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Elite: Dangerous |OT| Every Man's Sky

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Launch Trailerhttps://www.youtube.com/watch?feature=player_embedded&v=IXnBMiuu2IQ
E3 2014 Trailer
https://www.youtube.com/watch?v=ISR4ebdGlOk

Developer:
Frontier Developments

Release date:
Multilateral release, December 16th, 2014, assumed to be GMT.

Platforms:
Elite: Dangerous will be available on both Windows PC and Apple Macintosh computers.
Whichever version of Elite: Dangerous you buy you will get access to the PC version and then access to the Mac version too when it is ready. Mac users who pre-order now will get all the pre-order benefits of the PC and if they have access to a PC will be able to play the PC version in the meantime, when it is released on December 16th.

Game Modes
Training Missions - A small collection of encounters to help you prepare for your time in ED, the last ones a doozy.
Open Play - The bread and butter of Elite Dangerous, a persistent online MMO space sandbox, trading, exploration, and combat simulator set in our galaxy of over 400 billion star systems. Requires online connection
Private Groups - Same as Open Play but limited to only NPC's and Invited group members. Requires online connection
Single Player - Same as open and group play, but limited to only the player and NPC's. Requires online connection

Scrapped modes - Originally Elite: Dangerous had slotted for an independent offline version of the game to release in tandem with the persistent online universe version. However Braben and his team decided to scrap the idea.
David braben said:
"Going forwards, being online lets us constantly both curate and evolve the galaxy, with stories unfolding according to the actions of commanders," Braben wrote. "Exploration is also a key factor, too, and it is important that what a single player explores matches what other players explore whether single or multiplayer – a complex, coherent world – something we have achieved.
"Galaxy, story, missions, have to match, and it does mean the single player has to connect to the server from time to time, but this has the added advantage that everyone can participate in the activities that can happen in the galaxy. A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering."

https://www.youtube.com/watch?v=vN2BWY872M8


Cost:
The game will be priced at £39.99/$59.99/€49.99 through Frontier's online store after release.
A £35/$50/€40 Elite Dangerous Mercenary Edition is also available to those who pre-order (Bonuses only available for pre-orders). This includes a number of digital bonuses.

Bonuses:
Full list of contents:

• A digital download Elite: Dangerous
• Your very own Eagle fighter ship docked in a secondary location in-game
• Exclusive pack of ship paint jobs
• A ‘day one’ ship decal
• A digital players guide
• A digital concept art book
• Plus loads more digital goodies to be announced over the coming weeks.

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Development of the game is ongoing, and so recommended specifications are only available for the current build.

MINIMUM RECOMMENDED HARDWARE SPECIFICATION:
Direct X 11
Quad Core CPU ( 4 x 2Ghz is a reasonable minimum)
2 GB System RAM (more is always better)
DX 10 hardware GPU with 1GB video ram
Nvidia GTX 260
ATI 4870HD
Internet connection
SUPPORTED OPERATING SYSTEMS:
Windows 7.x
Windows 8.x

Peripheral Support:
Elite: Dangerous has support for a wide variety of gamepads, joysticks, and throttle setups known as HOTAS (Hands On Throttle and Stick) controllers.
ED also has support for devices such as the Oculus Rift and Track Ir (head tracking infared) systems. Below is a list of peripheral manufacturers noted to work with Elite: Dangerous.
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Elite: Dangerous is the latest installment of a long series of epic space games, starting with the release of Elite in 1984. Elite is widely considered the forefather of space simulation games today. This installment is an open world space trading, exploration and combat sim set in a 1:1 scale of the Milky Way galaxy with around 400 billion star systems where you can choose what you do, who you are and where your alliances stand. In a true pioneer fashion, you are given a spacecraft, a few credits and are left to your own devices. Become a trader, pirate, bounty-hunter, explorer, assassin or all of the above and for the first time in the series' history, do it online in a persistent multi-player galaxy. The features list doesn't end here though, since the game will be continuously updated with major planned features like seamless planetary landings, first person exploration and combat, walking around space stations and ships, multi-crew boarding, stealing space ships or even controlling capital ships with a crew of multiple players.

