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DUKE NUKEM FOREVER |OT| Spank One For The Good Guys

clockpunk

Member
Matthew Gallant said:
People who think there's going to be a sequel that isn't Manhattan Project-esque budgetware.

Dude - give it up. Lots of people ave really enjoyed the game, and will eagerly purchase the DLC and anticipate any and all future releases.

Variety is good - why do you seek to deny others a series that they enjoy?

Take a chill pill, and play some Modern Warfare-like nonsense. The series need not concern you one iota. :)
 
Matthew Gallant said:
People who think there's going to be a sequel that isn't Manhattan Project-esque budgetware.
Pfft I really doubt the sales of this game were going to have any effect on a sequel. An entirely Gearbox-developed game is going to be a completely different proposition than DNF and I'm sure 2K knows that.
 

saunderez

Member
It's hilarious that dropping from #1 is such a bad thing when a hell of a lot of new releases never make it there in the first place.
 
Okay, I've played up until the
underwater level
. Overall, it's been an...interesting experience.

First, the humor is actually better than I expected. It doesn't quite hit the peaks of originality from D3D, but it's tremendously cynical, nonetheless. And dare I say, sometimes it actually does surpass D3D. Surprisingly, having Duke become a bonafide celebrity added a lot of material for the game's heavy modern cynicism. And it sets that heavy modern cynical tone extremely early on, with the game-within-a-game. After
beating the Cycloid Emperor, the credits start and the camera moves out from a movie screen in Duke's plush casino mansion penthouse apartment
(do I need to spoiler-tag that?).

"Was it good, Duke?"
"After twelve fucking years, it should be!"

...when the reality of the situation is that no game in 12 years of development hell is going to be "good."

BUT there is something here. Duke being this worldwide celebrity makes for some brilliantly satirical moments. The stadium intro's whiteboard is brilliant. It lets you do anything--even erasing everything about Operation Cockblock. And no matter what you draw, the soldiers around you cannot believe how brilliant your ideas are. In any other game, the pre-canned comments would seem horribly contrived. Here, though, they actually kind of work, because these characters treat you like a God, even as you're drawing dicks all over their battle plan. It creates this fantastic contrast and really subtle commentary about the nature of celebrity: how you can be a complete and utter dick and people will still worship you.

And I think that's what's really selling this game for me. That strange contrast between Duke and the gameworld. As you're walking around backstage, a little kid comes up to you for your autograph, and you're given free reign to write/draw whatever you want in it (using a pen with a naked woman on it, no less). No matter what you write/do, the kid doesn't even look at the autograph. He just closes it, looking at you with bewildered amazement. Later when he reads it, however...he's in for a treat: a vein-y triumphant bastard with height unrivaled and girth unmatched.

(whether that's accurate or just my crazy hyperactive English major analytic mind going up to 11 remains to be seen, however)

Generally, I find that the game rather skillfully weaves together schoolyard humor with a strange amount of gravitas that somehow manages just the right amount of tongue-in-cheek.

One scene has Duke
conversing with the President on a jumbo communication screen in the Duke-Cave
. The whole scene is not quite stone-faced, but stern enough to warrant attention. Yet the irony is that no more than a level or so before, you were flinging crap around like a chimpanzee.

In a lot of ways, I think I actually prefer how this game handles Duke's interactions with the gameworld as opposed to D3D. This world feels much more alive. Having other people around opens up a lot of possibilities for amusement, contrast, irony, etc., in the dialogue.

Speaking of dialogue...some of the dialogue has shocked me in a very South Park kind of way, but nothing truly offensive. D3D had abortion jokes, so it's really par for the course I think, when it comes to Duke Nukem. Further, the games have riffed so hard on Aliens that it's difficult to really take offense to how to the game very blatantly lampoons Geiger's hyper-sexualized Alien designs. I don't know. Maybe I'm jaded, stone-hearted, whatever, but
"Duke it was our first time...with an alien..."
is just funny as balls for some weird reason.

