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DF: Unreal Engine 5 Matrix City Sample PC Analysis: The Cost of Next-Gen Rendering

I just found it rather surprising that's all, my father worked for the ministry of defense in the 60s, among other things, on the engines of the Harrier jump jet.

Just the mere mention of him saying he was working on a certain project could and would have got him fired.
There must be some clear limits, and sometimes you are told to say nothing or provided with something credible to say in public.

And there are the very secret projects that you are not supposed to even hint at.
 
To be fair, Rich is on record having serious doubts about Series S RAM and bandwidth as the generation continues. I don't think it is inappropriate YET to be content with Series S performance since we are still in cross-gen period. But in 2 years time I will be checking in on how they portray Series S abilities.
Well designed really is not too commital, so they can say it and not lie to you if it disappoints in some games.

I would not put any money on things getting better for the S. Despite the buzzword salad, I only expect it to get more services and advertising on its dashboard.
 

VFXVeteran

Banned
I just found it rather surprising that's all, my father worked for the ministry of defense in the 60s, among other things, on the engines of the Harrier jump jet.

Just the mere mention of him saying he was working on a certain project could and would have got him fired.
Your father was working on a classified project. My project's aren't classified. Lockheed Martin has 4 branches : Space, Aero, Missile and Fire Control and Rotary Systems. By the mere mention that I work under the Missile and Fire Control division should be pretty self-exclamatory on what I do as a software engineer.

The gaming world takes this secrecy shit too far and it's a bit annoying to me. Most of my colleagues don't even want to mention what company they work for. I miss the days when John C. and Tim Sweeney would give blogs about what they were doing in the production of a game. Those days are long gone but the work is still the same. Oh well...
 
There must be some clear limits, and sometimes you are told to say nothing or provided with something credible to say in public.

And there are the very secret projects that you are not supposed to even hint at.

Well they usually have an entire division dedicated to telling people what they can say to the public. If you post something on Facebook that’s not approved by the public relations office you will get in huge trouble.
 
Well they usually have an entire division dedicated to telling people what they can say to the public. If you post something on Facebook that’s not approved by the public relations office you will get in huge trouble.
You are right tho, I don't think anyone seriously in these circles is normally that open about it.
 
You are right tho, I don't think anyone seriously in these circles is normally that open about it.

It’s definitely something I wouldn’t brag about. Accidentally releasing something you shouldn’t can get you fired, ruin your reputation and prosecuted. It’s why I really don’t use social media and also why I don’t talk about my line of work in detail.
 
What is this magical I/O?

You find it in every box of lucky charms.

St Patricks Day Food GIF by Lucky Charms
 

SatansReverence

Hipster Princess
He's right though and you are backed into a corner it seems. I also asked you about comparing the clock frequency as a regular programmer would do such a test and you brushed it off.
Except clocks affecting performance is irrelevant because no one is claiming it doesn't.
 
It’s definitely something I wouldn’t brag about. Accidentally releasing something you shouldn’t can get you fired, ruin your reputation and prosecuted. It’s why I really don’t use social media and also why I don’t talk about my line of work in detail.
It depends, putting that kind of information in linkedin may bring you the benefits of honey pot type spies.
MCZjcm9wPTE


I would spill the beans!
 

DenchDeckard

Moderated wildly
What is this magical I/O?

I'm not too sure myself, I hear murmers of it on the internet and about but unfortunately due to a shit virus and cross gen games it hasn't erupted from its chrysalis yet. Maybe its a huge butterfly with Mark Cerny's head on it...Please someone photo shop this. lol

/joke
 
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winjer

Gold Member
Did NXGamer NXGamer provide an explanation for why his numbers differ from others? If he did I missed it.

avin

He blamed other people of being mean and fallacious.
And spouted some stuff about the engine being heavy, while ignoring that the game is heavy on all machines.

Because pc’s vary so deeply between each other that some get a single digit difference and they fly off the handle it’s not fair!

Yeah, PC's can vary a bit. But not like 60% performance difference or more, with very similar hardware.
And using a vast amount more of ram more. I just tested my system with no programs open in the background, except MSI Afterburner. Ram usage was 7.5GB, almost half of what his PC was using.
WTF was he running in the background to have such ram usage?
We even had a user, with a 2700X, underclocking his ram bellow the spec of what NXGamer was using, and still got a much higher frame rate.

Now seeing these results with this demo, it kind of makes sense why his results always seemed off.
 