It's hard to believe it, but Elite: Dangerous started as an successful Kickstarter crowd funding campaign on January 4th, 2013. In two short years David Braben and his team have managed to create a space simulation game of incredible scope set in a full–scale recreation of the real Milky Way galaxy's 400 Billion star systems. Allowing you to explore the vast expanses of our Galaxy and pursue an array of activities within that space.

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Frontier Developments said:
Set in an epic, full–scale recreation of the real Milky Way galaxy's 400 Billion star systems, each with multiple planets of many different types, moons, and countless trillions of asteroids in fields and planetary rings.

It is the most advanced virtual representation of our galaxy ever achieved, and has been created in unprecedented detail using advanced simulation algorithms based on ‘hard’ science.

Every star, planet and moon in Elite: Dangerous have real chemical compositions and movement; spinning, orbiting each other in astronomical ballet. Every star in the night sky and every known exoplanet – all are scientifically accurate and yours to behold and explore in Elite: Dangerous.

Astronomical events take place across the galaxy every moment, from solar flares to black holes. Rare phenomena and atypical stars exist out there to be discovered and recorded by enterprising pilots. This galaxy is yours.

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Elite: Dangerous doesn't follow a specific players story line, instead the game gives you a massive playground to explore as you see fit. However, just because there isn't a traditional story doesn't mean there isn't a setting for your adventure. The descendants of humanity have spread out amongst the galaxy, forming various factions and alliances that are in a constant struggle for power. Would you have a Space Opera setting any other way? Anyway, due to the shifting nature of the timeline and story from past Elite games I won't go into further detail, but according to Braben
David Braben said:

So without further adieu, let's look at the factions.

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THE INDEPENDENT ALLIANCE OF SYSTEMS
Diversity and Unity

The Independent Alliance of Systems was formed from a number of independent systems with a unified goal – to gain strength in numbers and ultimately defend, where necessary, against the big powers of The Federation and The Empire.

The Alliance Defense Force is strong and unified, made up of allied naval forces from independent systems. With powers to act swiftly without government approval over the years, there has been little disagreement between the Council of Admirals who lead it.

The Independent Alliance is culturally very varied, with the leadership changing annually around its member systems who often struggle to agree on principles. But while they may be diverse in ideology and culture, they share a mutual interest in safeguarding against the Federation's plans and the Empire's intents.

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THE FEDERATION
Democracy and Wealth

The Federation society appears to be based on democratic principles with leaders being voted to power.

In reality, corporate loyalty oils the machine, and Federation space is a battleground of commerce. Commercial organizations compete as aggressively as the law will allow for the time and attention of the Federal citizen, who goes through life bombarded by advertising.

Corruption is not unusual – and considered as ‘getting one over the system’. Social class is determined between ‘haves’ and ‘have-nots’. There is much poverty, as well as conspicuous wealth.

The huge gross domestic product (GDP) of the Federation economy funds a large, well–equipped Federal Navy which projects its values and influence.

Culturally the Federation is tolerant of some things (like religions) but utterly intolerant of drug-taking, political activism, and certain cultures. A great many things are illegal, like slavery, cloning and certain narcotics.

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THE EMPIRE
Reputation and Honor
Originally founded by Marlin Duval, who led the colonization of the Achenar system in the mid 23rd century, the Empire is based on a ‘cliens’ system much like ancient Rome.

Society is strictly stratified, with people being able to move between strata based on money, patronage and influence.

The Empire values both status and honour very highly indeed. So, whilst it is acceptable to flaunt wealth, treating people well is a question of honour – and this includes slaves. Having an unpaid debt is seen as utterly dishonourable – an honourable Imperial citizen would sell themselves into slavery to clear a debt they couldn’t otherwise afford.