Plus it's all dripping with satire. And I mean DRIPPING with satire.

But once you get past those opening levels, you're left with...the gameplay and level design. And that's where the game gets really odd.

The combat itself isn't too bad. Shotgun still packs a nice punch, and I'm really, really loving that they've went "off-hand" for trip mines and pipebombs. It was a fantastic change and actually streamlined weapon usage/selection for the better. Pipebombing flows a lot better now, and I actually used one to kill a Battlelord...something I never really wanted to do in D3D.

The only weapons I've been lukewarm about are the laser weapons dropped by the Assault soldiers. Their weapons just pretty much suck. Which I guess is kind of the point, since they're grunt soldiers. Even so, their weapons are pathetically lousy.

Pig cops are great. I like how fast, agile and strong they are. It's weird fighting variations of them, though. Still haven't gotten used to Pig cops running around with Rippers, haha.

And in general, I was thinking about this the other day. In D3D, I only rarely used anything outside of the shotgun, the RPG, Shrinker and pipebombs. In a few spare instances, I may have laid tripmines, but that was when I knew I'd be getting ambushed. So realistically, I always played D3D as a general 3-weapon game. And in that sense, Duke Forever actually plays really well. I'm still running with the shotgun as my primary weapon, and swapping between the Ripper, RPG, and Shrinker. Fundamentally, it's my same playstyle from D3D. So...I strangely don't have a problem with the 2-weapon limit.

Plus the freeze ray is AWESOME. :-D

What I do have a problem with, however, is the aiming jank (360 version). The zoom consistently feels weird. Haven't quite gotten the sensitivity right. Definitely missing being able to whip the crosshair around in a split-second like D3D XBLA.

Melee kind of sucks, only on account of no longer having The Mighty Boot (seriously, why all the standard melee attacks???), and it feels way too much Halo/CoD because of that. But eh, I'm rarely using melee anyway. It just feels horribly ineffective. DNF certainly doesn't ascribe to Halo's Holy Trinity theory (Guns, Melee, Grenades).

Overall, there's a lot to like in DNF. There's a lot to hate, too. Like the level design, some of the color schemes, etc. Then again, the game is largely a Duke Nukem 1994 take on modern Call of Duty-flavored games, and it actually ends up working pretty well. The early swipe at
Halo
was amusing. As was the nod to
Dead Space
later on.
 

akira28

Member
B_Rik_Schitthaus said:
Any guesses what the next game will be called, Duke 3D, FOREVER.
I cant think of any clever title for it.

Duke Nukem: Reborn

They might have to kill him to redeem him after this one. Or make it a coma. His near death experience has God giving him shit for sucking, and telling him he's going to get one more chance. Then he digs himself out of a mountain of rubble, picks up a gun off of some dead alien corpse, and that's how the next game starts.
 

VinZuku

Member
Matthew Gallant said:
Answer: Nope. Duke is #3 in its second week of release in the UK, behind Zumba Fitness at #1 and Ocarina Remake at #2.

You seem to be suggesting that Duke dropping to #3 on the UK charts is a bad thing but I don't think you're giving it enough credit. Zelda's currently the #1 best-selling game on Amazon so it NOT entering at #1 is kind of a surprise. Zumba obviously has some kind of following or else it wouldn't of beaten out Zelda. Duke dropping to JUST #3 seems pretty damn good to me. You seem to dislike the game quite a bit though, right? Why are you so interested in how well or not well it's doing?
 

VinZuku

Member
The Blue Jihad said:
Okay, I've played up until the
underwater level
. Overall, it's been an...interesting experience.

First, the humor is actually better than I expected. It doesn't quite hit the peaks of originality from D3D, but it's tremendously cynical, nonetheless. And dare I say, sometimes it actually does surpass D3D. Surprisingly, having Duke become a bonafide celebrity added a lot of material for the game's heavy modern cynicism. And it sets that heavy modern cynical tone extremely early on, with the game-within-a-game. After
beating the Cycloid Emperor, the credits start and the camera moves out from a movie screen in Duke's plush casino mansion penthouse apartment
(do I need to spoiler-tag that?).

