The part @15.15, holy shit!
Shoddy and generic Hahahaha!
This looks pretty rough. Love the design of the semi-sci-fi shotgun though.
Mudbox improv is not my definition of attention to detail.
the gameplay looks a lot faster in the https://www.youtube.com/watch?t=17&v=TpQHo8HOqeY 1:13 min trailer.
Am I the only one who thinks this is pretty flat aesthetically? It's just kind of muddy. No charisma or power in their trudge through hell.Blim with the quickness.
It really looks like a mixed bag when it comes to art.
The ravenant looks sick as shit and the new cacodemon sure is an interesting take on the classic, but that Baron of Hell/Cyberdemon is kind of... uh. The original design was timeless, there was no need to change it that much. Same with the Mancubus.
its nothing like old doom. at all.
Now this looks closer to the speed i want. Hope its not just an edited trailer.
Honestly the game looks great. The only thing i can complain about is that the first trailer felt a bit too slow.
And im not looking for sonic speed or anything. Just a tiny bit faster.
Compared to Doom 1 and 2 it sure didn't.
I must say, I see little to no Serious Sam in any of this.Well, the combat did remind me of Serious Sam 3.
Probably.add more color to everything and we'd end up with at least 50% more positivity regarding the game in general.
must be the most happy demon i've ever seen, love it ahahah
The game is still on open GL according to Sousa.
Seems like it will be a Vulkan game
I keep seeing this paraded around but the id made Doom and Doom 2 levels weren't really filled with monsters. In fact, the maps that WERE loaded with enemies tended to be the less interesting one (such as the awful city maps in the middle of Doom 2).Compared to Doom 1 and 2 it sure didn't.
Cannot unseen
The way people talk about doom is extremely bent through the lens of time. Doom was scary as shit, and you were a weak puny marine who had to somehow manage low health and ammo through the entire game. Although you could run at a break neck speed, the fear of death and the general scary atmosphere made me (oh so long ago) plod through the game more than run at the speed of a small sedan. Only as years went by, the wad scene grew, speed running became a thing through demo sharing, and people came to not be afraid while playing the game, did the idea of it being ultra fast come around (and it is ultra fast).I keep seeing this paraded around but the id made Doom and Doom 2 levels weren't really filled with monsters. In fact, the maps that WERE loaded with enemies tended to be the less interesting one (such as the awful city maps in the middle of Doom 2).
There were limits back in the day too. If you allowed enemies to keep spawning in Icon of Sin, for instance, you could crash the game due to lack of ram. I know I ran into that issue.
I think a medium number of enemies at a time works best. Enough that you still have to prioritize but not so many that you're being overrun. The idea that Doom maps are loaded with enemies EVERYWHERE all the time seems silly to me since it wasn't REALLY like that most of the time.
Of course, I also see that what people like about classic Doom varies heavily. Look at the WAD scene out there - recommendations are all over the place and what one group might love won't appeal to someone else.
It seems that, at this point, the variety of opinions on what people want from Doom varies too much and there are always going to be those who are disappointed.
I guess it will be yet another id tech game that will run like garbage on AMD.
Well, the combat did remind me of Serious Sam 3.
Honestly, what bugs me about the graphics is the brown post pro. Everything is brown again. I'd have gone for stronger, crazier colors - the Cacodemon should be RED and IN YOUR FACE.
I don't get why everything has to be color corrected to brown all the time - Doom with crazier colors would've at least looked very different than all the other FPS games on the market.
I keep seeing this paraded around but the id made Doom and Doom 2 levels weren't really filled with monsters. In fact, the maps that WERE loaded with enemies tended to be the less interesting one (such as the awful city maps in the middle of Doom 2).
There were limits back in the day too. If you allowed enemies to keep spawning in Icon of Sin, for instance, you could crash the game due to lack of ram. I know I ran into that issue.
I think a medium number of enemies at a time works best. Enough that you still have to prioritize but not so many that you're being overrun. The idea that Doom maps are loaded with enemies EVERYWHERE all the time seems silly to me since it wasn't REALLY like that most of the time.
Of course, I also see that what people like about classic Doom varies heavily. Look at the WAD scene out there - recommendations are all over the place and what one group might love won't appeal to someone else.
It seems that, at this point, the variety of opinions on what people want from Doom varies too much and there are always going to be those who are disappointed.
Serious Sam is NOT Doom!i might get slaughtered for this, but the serious sam games are how to do this type of thing, way more interesting than this type of doom. SS3 starts slowly but by the end you are fighting literally 50+ enemies at a time, mowing down crowds with huge weapons. this version of doom is exactly like doom3, killing boring generic imps 3 at a time.