Law is seen and enforced very differently in the Empire. Senators are responsible for enforcing the Emperor’s laws, but the Senators themselves are above the law. They can order executions, and can even kill people themselves, though sometimes (rarely) they may be held to account for their actions by the Emperor.

In the Empire very little is illegal, but many things are frowned upon, like excessive use of narcotics.

THE PILOTS FEDERATION
FROM HARMLESS TO ELITE
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Formed in 2805 after the great surge in private ownership of smaller starships, the Pilots Federation acts as conduit for trade route information exchange between trusted pilots and provides the infrastructure for a mutual protection scheme against the scourge of interstellar pirates.

The Pilots Federation's zero tolerance policy of dishonorable behavior amongst its members is enforced by a system of bounties automatically placed on the heads of transgressors.

The Pilots Federation has a 9-level "kill tally" Ranking System from Harmless through to the coveted Elite status, with similar Ranking Systems up to Elite for trading and exploration. You can become Elite any way you choose to play.

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THARGOID
Little is known about the Thargoid's other than they have an insect like appearance, are vicious, brutal, warlike beings with exotic technology and no concern for human life. They have not been open to negotiations as of this time.

The Thargoids are not currently in game, but have made appearances previously. They may come in a future update.

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Each faction has its own reputation, which upon reaching new levels will allow the acceptance of more lucrative missions and the purchase of faction exclusive ships.
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Smaller factions and independent groups also have their own reputation, which may or may not be independent from major factions.

Disclaimer, this list only encompasses the major factions, there are numerous other smaller factions ranging from small enterprises to cartels and gangs.



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On of the cornerstones of Elite: Dangerous is giving you the freedom to make your fortune... or fail to do so, however you want. To this end, the game on release will offer a diverse range of avenues for you to pursue.

There are three general categories in the current build. Each containing a number of sub categories.

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https://www.youtube.com/watch?v=mhuIqTxfU3I
https://www.youtube.com/watch?feature=player_embedded&v=PsRztHlOZYQ

Chances are combat will most likely be part of your time in Elite Dangerous whether you want it or not. Space is full of both friend and foe looking to make a quick buck even if it's at your expense.
It is a cut-throat galaxy out there, and combat is a basic skill that you need to survive.
However, whether you choose this route to gain your fortune is entirely up to you. If you choose to engage in the world of dog fighting in ED, here are a few ways you can do so.

BOUNTIES
If you, or another should make a transgression against another pilot or be seen committing illegal actions you will gain a bounty. Both players and NPC's are able to claim your bounty. NPC's themselves will often have bounties as well, so keep an eye out for fugitives.

But how do I find bounties?
So there's a few ways you can actively search for bounties. The only real way to know if a pilot has a bounty is to lock and scan the target. All you need to do for the basic scan is lock on to your target and be within a few Km of your targets proximity. Your scanner will then automatically detect whether the individual has an outstanding bounty.

Is there anything else I should know, or should I just scan everyone?
Well, you surely can do that, but there's a couple ways to make your bounty hunting days a bit more practical.

1. If you're serious about bounty hunting, buy a kill warrant scanner. A kill warrant scanner is a device that is mounted on the utility mount of your ship and needs to be assigned to a fire group, just like a weapon. It can be used to scan a targeted ship for bounties gained from other jurisdictions. This means for targets who already have a bounty it might increase. Other targets who show as having a clean status may gain a bounty after being scanned. For others there will be no change if they have committed no crime(s).

2. Look for unidentified signal sources when you are cruising through space, criminals often try to avoid governed systems and stations so they will hover in the space between waiting for their next paycheck.

PRIVATEERING
On the flip side, you can also become a wanted criminal yourself, the easiest way to do this other than just blatantly shooting everyone you see is to claim their cargo for yourself!

Tips
1. Buy a Cargo Scanner so you can scan your targets cargo hold. A Cargo Scanner is mounted on the utility mount of your ship and needs to be assigned to a fire group before you can use it, just like a weapon. It is used to scan another vessel for any cargo it may be carrying. If any of the cargo in a ship that's been scanned is stolen the owner of that ship will incur a bounty. This applies to players and NPCs alike.