"Was it good, Duke?"
"After twelve fucking years, it should be!"

...when the reality of the situation is that no game in 12 years of development hell is going to be "good."

BUT there is something here. Duke being this worldwide celebrity makes for some brilliantly satirical moments. The stadium intro's whiteboard is brilliant. It lets you do anything--even erasing everything about Operation Cockblock. And no matter what you draw, the soldiers around you cannot believe how brilliant your ideas are. In any other game, the pre-canned comments would seem horribly contrived. Here, though, they actually kind of work, because these characters treat you like a God, even as you're drawing dicks all over their battle plan. It creates this fantastic contrast and really subtle commentary about the nature of celebrity: how you can be a complete and utter dick and people will still worship you.

And I think that's what's really selling this game for me. That strange contrast between Duke and the gameworld. As you're walking around backstage, a little kid comes up to you for your autograph, and you're given free reign to write/draw whatever you want in it (using a pen with a naked woman on it, no less). No matter what you write/do, the kid doesn't even look at the autograph. He just closes it, looking at you with bewildered amazement. Later when he reads it, however...he's in for a treat: a vein-y triumphant bastard with height unrivaled and girth unmatched.

(whether that's accurate or just my crazy hyperactive English major analytic mind going up to 11 remains to be seen, however)

Generally, I find that the game rather skillfully weaves together schoolyard humor with a strange amount of gravitas that somehow manages just the right amount of tongue-in-cheek.

One scene has Duke
conversing with the President on a jumbo communication screen in the Duke-Cave
. The whole scene is not quite stone-faced, but stern enough to warrant attention. Yet the irony is that no more than a level or so before, you were flinging crap around like a chimpanzee.

In a lot of ways, I think I actually prefer how this game handles Duke's interactions with the gameworld as opposed to D3D. This world feels much more alive. Having other people around opens up a lot of possibilities for amusement, contrast, irony, etc., in the dialogue.

Speaking of dialogue...some of the dialogue has shocked me in a very South Park kind of way, but nothing truly offensive. D3D had abortion jokes, so it's really par for the course I think, when it comes to Duke Nukem. Further, the games have riffed so hard on Aliens that it's difficult to really take offense to how to the game very blatantly lampoons Geiger's hyper-sexualized Alien designs. I don't know. Maybe I'm jaded, stone-hearted, whatever, but
"Duke it was our first time...with an alien..."
is just funny as balls for some weird reason.

Plus it's all dripping with satire. And I mean DRIPPING with satire.

But once you get past those opening levels, you're left with...the gameplay and level design. And that's where the game gets really odd.

The combat itself isn't too bad. Shotgun still packs a nice punch, and I'm really, really loving that they've went "off-hand" for trip mines and pipebombs. It was a fantastic change and actually streamlined weapon usage/selection for the better. Pipebombing flows a lot better now, and I actually used one to kill a Battlelord...something I never really wanted to do in D3D.

The only weapons I've been lukewarm about are the laser weapons dropped by the Assault soldiers. Their weapons just pretty much suck. Which I guess is kind of the point, since they're grunt soldiers. Even so, their weapons are pathetically lousy.

Pig cops are great. I like how fast, agile and strong they are. It's weird fighting variations of them, though. Still haven't gotten used to Pig cops running around with Rippers, haha.

And in general, I was thinking about this the other day. In D3D, I only rarely used anything outside of the shotgun, the RPG, Shrinker and pipebombs. In a few spare instances, I may have laid tripmines, but that was when I knew I'd be getting ambushed. So realistically, I always played D3D as a general 3-weapon game. And in that sense, Duke Forever actually plays really well. I'm still running with the shotgun as my primary weapon, and swapping between the Ripper, RPG, and Shrinker. Fundamentally, it's my same playstyle from D3D. So...I strangely don't have a problem with the 2-weapon limit.