Agreed 100%. Doom has become a victim of time. Doom of today is not Doom of 1993. People have modified Doom so heavily and play it in such a customized fashion.The way people talk about doom is extremely bent through the lens of time. Doom was scary as shit, and you were a weak puny marine who had to somehow manage low health and ammo through the entire game. Although you could run at a break neck speed, the fear of death and the general scary atmosphere made me (oh so long ago) plod through the game more than run at the speed of a small sedan. Only as years went by, the wad scene grew, speed running became a thing through demo sharing, and people came to not be afraid while playing the game, did the idea of it being ultra fast come around (and it is ultra fast).
In terms of gameplay loop, my favorite doom is actually doom 64 in a lot of ways. It had less enemies on screen than most dooms, but was completely in your face all the time (the combat engage distance is very low throughout the entire game). Now only if it had shotgun reload animations and the extended d2 beatiary. Then it would probably be my favorite.
I don't know, I'm freaking excited for this.
-Health/armor bars = check.
-Demons = check.
-Hell = check.
-Gratuitous amounts of gore = check.
-Techno/metal music = check.
-Some of the guns we've come to love = check.
Sounds like a doom game to me.
I keep seeing this paraded around but the id made Doom and Doom 2 levels weren't really filled with monsters. In fact, the maps that WERE loaded with enemies tended to be the less interesting one (such as the awful city maps in the middle of Doom 2).
There were limits back in the day too. If you allowed enemies to keep spawning in Icon of Sin, for instance, you could crash the game due to lack of ram. I know I ran into that issue.
I think a medium number of enemies at a time works best. Enough that you still have to prioritize but not so many that you're being overrun. The idea that Doom maps are loaded with enemies EVERYWHERE all the time seems silly to me since it wasn't REALLY like that most of the time.
Of course, I also see that what people like about classic Doom varies heavily. Look at the WAD scene out there - recommendations are all over the place and what one group might love won't appeal to someone else.
It seems that, at this point, the variety of opinions on what people want from Doom varies too much and there are always going to be those who are disappointed.
shooting a mancubus that popped out of a monster closet with a rocket launcher, yeah this isnt doom at all
i might get slaughtered for this, but the serious sam games are how to do this type of thing, way more interesting than this type of doom. SS3 starts slowly but by the end you are fighting literally 50+ enemies at a time, mowing down crowds with huge weapons. this version of doom is exactly like doom3, killing boring generic imps 3 at a time.
No exploding barrels making mince meat of humanoid enemies, failed Doom reboot comfirmed.
Serious Sam is NOT Doom!
If you want Serious Sam, play Serious Sam but keep that shit out of Doom. Doom was never about this!! It's not just a series of rooms filled with 50 monsters.
Agreed 100%. Doom has become a victim of time. Doom of today is not Doom of 1993. People have modified Doom so heavily and play it in such a customized fashion.
Hell, when I first played Doom, I used the keyboard. The mouse/keyboard thing was just getting started and did REALLY work well until Quake. I'd wager most people that played Doom back in the day didn't play it like they might today.
You couldn't even PULL OFF rooms of 50 monsters back then without destroying performance or running out of memory!!
shooting a mancubus that popped out of a monster closet with a rocket launcher, yeah this isnt doom at all
I keep seeing this paraded around but the id made Doom and Doom 2 levels weren't really filled with monsters. In fact, the maps that WERE loaded with enemies tended to be the less interesting one (such as the awful city maps in the middle of Doom 2).
Probably yeah. Good post.Of course, I also see that what people like about classic Doom varies heavily. Look at the WAD scene out there - recommendations are all over the place and what one group might love won't appeal to someone else.
It seems that, at this point, the variety of opinions on what people want from Doom varies too much and there are always going to be those who are disappointed.
There are tons of monster closets in doom. In fact the level "The Pit" in doom 2 has one filled with mancubi.
I know what you mean, but Doom was all 2D No 3D renders in the game, as far as i know.Better make it 2.5D like the classic doom games while where at it?
I don't really think mouse movement works too well when trying to showcase a game like this. It's much too twitchy looking for the viewer and exacerbates compression artefacts. For a presentation that will be streamed all over the net, careful attention to camera panning is a must if you want to show off the world.Demo needed someone who knows how to play FPS with a mouse and knows what a sprint key is. Looked super slow and boring which is not what you want from a Doom game, not at all.
Which map? Seriously. Icon of Sin is the only one I can think of where you can get anywhere near that number on screen at once and it DEFINITELY crashes when playing with 4mb of ram. Heck, you had to boot Doom from a dos prompt with minimal drivers loaded on 4mb else the game wouldn't run at all.Now, let's not exaggerate. There was places on vanilla Doom 2 where there were, in fact, 50 enemies. And I played it with 4mb of ram.
There are tons of monster closets in doom. In fact the level "The Pit" in doom 2 has one filled with mancubi.
Doom has never been about mowing down 50 enemies at a time though, maybe in Brutal Doom but that's a mod. I've heard they're making SS4 though so no need to fret.
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