Be warned - using this scanner is usually considered to be hostile behaviour! The target is always alerted when you initiate a cargo scan on their ship.

FACTION MISSIONS
The ongoing Galactic conflicts between the factions also provide you with a plentiful supply of different missions to choose from. There are assassination missions, item and data recovery missions, or you can be a hired gun, helping one (or all) of the superpowers in the wars which flare up across the galaxy.

Tips
1. In order to access a given factions missions, you most likely need to be in a system they inhabit. Open your Galaxy map, and change the view to get a color coordinated map based on system control.

2. These missions are typically accessed via the Starport Services menu while inside a space station or dock. Check the bulletin boards for new missions. New and more lucrative missions will become available to you as you gain reputation with the faction.

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https://www.youtube.com/watch?v=Xr0pjknp57k

HAULING
Frontier Development said:
Trading is a very useful, popular way to make money as a starship Commander.
There are thousands of star systems with commodities markets – and some with multiple markets. Each of these markets exist in a Starport.
The rules are simple and universal: buy goods cheaply, where they are made and there is plentiful supply, and then sell them where prices are high, in a location with a high demand for your cargo.
Supply and demand drives prices galaxy-wide – your every trade contributes to the dynamic market activity. The smaller the local market, or the the rarer the commodity, the more easily you and friends can work together to influence prices for your own benefit.
Commodities range widely in type depending on the system you are docked at, from domestic goods to raw minerals to agricultural products and weapons.
Additionally factions and groups will have hauling and trading missions available to you in the bulletin boards of your local star port.

Tips
1. You'll have to determine what the best ship for your hauling needs are. But as a general rule to start make sure you have a fuel scoop, a decent sized cargo hold, and maintain your Thrust/Power:weight ratios well enough to make longer jumps. At first it may be rough as a trader, but it becomes exponentially more lucrative as you gain access to larger ships.

MINING
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The cargo haulers take is often minerals/ore and it has to come from somewhere. One of the optional vocations you can kit yourself out for is mining. Grab yourself a mining laser and get cutting.
( I arguably have the least experience with this particular route, so I will be editing this as I progress.)

SMUGGLER
Alright, alright we all want to be Han Solo and Malcolm Reynolds, I mean smugglers are awesome right? As a hauler in Elite: Dangerous you might have access to... sensitive materials. There's definitely a market for these items and you can stand to make a healthy profit, provided you can avoid the authorities and privateers.

Tips
1. A constant threat will be docking at star ports where your cargo will sell. Authorities will often attempt to scan those who are within proximity of the station. There are several methods for docking without being detected, but they often require advanced flying methods.

Method 1: Cutting the power, if you stay outside the range of the authorities general scanners you can align yourself with the entrance of the station, begin your movement, cut all power to your systems (yes this includes life support, so you'll be on oxygen) and drift in to the station. Turn your engine back after you get as close as you possibly can and find your way inside the station. Just makes sure you contact the station to request docking permission! before it's too late. Also be aware you will not have shields so try not to smash into anything.

Method 2: Gun it! If you stay on the outskirts of space around the station, say 4-5km and align yourself with the entrance, you should be able to request docking permission and proceed to go full speed ahead and enter the docking bay... try not to hurt yourself too much.
https://www.youtube.com/watch?v=TLGM-LKY3Nk
 
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https://www.youtube.com/watch?v=MjPYsp36zys

Frontier Developments said:
With 400 Billion star systems, there's a lot to explore in Elite: Dangerous, and it's possible to build fame and fortune from that exploration.

Scanning a system provides a mass of information such as planet types, their chemical composition, mineral resources, surface liquids, interesting anomalies, and even indications of the presence of indigenous life.

This information can be returned back to a civilized planet with a data claim registration, logging the data earns money for the explorer – the more valuable the planets discovered, the more you're likely to earn.

There is a high-stakes race to be the first supplier of such information, and underhanded methods of denying your rivals are commonplace.

