the_batman
Banned
So they're borderline identical. Good.
But seriously, neither console should have needed so much effort for this game.
ps4 probably could've been downsampled.
So they're borderline identical. Good.
But seriously, neither console should have needed so much effort for this game.
So they're borderline identical. Good.
But seriously, neither console should have needed so much effort for this game.
So they're borderline identical. Good.
But seriously, neither console should have needed so much effort for this game.
DF themselves said in a previous article that the most strainious mode is 3 additional witch doctors with their familiars. Strange that they would omit this test in this article.
So they're borderline identical. Good.
But seriously, neither console should have needed so much effort for this game.
PS4 owners who noticed framerate drops in the game, when did these drops happen?
Same question for XBO owners.
There is stutters in xbox sometimes. I think its a streaming or saving because there's fuck all happening on screen.PS4 owners who noticed framerate drops in the game, when did these drops happen?
Same question for XBO owners.
Have it on XB1, don't trust Sony servers and my friends are there.
Great game, really having fun with it.
Have it on XB1, don't trust Sony servers and my friends are there.
Haha, old school!
Haha, old school!
Have it on XB1, don't trust Sony servers and my friends are there.
Great game, really having fun with it.
Have it on XB1, don't trust Sony servers and my friends are there.
Great game, really having fun with it.
link to the so much effort for each version?
We had a thread not long ago about BOTH version struggling to keep up with 60 frames. In fact, the Xbox One version was actually out performing the PS4 version in the frame rate department.
Point is, both version needed work. Which to me, says more about the developer than anything else. You can't tell me with a straight face that Diablo is a game that pushes hardware.
We had a thread not long ago about BOTH version struggling to keep up with 60 frames. In fact, the Xbox One version was actually out performing the PS4 version in the frame rate department.
Point is, both version needed work. Which to me, says more about the developer than anything else. You can't tell me with a straight face that Diablo is a game that pushes hardware.
Have it on XB1, don't trust Sony servers and my friends are there.
Great game, really having fun with it.
We had a thread not long ago about BOTH version struggling to keep up with 60 frames. In fact, the Xbox One version was actually out performing the PS4 version in the frame rate department.
Point is, both version needed work. Which to me, says more about the developer than anything else. You can't tell me with a straight face that Diablo is a game that pushes hardware.
Lmaoooo can't believe this is still going around given the game is using the same servers on all platforms and the times XBL has had issues on XB1.
Which was because of a bug. PS4 version wasn't really struggling.
"First off, I want to thank you for going through it, digging through it. As it turns out we do have an interesting bug in the game," Hight explains. "Essentially what's going on is we're updating at 60 frames per second, except on the consoles it's 59.94. Effectively it's like a round-off here - we're updating 59 frames on the first second, and 61 frames on the next [meaning] we're literally double-writing a frame."
So it appears as though elements of the renderer operate at a pure 60fps, while the HDMI standard actually incorporates the legacy NTSC drop-frame standard, running at 59.94fps. The discrepancy is apparent on both versions, but according to Hight differences in the way they handle the rendering account for the more pronounced hit to PS4 performance."
I don't think you're getting the point of my posts. I KNOW the PS4 would never struggle with a game like this. I said the issue would be with the developer. A bug is a developer issue no?
I'm saying neither console should struggle with this game. Even the Xbox. I'm fairly certain with more time (not that they have any now) they could get the One version locked to 60 too. Maybe in a future patch perhaps.
You really have no way of knowing that more time would help. Time passing won't make the GPU any stronger or remove the ESRAM bottleneck.
There are a lot of faulty informations coming from beyond3d. That's how everyone was expecting or thought that xbox one will be so powerful before both release.... Or will find ways of using esram that give an advantage for specific techniques (sebbbi, trials fusion gfx dev, gave some example recently of particle effects that were really fast thanks to esram). And before people jump on my back, no I am not doing a misterx, just going on what the beyond3d board are discussing.
The fuck is this? Xbox live has been down more since the release of the one than psn has since the release of the ps4. Get outta here with this garbage.
On what planet was that?
Have to say considering the difference in power the fact that they pulled off what they did on the xbone is a damn amazing thing. Blizzard deserves the props for that.
On what planet was that?
Have it on XB1, don't trust Sony servers and my friends are there.
Great game, really having fun with it.
PS4 owners who noticed framerate drops in the game, when did these drops happen?
Same question for XBO owners.
So much so, that it begs the question: could the PS4 release have been pushed any harder to take advantage of its own GPU headroom?
Looking at your post history looks like you already have one. Maybe you misplaced it.Welp, I give. Time for a PS4.
Is this game even graphically demanding? Not familiar with these isometric dungeon crawlers so I'm not sure how hard they push any hardware compared to something that would clearly do that like an open-world game or something really graphically intense.
Looking at your post history looks like you already have one. Maybe you misplaced it.