Plus the freeze ray is AWESOME. :-D

What I do have a problem with, however, is the aiming jank (360 version). The zoom consistently feels weird. Haven't quite gotten the sensitivity right. Definitely missing being able to whip the crosshair around in a split-second like D3D XBLA.

Melee kind of sucks, only on account of no longer having The Mighty Boot (seriously, why all the standard melee attacks???), and it feels way too much Halo/CoD because of that. But eh, I'm rarely using melee anyway. It just feels horribly ineffective. DNF certainly doesn't ascribe to Halo's Holy Trinity theory (Guns, Melee, Grenades).

Overall, there's a lot to like in DNF. There's a lot to hate, too. Like the level design, some of the color schemes, etc. Then again, the game is largely a Duke Nukem 1994 take on modern Call of Duty-flavored games, and it actually ends up working pretty well. The early swipe at
Halo
was amusing. As was the nod to
Dead Space
later on.


I seriously enjoyed reading this. Thanks Blue Jihad.
 

CTID

Neo Member
This game made me smile from ear to ear, but i rented it so obviously don't feel ripped off by it. I would not lay down full price for this game but will definitely be picking it up when it drops in price. Its funny for a game thats been 13 or so years in the making it feels likes its been rushed out the door with its performance issues and godawful loading times.
 
So I beat the game. Not sure what else I can say that hasn't already been said. It's not a great game but by no means is it terrible or broken. Duke's one liners are occasionally pretty funny and I actually liked the platforming bits quite a bit, seems like all other FPS's have abandoned that kind of level design since the late 90's and I kind of missed it. I thought the underwater stuff was fine too.

All in all, an enjoyable game, fuck the reviewers.
 
CTID said:
This game made me smile from ear to ear, but i rented it so obviously don't feel ripped off by it. I would not lay down full price for this game but will definitely be picking it up when it drops in price. Its funny for a game thats been 13 or so years in the making it feels likes its been rushed out the door with its performance issues and godawful loading times.
I hear the PC version loads fast, I know if I ever go though the game again it will be on PC.
 

BlackDove

Banned
The Blue Jihad said:
Okay, I've played up until the
underwater level
. Overall, it's been an...interesting experience.

First, the humor is actually better than I expected. It doesn't quite hit the peaks of originality from D3D, but it's tremendously cynical, nonetheless. And dare I say, sometimes it actually does surpass D3D. Surprisingly, having Duke become a bonafide celebrity added a lot of material for the game's heavy modern cynicism. And it sets that heavy modern cynical tone extremely early on, with the game-within-a-game. After
beating the Cycloid Emperor, the credits start and the camera moves out from a movie screen in Duke's plush casino mansion penthouse apartment
(do I need to spoiler-tag that?).

"Was it good, Duke?"
"After twelve fucking years, it should be!"

...when the reality of the situation is that no game in 12 years of development hell is going to be "good."

BUT there is something here. Duke being this worldwide celebrity makes for some brilliantly satirical moments. The stadium intro's whiteboard is brilliant. It lets you do anything--even erasing everything about Operation Cockblock. And no matter what you draw, the soldiers around you cannot believe how brilliant your ideas are. In any other game, the pre-canned comments would seem horribly contrived. Here, though, they actually kind of work, because these characters treat you like a God, even as you're drawing dicks all over their battle plan. It creates this fantastic contrast and really subtle commentary about the nature of celebrity: how you can be a complete and utter dick and people will still worship you.

And I think that's what's really selling this game for me. That strange contrast between Duke and the gameworld. As you're walking around backstage, a little kid comes up to you for your autograph, and you're given free reign to write/draw whatever you want in it (using a pen with a naked woman on it, no less). No matter what you write/do, the kid doesn't even look at the autograph. He just closes it, looking at you with bewildered amazement. Later when he reads it, however...he's in for a treat: a vein-y triumphant bastard with height unrivaled and girth unmatched.

