo.... who won?
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Damn, Xbox fans and Sony fans are having a hard time today.