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VFXVeteran

Banned
Except clocks affecting performance is irrelevant because no one is claiming it doesn't.
The claim is that you are saying that the engine isn't highly multithreaded thereby basing that a reduction of cores is what's the "unoptimized" part. However, you haven't given any proof that adding more cores to do work with the Nanite/Lumen architecture would be more beneficial than increasing clock frequency and keeping the same number of cores working. That would be the meat and potatoes of this argument.

Also, you saying that if all the cores aren't at 100% all the time, that the code is unoptimized. But that claim is impossible to declare as being accurate because under the hood of any application, things are dynamic and sometimes all the cores don't need to be used. There are hotspots like iterating through a grid of data where multiple cores are absolutely paramount to getting good performance and then there are areas where using multiple cores won't do much good and clock frequency would be more sensitive to performance.
 
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The claim is that you are saying that the engine isn't highly multithreaded thereby basing that a reduction of cores is what's the "unoptimized" part. However, you haven't given any proof that adding more cores to do work with the Nanite/Lumen architecture would be more beneficial than increasing clock frequency and keeping the same number of cores working. That would be the meat and potatoes of this argument.

Also, you saying that if all the cores aren't at 100% all the time, that the code is unoptimized. But that claim is impossible to declare as being accurate because under the hood of any application, things are dynamic and sometimes all the cores don't need to be used. There are hotspots like iterating through a grid of data where multiple cores are absolutely paramount to getting good performance and then there are areas where using multiple cores won't do much good and clock frequency would be more sensitive to performance.
We're talking about a WIP demo, it's not up for debate it's unoptimised. Work needs to be done on UE5 across the board, I don't understand why everyone is arguing over this?
 

VFXVeteran

Banned
We're talking about a WIP demo, it's not up for debate it's unoptimised. Work needs to be done on UE5 across the board, I don't understand why everyone is arguing over this?
I have no doubt that it's unoptimized but we don't know what is unoptimized. To make such a detailed claim that it's unoptimized simply because it's not using all the cores when you have no idea where the code branch is that forces single threading is being an armchair programmer IMO.

We should not be so careless to make such claims without proper code profiling to find out where the bottleneck is. And that's actually possible for anyone to do if they are good enough software engineers that understand a realtime graphics pipeline as the source code is there for all to see.
 

winjer

Gold Member
I have no doubt that it's unoptimized but we don't know what is unoptimized. To make such a detailed claim that it's unoptimized simply because it's not using all the cores when you have no idea where the code branch is that forces single threading is being an armchair programmer IMO.

We should not be so careless to make such claims without proper code profiling to find out where the bottleneck is. And that's actually possible for anyone to do if they are good enough software engineers that understand a realtime graphics pipeline as the source code is there for all to see.

Seems like it has some of the heaviest shaders ever in a game, or tech demo.
Almost as if it was made for offline rendering.

The material used on the building is probably the most expensive material i have ever seen. This demo is really built for cinematic quality all the way.

As a comparison, we consider an optimized landscape material to ship games has below 300-400 instructions. That's most likely above what games like Fortnite and PUBG have already.
Those building and road materials have respectively 6500 and 4200 instructions !!!

 
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Guilty_AI

Member
I'm not too sure myself, I hear murmers of it on the internet and about but unfortunately due to a shit virus and cross gen games it hasn't erupted from its chrysalis yet. Maybe its a huge butterfly with Mark Cerny's head on it...Please someone photo shop this. lol

/joke
Its not a butterfly, its a beautiful blooming flower

kPPHdJy.jpg
 
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I have no doubt that it's unoptimized but we don't know what is unoptimized. To make such a detailed claim that it's unoptimized simply because it's not using all the cores when you have no idea where the code branch is that forces single threading is being an armchair programmer IMO.

We should not be so careless to make such claims without proper code profiling to find out where the bottleneck is. And that's actually possible for anyone to do if they are good enough software engineers that understand a realtime graphics pipeline as the source code is there for all to see.
Who's we? I made no claim, the poster is referring to general performance of this demo. Now he has his own theories, unless you want to do a deep dive into the code your guess is as good as his right?
 
yes, zen 2 was still not good enough
people only appreciated them for their price and nothing more. zen, zen+, zen 2 all of them were horrible products. you can see 5900x destroying a 3950x casually %60-70 in flight simulator. when zen/zen 2 chokes, they choke hard. that cross ccx latency is not helping. there were instances were a 7700k was still dismantling a 3600. it happened. it still happens. with usual benchmarks, zen 3 seems to be %45 50 faster than zen 2, but in real, actual CPU bottleneck situations zen 3 can fly away up to %70-80... there are situations where zen zen/zen 2 is far worse than zen 3 than the usual





you can literally see ZEN 3 beats zen 2 BY %50. all tests on the net would tell you a deficit around %20-25.

even DF themselves found such weird instances where zen 2 choked hard against zen 3 and intel



a literal %60 deficit.

zen 3 is the only proper gaming architecture AMD has ever released. and that's the end of the story. their horrible zen 2 products with enormous inter ccx latencies will haunt developers until the end of the generation.