(whether that's accurate or just my crazy hyperactive English major analytic mind going up to 11 remains to be seen, however)

Generally, I find that the game rather skillfully weaves together schoolyard humor with a strange amount of gravitas that somehow manages just the right amount of tongue-in-cheek.

One scene has Duke
conversing with the President on a jumbo communication screen in the Duke-Cave
. The whole scene is not quite stone-faced, but stern enough to warrant attention. Yet the irony is that no more than a level or so before, you were flinging crap around like a chimpanzee.

In a lot of ways, I think I actually prefer how this game handles Duke's interactions with the gameworld as opposed to D3D. This world feels much more alive. Having other people around opens up a lot of possibilities for amusement, contrast, irony, etc., in the dialogue.

Speaking of dialogue...some of the dialogue has shocked me in a very South Park kind of way, but nothing truly offensive. D3D had abortion jokes, so it's really par for the course I think, when it comes to Duke Nukem. Further, the games have riffed so hard on Aliens that it's difficult to really take offense to how to the game very blatantly lampoons Geiger's hyper-sexualized Alien designs. I don't know. Maybe I'm jaded, stone-hearted, whatever, but
"Duke it was our first time...with an alien..."
is just funny as balls for some weird reason.

Plus it's all dripping with satire. And I mean DRIPPING with satire.

But once you get past those opening levels, you're left with...the gameplay and level design. And that's where the game gets really odd.

The combat itself isn't too bad. Shotgun still packs a nice punch, and I'm really, really loving that they've went "off-hand" for trip mines and pipebombs. It was a fantastic change and actually streamlined weapon usage/selection for the better. Pipebombing flows a lot better now, and I actually used one to kill a Battlelord...something I never really wanted to do in D3D.

The only weapons I've been lukewarm about are the laser weapons dropped by the Assault soldiers. Their weapons just pretty much suck. Which I guess is kind of the point, since they're grunt soldiers. Even so, their weapons are pathetically lousy.

Pig cops are great. I like how fast, agile and strong they are. It's weird fighting variations of them, though. Still haven't gotten used to Pig cops running around with Rippers, haha.

And in general, I was thinking about this the other day. In D3D, I only rarely used anything outside of the shotgun, the RPG, Shrinker and pipebombs. In a few spare instances, I may have laid tripmines, but that was when I knew I'd be getting ambushed. So realistically, I always played D3D as a general 3-weapon game. And in that sense, Duke Forever actually plays really well. I'm still running with the shotgun as my primary weapon, and swapping between the Ripper, RPG, and Shrinker. Fundamentally, it's my same playstyle from D3D. So...I strangely don't have a problem with the 2-weapon limit.

Plus the freeze ray is AWESOME. :-D

What I do have a problem with, however, is the aiming jank (360 version). The zoom consistently feels weird. Haven't quite gotten the sensitivity right. Definitely missing being able to whip the crosshair around in a split-second like D3D XBLA.

Melee kind of sucks, only on account of no longer having The Mighty Boot (seriously, why all the standard melee attacks???), and it feels way too much Halo/CoD because of that. But eh, I'm rarely using melee anyway. It just feels horribly ineffective. DNF certainly doesn't ascribe to Halo's Holy Trinity theory (Guns, Melee, Grenades).

Overall, there's a lot to like in DNF. There's a lot to hate, too. Like the level design, some of the color schemes, etc. Then again, the game is largely a Duke Nukem 1994 take on modern Call of Duty-flavored games, and it actually ends up working pretty well. The early swipe at
Halo
was amusing. As was the nod to
Dead Space
later on.


Allow me to interject with a counterpoint.
 

Combichristoffersen

Combovers don't work when there is no hair
Matthew Gallant said:
I bet DNF being #12 on Steam offends yours more.