The galaxy is wider and deeper than you can even begin to imagine, and hides many secrets and mysteries, as well as awe-inspiring sights and unusual cosmic phenomena to behold.

Venture out into the deep unknown far from civilization, with little more than a fuel scoop and a scanner – you may even find more than you bargained for.

Every time you venture out in the space you have a chance of discovering something unique. You can sell this information to docks/space stations. The more detailed and interesting the information, the higher its value. Generally for more detailed information you will need a Discovery Scanner
The Discovery Scanner is a unit that fits inside of a internal compartment and allows you to scan for unknown astronomical objects within a certain radius of your ship.

All vessels come with a basic discovery scanner fitted as standard however there are 3 levels of Discovery Scanners:

Basic Discovery Scanner - Has a 500 LS range
Intermediate Discovery Scanner - Has a 1000 LS range
Advanced Discovery Scanner - Has a system-wide range

When you activate the scanner it also sounds like the reapers are attacking in Mass Effect... I can't stop pressing it.

Typically you need to be about 20LY away from the source of the scan to sell the information.

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You'll be spending alot of time in ships in Elite: Dangerous. Actually at least for now, all of your time. So let's get acquainted with the ships of Elite: Dangerous.

Below is a list of flyable ships in game. There are a number of other ships, but you cannot pilot them currently.

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Sidewinder
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Frontier Developments said:
Most pilots start their careers in the Sidewinder.

It is a classic ship design that has been in use (in various configurations) since 2982.

Its original design was as a light support ship and it lacked jump capability.

Modern compact drives have enabled jump-capable versions to be created, making this a useful all rounder.

Some navies still use these ships as fighters and patrol craft.
Cobra MK III
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Frontier Developments said:
The Faulcon deLacy Cobra Mk III is a classic all purpose ship found throughout human space.

The model was first built in Lave Cowell & MgRath shipyard in Lave in 3100.

Despite its age it remains a popular ship for lone pilots who value its balance of carrying capacity and ability in combat.
Viper MK III
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Frontier Developments said:
The Faulcon deLacy Viper Mk III is the latest development of the most successful fighter classes ever built.

The original Viper Defence Craft was designed by Faulcon Manspace in 2762 in the Reorte shipyards.

The basic model was beefed up with the Viper II by Faulcon deLacy.

The new Viper III is a revitalised model with a new more armoured look. It is a top class fighter found in many well equipped police and naval forces.
Python
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Frontier Developments said:
Another classic design that has survived the centuries. The first vessel was constructed in 2700 by Whatt and Pritney Ship Constructions. With the demise of the company and after various mergers and takeovers the ship design is now owned by Faulcon deLacy. The ship remains the slow and sturdy craft it was originally famous for and some smaller navies still use this class as a patrol cruiser (although tiny compared to the Imperial Interdictors and Federal Battle cruisers).
Anaconda
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Frontier Developments said:
The Anaconda is the pride of Faulcon deLacy's ship yards.

The design was first manufactured in 2856 by RimLiner Galactic.

After numerous mergers the template was eventually owned by Faulcon deLacy, who have made only minor changes to the classic design.

The Anaconda is a versatile craft that can transport large cargos as well as pack a decent punch. Some smaller navies use the Anaconda in the light cruiser and frigate roles.
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Asp Explorer
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Frontier Developments said:
The Lakon Asp Explorer is the civilian version of the military model Asp Mk II (which first saw service in 2878).

Lakon Spaceways now owns the licence to construct these ships and has marketed them heavily at customers looking for their first multi-crewed ships.

The ship class has earned a solid reputation for long range missions and those requiring some discretion.
Type 6
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Frontier Developments said:
Lakon Spaceways are famous for building dependable, jump capable transport vessels.

The Type 6 is their smallest commercially available model.