I can appreciate that zen 3 fixed ryzen's ccx issue, and sometimes there were huge differences.

But the first 3 Ryzen were horrible products?

Yeah man, they were so horrible that it forced Intel to add 2 extra cores each generation to their flagship ; 8700k, 9900k, 10900k.

So horrible that production users abandoned Intel, so horrible that even with the lower price gamers shifted from Intel to amd... 🤔 So horrible that, amd stock price went up 60x.

Bulldozer, that was a horrible product. Ryzen saved us from Intel monopoly.

And don't you know when Amd beat Intel to the ghz point, gave us 64 bit architecture and was ahead of Intel with its athlon 64 architecture?

Heck, even the phenom architecture was good value for money. Phenom 2 was no Intel i7, but it was still a good value option at the time. I had a phenom 2 x4 925, then bumped it to a 1090t x6 later.
------
Anyways, for the record if money was no object I would have chose an 9900k over zen 2 or zen+ obviously. But my 6 core zen+ has served me very well and for $85 new it probably is the best value cpu ever. Now I can't wait for my 5800x3D to arrive 😁
 
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ethomaz

Banned
I guess that means NXGamer NXGamer didn't thank you and others that spotted his error?

He should. Perhaps he yet well.

avin
No.

If you look others results it is very close to NX… even Alex one is close to NX data.

People are struggling to reach 30fps with that demo even with the best hardware on the market.

My e-pennis is 5fps bigger than NX and DF are just laughable… even more when the bigger e-pennis is still getting most of time sub 30fps… and yes it goes low as 15fps like several videos already showed.

I should not believe anybody that says the demo runs over 30fps most of time… that is misleading the results.
 
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30fps is the future! I've been saying it from the beginning of the generation. Better hardware means more demanding software.
 
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winjer

Gold Member
I guess that means NXGamer NXGamer didn't thank you and others that spotted his error?

He should. Perhaps he yet well.

avin

If he was a bit humble, he would try to figure out the issue. Be it the demo he packaged or his PC.
He could talk to everyone here, compare results. Try different settings. Try different packaged demos, etc.

No.

If you look others results it is very close to NX… even Alex one is close to NX data.

People are struggling to reach 30fps with that demo even with the best hardware on the market.

My e-pennis is 5fps bigger than NX and DF are just laughable… even more when the bigger e-pennis is still getting most of time sub 30fps… and yes it goes low as 15fps like several videos already showed.

I should not believe anybody that says the demo runs over 30fps most of time… that is misleading the results.

Alex was reaching 40-50 fps. Not even close, to what NXGamer was reaching with 14-23 fps.
GameGPU got 43 fps on average on the same 2700X.
I got 30-40 fps. And so did other users here.
 

ethomaz

Banned
If he was a bit humble, he would try to figure out the issue. Be it the demo he packaged or his PC.
He could talk to everyone here, compare results. Try different settings. Try different packaged demos, etc.



Alex was reaching 40-50 fps. Not even close, to what NXGamer was reaching with 14-23 fps.
GameGPU got 43 fps on average on the same 2700X.
I got 30-40 fps. And so did other users here.
Lies.

“averaging 30fps in static scenes but falling much lower when in movement.”

C’mon you guys are better than that.
Alex and NX results are very close to each other.

Imagine reaching 40-50fps like you said and claiming “we're still far from a locked 30fps”.

You basically is misleading Alex tests.
That is exactly why I made the post… to clear up the narrative.
 
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winjer

Gold Member
Lies.

“averaging 30fps in static scenes but falling much lower when in movement.”

C’mon you guys are better than that.
Alex and NX results are very close to each other.

Imagine reaching 40-50fps like you said and claiming “we're still far from a locked 30fps”.

You basically is misleading Alex tests.
That is exactly why I made the post… to clear up the narrative.

A lot of people here have already proved that NXGamer's results are way lower than anyone else. By a huge margin
The numbers don't lie. So stop making up excuses for him.
 

yamaci17

Member
A lot of people here have already proved that NXGamer's results are way lower than anyone else. By a huge margin
The numbers don't lie. So stop making up excuses for him.

i will do a one to one comparison with nxgamer's video tonight in the exact place he drives his car when he gets 20 fps. i already downloaded his entire video. situation will get ugly but i have to do this, otherwise there's no valid way to get them to understand the difference

if he ends up deny this video, there's nothing that can convince him otherwise and it will my final attempt at doing so

a small demo of what is to come. (3.7 ghz + 3000 cl15 kits)


8eBbjmC.png




qxGowgK.png
 
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ethomaz

Banned
Really? Where?
So you write thing and forget them? Lol

“Alex was reaching 40-50 fps.”