Not really. It's not a great game by any means, so I don't expect it to pull Call of Doody numbers.

domlolz said:
it's offensively bad + plain offensive so being offended isn't surprising

It's a decent game. And if you find DNF of all things to be offensive, then I wonder how you deal with real life.
 
domlolz said:
it's offensively bad + plain offensive so being offended isn't surprising

You should really start giving arguments for how that relates to a collective measure of quality of the GAME instead of just a range of symbols.
(I apology for not looking for those you might have already given)

Did all black people suddenly avoid Resident Evil 5 because it used (racial / cultural) stereotypes, as - only!! - originally noted by N'Gai Croal?

I am not trying to pretend that these symbols do not occur in DNF, but their suggested relationship with the entire experience of it is a one-sided semiotic determinism. "The symbols suck, therefore the entire game sucks". Which any gamer knows to be a fundamentally, and inherently so when compared to the medium, flawed perspective. Gamers are not passive viewers after all.
 

tedtropy

$50/hour, but no kissing on the lips and colors must be pre-separated
At the second part of the Underground level and have screamed at my TV more than I can remember with any game recently. They really need to add "30+ Second Load Times" as an entry in the Duke enemy roster. Shit reminds me of early era PS1 games...

EDIT: Oh look, Duke's drinking habits mean he can only hold his breathe for approximately 10 seconds...and tiny little Octobrains are attacking you...and you're backing into a fan that Duke refuses to move away from...and you're loading. AND YOU'RE LOADING.
 

saunderez

Member
Combichristoffersen said:
It's a decent game. And if you find DNF of all things to be offensive, then I wonder how you deal with real life.
I've been saying it all along, how can someone who finds DNF offensive possibly sit down and enjoy an episode of South Park. Seems impossible to me.

tedtropy said:
At the second part of the Underground level and have screamed at my TV more than I can remember with any game recently. They really need to add "30+ Second Load Times" as an entry in the Duke enemy roster. Shit reminds me of early era PS1 games...
Everything after the dam top battle is a massive drag. If reviews were based on the second half of the game they'd deserve a 3 or a 4.
 

tedtropy

$50/hour, but no kissing on the lips and colors must be pre-separated
saunderez said:
I've been saying it all along, how can someone who finds DNF offensive possibly sit down and enjoy an episode of South Park. Seems impossible to me.


Everything after the dam top battle is a massive drag. If reviews were based on the second half of the game they'd deserve a 3 or a 4.

Nothing like a first-person underwater sequence to really cap off a game. One of those moments where it's really showing its outdated gameplay sensibilities. Even the oxygen bar's an annoying nod to those FPSes where you had a flashlight with what must be the worst battery life possible.
 
BlackDove said:

Er, all of those quotes are pretty much insane. I think there's something to be said about the nature of celebrity in Duke Nukem, but outside of the action parody he's always intended to be? Eh...no. Just no. The stuff about Bush, the wars? No. The President in Duke Forever exists only to provide some sort of contrast to the absolute balls-to-the-wall action star motif they've got for Duke. That's all. Any attempts to specifically link any of it to actual real-world examples misses the point to the extent that it's not even worth writing.

Duke is an action hero through and through. He's Ahnold from Commando, where no commander, supervisor, or general can or will stand in his way.

If there's anything to be said about the movement from D3D to DNF, it's that Duke's celebrity status is far more pronounced in Forever. And in that respect, it adds a lot of great satirical moments.

And the fact that there's a very subtle nod to Seinfeld is just...fucking sweet. Seriously. It's The Kramer.
 
tedtropy said:
At the second part of the Underground level and have screamed at my TV more than I can remember with any game recently. They really need to add "30+ Second Load Times" as an entry in the Duke enemy roster. Shit reminds me of early era PS1 games...