It has limited combat capability, but is capable of transporting decent size loads for its size class.
Type-7 Transporter
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Frontier Developments said:
The Type 7 Transporter is Lakon Spaceway's medium size transport vessel. This is a new model, released in 3290. It's slow but moves a lot of tonnage for its size.
Type 9 Heavy
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Frontier Developments said:
The Type 9 Heavy is Lakon Spaceways large freighter class.

This ship is built to transport large cargos, a job it does very well, but it is not the most agile or well armed ship.
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Eagle
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Frontier Developments said:
The Core Dynamics Eagle is a proven combat fighter with a distinguished history. It is one of the smallest fighters available with jump capability.

It has the distinction of being the only ship that has been so successful versions have been built for both the Federation and Imperial navies.

This role has been superseded by the respective navies' short range fighter programmes, but the Eagle still sees extensive service across human space.

Core Dynamics are no longer building these ships, but do still provide parts and servicing due to their popularity.
Federal Dropship
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Frontier Developments said:
The Core Dynamics Federal Dropship is the Federation Navy's workhorse ship for tactical and special forces deployments.

This is a well armoured and well armed ship capable of carrying large loads.

Its versatile nature means that it is well suited to tackling even the most hostile environment.
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Imperial Clipper
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Frontier Developments said:
The Gutamaya Imperial Clipper is the quintessential Imperial ship.

It epitomizes elegance of form while delivering speed and agility.

Because of its balance of speed, luxury and strength it is used for transporting valuable items and personnel of importance across the Empire.
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Hauler
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Frontier Developments said:
The Hauler is Zorgon Peterson's low level entry in the freighter market and has been a big success. A large cargo capacity (for its size), cheap purchase price and low running costs have made these the most popular small cargo ships in human space.
Adder
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Frontier Developments said:
The Adder is another classic design, this ship was tailored as a general utility vessel. the original model was first built in 2914 by Outworld Workshops and the type is now manufactured by Zorgon Peterson. Although lightly armed it has more cargo capacity than a Sidewinder and this ship can often be seen doing shuttle runs as well as light trading.
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Orca
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The Orca is a massive passenger ship. It is unallied, and owes no political allegiance.


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Each ship type has a number of different sized external hard points. Each hard point has a size rating from small, medium, and large and a further classification of 1-4 denoting the power of the mounted object. Hard points can belong to one of two categories weapons or utilities. With utilities typically being reserved for scanners or defensive systems. Whilst weapons vary from energy to kinetic projectile weapons. Weapons range from pulse lasers to gatling guns to beam lasers to rail guns to missile launchers to mine racks.

EXTERNAL SYSTEMS
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Hardpoints featured on a Viper above. As you can see the hardpoint has a size, and then a number classification to the right. In this case the burst laser is a class 1, but the slot is also able to accommodate a higher class 2, with the F indicating the rating of the system. Higher rated systems will perform better of course.
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Sample of small hard point weapons
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Sample of medium hard point weapons
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Sample of utility hard point systems.

Different weapons are more effective against shields, others better against the defenseless hulls of ships.
Each hard point consumes a different amount of power and generate a different amount of heat. Energy weapons tend to generate heat in your ship, whilst firing kinetic projectiles helps you to dissipate heat.

INTERNAL SYSTEMS
In addition to customizing your ships weapons, its internals are also fully modular. This allows complete customization of your ships inner systems. Like the outer systems each piece has a rating and classification; however, internals have no size rating as each piece is unique to that ship model.
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An example of an internal system.

Note the Viper is typically a combat ship, but this player has kitted his ship out to run cargo at the loss of other potentially more combat efficient systems. What you do with your ship, is completely up to you.

Paint and Decals
The last customization options are for customizing the exterior look of your ship. The two options we are currently given are paint and decals. As of Gamma 2.07 paint and decals must be purchased separately from the store.
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Frontier Developments said:
Major new features will include planetary landings and even walking around inside ships, stations, and planet surfaces

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https://www.youtube.com/watch?v=OiTRJpvbmhU
 
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NeoGAF Player List

NeoGaf Elite: Dangerous mumble
gafmumble.typefrag.com, port: 6740

Elite: Dangerous comprehensive pilots guide

Elite: Dangerous beginners starting guide

Elite: Dangerous UI color tweak guide

Voice Attack Voice Macro Software This is awesome, I've been using it throughout the beta, and it works great. Really adds to the immersion and can be helpful if you're a rift
user.

