No, that's exactly where I'm going with this. I was 100% trying to suggest that Phil Spencer is better at giving blowjobs, I was just too shy to come right out and say it, so thanks for stepping in.
I'm happy I could help, and I was unsure about the blow job skills of Phil compared to random Japanese mens hired by Sony to please PS5 owners
And i love these machines are this close.
Anyone can play on their platform of choice and not feel like they are missing out on a clearly superior experience
I'm not sure how I feel about this technical performance tie, it's actually much much closer than I would have ever imagined and this means it's way too ambiguous for many to understand. Plus, it's a sign of technological stagnation, there is no killer feature that is so new and exciting that it's only on one platform, or the competing platform is so far behind on one specific aspect that it's unthinkable to have some specific games ported without serious compromises.
Mode 7 was such a thing, there was no way F-Zero or Mario Kart would have been done on other consoles back in the days (don't show me the Genesis F-Zero demo, it's not back in the days).
The N64 had filtered textures, low resolution, but it still had an edge in how it handled 3D in general.
The OG xbox had so much more memory that games like Splinter Cell had to have their levels re-designed when they were ported to the PS2. Its HDD also allowed for much faster load times also.
I'm not sure what such a feature would be these days, the SSD in the PS5 is about as close as it can get, R&C gives us a glimpse of what it could do, but I'd like to see a cross-platform game that pushes the I/O to see what the impact is (if any)... Because let's be honest, nobody will buy a console to save 1 to 3 seconds on loading games, or because the install size is smaller.