Bullshit.

Edit - Before you try to move goal post again… the Alex results are documented:


And yes it is very similar to NX results… shocking.
Most of time below 30fps with drops way below the target.

PS - I never thought I will have to defend Alex lol he is biased but I never saw him lying about the data… but hey let’s cancel NX data but not Alex when they showed similar results.
 
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PaintTinJr

Member
i will do a one to one comparison with nxgamer's video tonight in the exact place he drives his car when he gets 20 fps. i already downloaded his entire video. situation will get ugly but i have to do this, otherwise there's no valid way to get them to understand the difference

if he ends up deny this video, there's nothing that can convince him otherwise and it will my final attempt at doing so

a small demo of what is to come. (3.7 ghz + 3000 cl15 kits)


8eBbjmC.png




qxGowgK.png
Judging by the comparison images at a glance, and my own results with someone else's precompiled version on my setup and getting gains of about 5-10fps from lowering the GI level with the result of scenes being much brighter in the distance - with less GI - I don't think your example is using the same level of Lumen GI as nxgamer's. His specular highlights look smaller for a start going by that big one in your image in the road's shadowed section - which might even be light bleeding.
 

yamaci17

Member
Judging by the comparison images at a glance, and my own results with someone else's precompiled version on my setup and getting gains of about 5-10fps from lowering the GI level with the result of scenes being much brighter in the distance - with less GI - I don't think your example is using the same level of Lumen GI as nxgamer's. His specular highlights look smaller for a start going by that big one in your image in the road's shadowed section - which might even be light bleeding.
iSi6ryM.png
 

ethomaz

Banned
i will do a one to one comparison with nxgamer's video tonight in the exact place he drives his car when he gets 20 fps. i already downloaded his entire video. situation will get ugly but i have to do this, otherwise there's no valid way to get them to understand the difference

if he ends up deny this video, there's nothing that can convince him otherwise and it will my final attempt at doing so

a small demo of what is to come. (3.7 ghz + 3000 cl15 kits)


8eBbjmC.png




qxGowgK.png
Are we allowed to compare IQ too?
 

winjer

Gold Member
So you write thing and forget them? Lol

“Alex was reaching 40-50 fps.”

Bullshit.

Edit - Before you try to move goal post again… the Alex results are documented:


And yes it is very similar to NX results… shocking.
Most of time below 30fps with drops way below the target.

OK, so you are talking about that article. I was talking about the video, where he spent almost the whole time benching the 10900K, where he got 40-50 fps. This is not a lie.
Just because you were talking about one CPU he barely touched in the video, and I was talking about the CPU he used in the whole video, doesn't mean I was lying.
But Alex gets much better results than NXGamer, be it driving or static.

But if you want just the 3600 that he talks in that article, then it's an average of 30 fps in static scenes and around 25 while driving.
Here is the proof.

Right now at least, the mainstream favourite - the Ryzen 5 3600 - is severely CPU limited, averaging 30fps in static scenes but falling much lower when in movement.

And we have video of him driving around. As you can see it's in the mid 20s.
OZJfQUp.jpg



Now compare to NXgamers results.
In static scenes h gets 20-23 fps.
QkaIqWu.jpg


And in movement, he goes to the mid teens. This is very far from being the same result as Alex.
He even stated that he got as low as 14 fps in his 2700X.
O31g8TH.jpg
 
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ethomaz

Banned
OK, so you are talking about that article. I was talking about the video, where he spent almost the whole time benching the 10900K, where he got 40-50 fps. This is not a lie.
Just because you were talking about one CPU he barely touched in the video, and I was talking about the CPU he used in the whole video, doesn't mean I was lying.
But Alex gets much better results than NXGamer, be it driving or static.

But if you want just the 3600 that he talks in that article, then it's an average of 30 fps in static scenes and around 25 while driving.
Here is the proof.



And we have video of him driving around. As you can see it's in the mid 20s.
OZJfQUp.jpg



Now compare to NXgamers results.
In static scenes h gets 20-23 fps.
QkaIqWu.jpg


And in movement, he goes to the mid teens. This is very far from being the same result as Alex.
O31g8TH.jpg
Man, really?
Are you listening the video?