XBOX 360 default controller setup
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A helpful chart from Reddit, on where to buy and sell goods.

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Recommended Under 100
Joysticks/H.O.T.A.S.
26-102-204-S02

Logitech Extreme 3D Pro Joystick
I've heard numerous good things about this, if you're only looking for a joystick it's a great cheap choice. The small flipper on the base is a throttle.

Amazon
US $27.99
CDN $32.99
UK £35.00
Newegg
US $27.99
CA $34.99
UK £17.88

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Thrustmaster T-Flight Hotas X Flight Stick
The stick does in fact separate from the throttle. This is the best bang for buck low end setup.

Amazon
US $47.99
CA $52.99
UK £33.38
Newegg
US $47.99 with free shipping using the promo code 1216TEXPSG190
CA $49.99

Head Tracking
ED Tracker, a DIY or Buy Pre-built gyroscope for head tracking in games.

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EDTracker Pre-Built Device (Bare) £25.00

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EDTracker Pre-Built Device (in Enclosure) £28.00

https://www.youtube.com/watch?v=m4hyMbHpl18

Recommended Between 100-200
Joysticks/H.O.T.A.S.
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Saitek X52 Flight Control System H.O.T.A.S 149.99
Amazon
US $111.92
CA $139.99
UK £99.11
Newegg
US $119.99

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Saitek X52 Pro Flight System Controller H.O.T.A.S.
Be aware this is pretty much identical to the standard X52 aside from the color and a few minor alterations
Amazon
US 139.99
CA huge markup, $193.58
UK £146.15


Newegg
US $139.99
CA $175.99
UK £89.44

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Saitek Pro Flight X-55 Rhino H.O.T.A.S.
My personal stick, It's working flawlessly for me. I really like it, but a little tight on the twist rudder sometimes.
Amazon
US $199.95
CA $193.58
UK £196.99
Newegg
US $199.95 USD $30 promotional gift card w/ purchase
CA $199.99

Recommended 200-400
Oculus_VR_Logo.png

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Oculus Rift DK2 (Development Kit 2)
$350.00
The Oculus Rift Development Kit 2 is the latest development kit for the Oculus Rift with a low-persistence OLED display and low-latency positional head tracking.
FAQ

Recommended ~400 and over
Joysticks/H.O.T.A.S.
The King of H.O.T.A.S.
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Thrustmaster H.O.T.A.S. Warthog Joystick
Amazon
US $415.99 Stick Only $299.99
CA 549.99 Stick Only 329.99
UK £292.65 Stick only £185.05

Newegg
US $415.99
CA $519.99
 

Jrs3000

Member
Wow. The no man's sky we deserve. This went under my radar but I will definitely buy this. I might have to break out my old PC joystick.
 

HowZatOZ

Banned
I am in like Donkey Kong in space. Only problem I have right now is my current desk setup is restrictive in where I can place my sticks. I might try and source a small wooden plank of wood and attach it to a swinging bracket.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
This looks pretty enticing. I know there was some drama about the "persistent multi-player galaxy" bit. Not to resurrect that, but I'm not all up to speed on what that means, exactly. Is this an MMO, or is the trading prices affected by other player's trends? Basically, can I play this without having to deal with other people directly in my game? Indirect stuff like market prices or whatever don't worry me at all.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
How does the multiplayer work for this, connect to host or server? I see only one mention of multiplayer and that's from the article link.
 

LeBoef

Member
great op!
elite is, besides iracing, my favourite dk2 game.

game deserves a lot more publicity than it does.
 
How does the multiplayer work for this, connect to host or server? I see only one mention of multiplayer and that's from the article link.

