Gamers are a close second on my scale of public derision.
But only because the people working for said company (and others like it) are some of the worst human beings on the planet.
Diablo Immortal from Blizzard ranked as the No. 6 revenue generating mobile game globally last month across the App Store and Google Play, accumulating approximately $97 million, a rise of approximately 42 percent month-on-month. The surge in player spending followed the title’s launch in China on July 25, with the country quickly becoming its most lucrative market. In August, China (App Store only) accounted for close to 61 percent of global player spending, while the U.S. represented more than 16 percent.
Full chart.
Mobile continues to kinda stall.
US down to 1.9bn from 2.1bn
JP down to 1.32bn from 1.6b n