EDIT: Oh look, Duke's drinking habits mean he can only hold his breathe for approximately 10 seconds...and tiny little Octobrains are attacking you...and you're backing into a fan that Duke refuses to move away from...and you're loading. AND YOU'RE LOADING.

That one particular room is really odd, because suddenly those creatures are actually lethal, where otherwise they don't do jack. Oxigen certainly was the least of my problems in that, or the following sections.
 

dark10x

Digital Foundry pixel pusher
At the second part of the Underground level and have screamed at my TV more than I can remember with any game recently. They really need to add "30+ Second Load Times" as an entry in the Duke enemy roster. Shit reminds me of early era PS1 games...

EDIT: Oh look, Duke's drinking habits mean he can only hold his breathe for approximately 10 seconds...and tiny little Octobrains are attacking you...and you're backing into a fan that Duke refuses to move away from...and you're loading. AND YOU'RE LOADING.
PC version.

Seriously, eliminating loading screens and performance issues makes a world of difference. It never becomes a AAA title, but it's infinitely more fun without those issues. The console versions are rubbish.
 

ArjanN

Member
dark10x said:
PC version.

Seriously, eliminating loading screens and performance issues makes a world of difference. It never becomes a AAA title, but it's infinitely more fun without those issues. The console versions are rubbish.

This.
 

Combichristoffersen

Combovers don't work when there is no hair
dark10x said:
PC version.

Seriously, eliminating loading screens and performance issues makes a world of difference. It never becomes a AAA title, but it's infinitely more fun without those issues. The console versions are rubbish.

Truth.
 

fse

Member
I played the pc demo and am gonna get the console version because of my shitty graphics card. Anyone know which one is better?
 

Xellos

Member
Finished the game a couple of days ago. Despite the long load times and some boring sections up-front (Vegas Streets), I had a good time playing through Duke Nukem Forever. I liked the variety in level design and gameplay, and I enjoyed finding the easter eggs, references, and ego boosts. The combat was pretty good too, especially once the shrinker/devestator/freeze ray came in. Controls felt fine to me (PS3 version). Loading was pretty bad, though. It would have been a big improvement if the game only loaded between levels and not after every death. The vehicle sections were like this, so why not the on foot sections as well?


tedtropy said:
At the second part of the Underground level and have screamed at my TV more than I can remember with any game recently. They really need to add "30+ Second Load Times" as an entry in the Duke enemy roster. Shit reminds me of early era PS1 games...

EDIT: Oh look, Duke's drinking habits mean he can only hold his breathe for approximately 10 seconds...and tiny little Octobrains are attacking you...and you're backing into a fan that Duke refuses to move away from...and you're loading. AND YOU'RE LOADING.

I agree with you on the 10 seconds of oxygen BS (should have been double that), but the turbine-octababy area is not that hard. If you still have the devestator from the Octaking battle it will make short work of the octababies. If you don't have the devestator, try a pipe bomb when the octababies first show up.
 

Xellos

Member
wiid said:
I played the pc demo and am gonna get the console version because of my shitty graphics card. Anyone know which one is better?

PS3 according to digital foundry. The only major issue I had with the PS3 version was the loading.
 

tedtropy

$50/hour, but no kissing on the lips and colors must be pre-separated
dark10x said:
PC version.

Seriously, eliminating loading screens and performance issues makes a world of difference. It never becomes a AAA title, but it's infinitely more fun without those issues. The console versions are rubbish.

While I'm sure it doesn't take a powerhouse to run this game, the best I've got is an old laptop and an HTPC with integrated graphics, so console is as good as it's going to get for now. Probably should've went with the PS3 version, just not a fan of its controller for FPSes.
 

tedtropy

$50/hour, but no kissing on the lips and colors must be pre-separated
Finally wrapped it up. That last boss was certainly...unimaginative. Hah, Gary Whitta is in the special thanks...
 

