LegendOfKage
Member
Not satisfied with just being a free to play multiplayer COD like, and rogue like, it seems that Shatterline is now also a 4 vs 1 multiplayer game. For those not already aware, Shatterline is in early access on PC and will be released for console later this year.
This got me wondering, do you think some small studios have a large advantage over major studios when it comes to adding content? Take Halo and Apex for example, and compare them to Shatterline and Splitgate. Aside from the brilliant and feature rich forge mode, Halo has been very slow to add new content. Apex manages a new map every few seasons, but has been painfully slow to add meaningful new content, such as new game modes. If I'm not mistaken, the recent trailer for their recycled returning Christmas mode was their most downvoted trailer ever.
Now compare that to the amount of new content, features, and game modes being quickly added to Shatterline while it's in development, or Splitgate when it was still in development, and there's a noticeable difference. It makes me wonder how much the bureaucracy of large publishers work against developers when it comes to making improvements and additions.
What are your thoughts? What are some other examples that you can think of when it comes to small studios who seem to make a lot of content for their games, or large studios with big publishers who take forever to add new content?
This got me wondering, do you think some small studios have a large advantage over major studios when it comes to adding content? Take Halo and Apex for example, and compare them to Shatterline and Splitgate. Aside from the brilliant and feature rich forge mode, Halo has been very slow to add new content. Apex manages a new map every few seasons, but has been painfully slow to add meaningful new content, such as new game modes. If I'm not mistaken, the recent trailer for their recycled returning Christmas mode was their most downvoted trailer ever.
Now compare that to the amount of new content, features, and game modes being quickly added to Shatterline while it's in development, or Splitgate when it was still in development, and there's a noticeable difference. It makes me wonder how much the bureaucracy of large publishers work against developers when it comes to making improvements and additions.
What are your thoughts? What are some other examples that you can think of when it comes to small studios who seem to make a lot of content for their games, or large studios with big publishers who take forever to add new content?