He was clear about running in 720p.

“A Core i9 10900K at 5.0GHz locked paired with an RTX 3090 can see a performance average of around 44fps in a fairly taxing scene - and that's at native 720p rendering, attempting to remove the GPU as a limiting factor to performance.”

He got sub30fps average at 1080p.

You did not know vem read the top part of the screen lol
 
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yamaci17

Member
Judging by the comparison images at a glance, and my own results with someone else's precompiled version on my setup and getting gains of about 5-10fps from lowering the GI level with the result of scenes being much brighter in the distance - with less GI - I don't think your example is using the same level of Lumen GI as nxgamer's. His specular highlights look smaller for a start going by that big one in your image in the road's shadowed section - which might even be light bleeding.
GI2 vs GI3


1) GI3 works and makes a difference over GI2
2) I get similar 38-39 FPS on both

if you say my GI3 is not matching his GI3 (because he himself says console uses GI3 and uses GI3 on his video), then there's nothing i can say anymore. it seems like we've gone from facts to %800 pixel peeping to make arguments ouf of this discussion?
 

winjer

Gold Member
Man, really?
Are you listening the video?

He was clear about running in 720p.

“A Core i9 10900K at 5.0GHz locked paired with an RTX 3090 can see a performance average of around 44fps in a fairly taxing scene - and that's at native 720p rendering, attempting to remove the GPU as a limiting factor to performance.”

it's a CPU bound scenario. None of them are reaching 100% GPU utilization.

Look at Alex's results. His average while driving and stressing the system is higher than NXGamer's average while standing.
At this point it's you who is lying, basically comparing Alex's lowest frame rate, with NXgamers highest frame rate, and saying they are the same.

And then you have the nerve to insult people who clearly show you the evidence.
You are truly dishonest,.
 

ethomaz

Banned
it's a CPU bound scenario. None of them are reaching 100% GPU utilization.

Look at Alex's results. His average while driving and stressing the system is higher than NXGamer's average while standing.
At this point it's you who is lying, basically comparing Alex's lowest frame rate, with NXgamers highest frame rate, and saying they are the same.

And then you have the nerve to insult people who clearly show you the evidence.
You are truly dishonest,.
It is no what he said.
But keep the 40-50fps bullshit… people here already know you are not being honest.

Imagine trying to pass much lower than 30fps as 26fps lol
 
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Shmunter

Member
OK, so you are talking about that article. I was talking about the video, where he spent almost the whole time benching the 10900K, where he got 40-50 fps. This is not a lie.
Just because you were talking about one CPU he barely touched in the video, and I was talking about the CPU he used in the whole video, doesn't mean I was lying.
But Alex gets much better results than NXGamer, be it driving or static.

But if you want just the 3600 that he talks in that article, then it's an average of 30 fps in static scenes and around 25 while driving.
Here is the proof.



And we have video of him driving around. As you can see it's in the mid 20s.
OZJfQUp.jpg



Now compare to NXgamers results.
In static scenes h gets 20-23 fps.
QkaIqWu.jpg


And in movement, he goes to the mid teens. This is very far from being the same result as Alex.
He even stated that he got as low as 14 fps in his 2700X.
O31g8TH.jpg
Backtracking already, lol. Now look at driving framerates deep into traffic, never mind collisions.

So many hurt defenders out skewing reality together, repeating each other’s misinformation like a circle jerk of parrots is amusing, trying to take out NXGmers for simply representing findings, that’s how derranged this all is.

This sort of pile-on behaviour is something I would support bans on.
 
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winjer

Gold Member
It is no what he said.
But keep the 40-50fps bullshit… people here already know you are not being honest.

You keep insisting that I lied, just because we were talking about different CPUs that Alex tested.
And you keep ignoring all the evidence, people have showed you, from other testers. And even from users in this forum.
I already showed you exactly where the 40-50 fps came from. And I already showed you the real numbers from Alex's 3600x.

Backtracking already, lol. Now look at driving framerates deep into traffic, never mind collisions.

So many hurt defenders out skewing reality together, repeating each other’s misinformation like a circle jerk of parrots is amusing, trying to take out NXGmers for simply representing findings, that’s how derranged this all is.

What backtracking.
Compare results in the same scene, and NXGamers results are always significantly lower.
 
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ethomaz

Banned
It is very weird people trying to cancel NX while accept Alex with the same results.

Hypocrisy.

And pictures with different IQ because the settings doesn’t work equal to everybody unless you compile it yourself… Alex explained that in B3D how it was difficult to make the file settings proper work.

So we need to start to check IQ from these supposed 50fps screens.
 
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