Y2Kev

TLG Fan Caretaker Est. 2009
So my tolerance for kusoge is, as always, higher than most, but I think this is...good. I'm at the Duke Dome, and to me the game is obviously not finished/polished and has some pacing issues, but the action is quite good. And the setpieces are fun. The trailer defense was great, and I liked the scaffolding bit as well.

This...is better than Blackops.

Playing PS3 version. It's fine.
 
Y2Kev said:
So my tolerance for kusoge is, as always, higher than most, but I think this is...good. I'm at the Duke Dome, and to me the game is obviously not finished/polished and has some pacing issues, but the action is quite good. And the setpieces are fun. The trailer defense was great, and I liked the scaffolding bit as well.

This...is better than Blackops.

Playing PS3 version. It's fine.
Yeah, like I said a while back people saying that the game was either shit or GOTF are overblowing things. It is a average game with some cool set pieces and a lot of unfinished feeling stuff. At no point did I ever think "Oh wow what a piece of shit." It was always "That part was fun" or "That part dragged on a bit"

Multiplayer though is fun as hell but they really need to get dedicated server software out there for PC because there are some issues with lag and it always sucks when the host drops (or rage quits).
 
Y2Kev said:
So my tolerance for kusoge is, as always, higher than most, but I think this is...good. I'm at the Duke Dome, and to me the game is obviously not finished/polished and has some pacing issues, but the action is quite good. And the setpieces are fun. The trailer defense was great, and I liked the scaffolding bit as well.

This...is better than Blackops.

Playing PS3 version. It's fine.

Better than black ops? Pffft more like a 3/10 game that is a complete failure m i rite critics?

Gonna probably finish this bad boy tonight - have had alot of fun with it so far :)
 

Y2Kev

TLG Fan Caretaker Est. 2009
Freakinchair said:
Better than black ops? Pffft more like a 3/10 game that is a complete failure m i rite critics?

Gonna probably finish this bad boy tonight - have had alot of fun with it so far :)
well blackops is like 2/10 so ya critics lol
 

Combichristoffersen

Combovers don't work when there is no hair
Y2Kev said:
So my tolerance for kusoge is, as always, higher than most, but I think this is...good. I'm at the Duke Dome, and to me the game is obviously not finished/polished and has some pacing issues, but the action is quite good. And the setpieces are fun. The trailer defense was great, and I liked the scaffolding bit as well.

This...is better than Blackops.

Playing PS3 version. It's fine.

It is by no means an amazing game, but I think it's far better than what reviews have given it credit for. It definitely isn't a 3/10 game. Closer to a 6/10, really.
 
Y2Kev said:
So my tolerance for kusoge is, as always, higher than most, but I think this is...good. I'm at the Duke Dome, and to me the game is obviously not finished/polished and has some pacing issues, but the action is quite good. And the setpieces are fun. The trailer defense was great, and I liked the scaffolding bit as well.

This...is better than Blackops.

Playing PS3 version. It's fine.
Yep. This game is not nearly the festering pile of shit that the reviewers said it was. Oh well, fuck 'em!
 
Finally got 1000/1000 last night (stupid phones).

First run on normal i enjoyed it but didnt think much of it, taking a bit of a break from it after titty city cause i was pretty burnt out,

Second run on insane i grabbed all the ego and enjoyed the difficulty leap alot more than i had imagined it became almost a cover shooter and while many people will bitch that "its not duke with 2 weapons" or "duke should be run and gun" i enjoyed a different play style. After i finished it on insane i looked back and i really had enjoyed it.

Third run for the "Call Waiting" achievement it felt like playing an old favourite from 2005/2006.

Overall id give it a 7.5 out of 10.

Better than alot of trash iv played obviously worse than some AAA titles.

Negatives

-30+ second load times
-unpolished textures
-redundant multiplayer
-lack of actual story
-really bad npc animations.

The year and a bit dev time once the game was in gearbox hads should of been spent making better textures and some optimization for console loading times, not making a multiplayer.

However i am thankful for ZERO multiplayer achievements.
 
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