Sorry, I'm planning to add that to the reserved section, I just wanted to get this up in time for late buyers who might want to get the mercenary edition and I was almost out of time. The game does have a single player, but you are required to be connected to the internet as prices and events are dynamic and affected by the players actions in the "Multiplayer" mode.

Braben explains why they made the tough call to not include separate single player here.

https://www.youtube.com/watch?v=vN2BWY872M8
 

WanderingWind

Mecklemore Is My Favorite Wrapper
Sorry, I'm planning to add that to the reserved section, I just wanted to get this up in time for late buyers who might want to get the mercenary edition and I was almost out of time. The game does have a single player, but you are required to be connected to the internet as prices and events are dynamic and affected by the players actions in the "Multiplayer" mode.

Braben explains why they made the tough call to not include separate single player here.

https://www.youtube.com/watch?v=vN2BWY872M8

Sweet, so I can roam the galaxy without running into CastielXHolmes345?
 
Ok, I'll be that guy.

Any word on a Steam release?

Currently no planned release, we discussed this before but there's a lot of factors affecting why they are holding off. I expect it's possible after sales slow they may be open to selling through Steam.

It may actually be a good idea to add the multiplayer info under the What Is Elite: Dangerous? section. I'll work on it.
 

JambiBum

Member
Sweet, so I can roam the galaxy without running into CastielXHolmes345?

You can do this even without choosing the solo mode. I've been playing since early beta and you honestly don't run into players that often unless you are specifically looking for them. You did early on because they didn't have every star system in place and there were only a few main ones that people went to. Now that there are literally thousands of places you can choose to go, players are a rarity. The more popular an area is the more players there will be.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
My mates been playing this. He raves on and on about it. He even wiped his system and just put this game on it and bought one of those Hotas sticks for it.
He's hooked.

I've heard that this game is amazing with the Oculus Rift.
 
Game Modes
Training Missions - A small collection of encounters to help you prepare for your time in ED, the last ones a doozy.
Open Play - The bread and butter of Elite Dangerous, a persistent online MMO space sandbox, trading, exploration, and combat simulator set in our galaxy of over 400 billion star systems. Requires online connection
Private Groups - Same as Open Play but limited to only NPC's and Invited group members. Requires online connection
Single Player - Same as open and group play, but limited to only the player and NPC's. Requires online connection

Scrapped modes - Originally Elite: Dangerous had slotted for an independent offline version of the game to release in tandem with the persistent online universe version. However Braben and his team decided to scrap the idea.


https://www.youtube.com/watch?v=vN2BWY872M8

Added a game mode section to the OP
 

potam

Banned
Sorry for this super vague question, but:

If I have no real interest in space sims and the like, is there enough 'game' here for me? Basically, is this game-y or more like Eve with prettier graphics and more sim-like flying?
 
"If I have no real interest in space sims and the like, is there enough 'game' here for me? Basically, is this game-y or more like Eve with prettier graphics and more sim-like flying?"


What do you mean by gamey? Like "Cutsceney" and story-based? It's all about trading, mining, running missions, etc. Very much a sandbox game like Eve.
 

Skyzard

Banned
If you were drawn to it after seeing No Man's Sky's awesome planet exploration, then no.

Something to do with landing and I think exploring is apparently supposed to be coming in expansion packs.

Which is why I'm not keen on the thread title, but thanks for the great thread, OP, subscribed.

I picked this up along with Star Citizen a while back. I enjoyed the combat in both tbh, but I only really did the training missions. I heard this was mostly about mining/exploring space. Maybe seeing someone every now and then, but unless you are playing as a pirate...don't expect so much action.

Correct me if I'm wrong.

Going to be redoing the tutorials today and getting back into it.
 

elfinke

Member
So I like the sounds of this a lot, and I have only just heard about it (though the KS rings a bell).

I'll keep an eye on this, see how it unfurls. I don't typically have access the KB and Mouse at my PC, so that limits what games I get into these days. But I like a lot of what is going on in the first two posts of this thread.
 

GeoGonzo

Member
Great job with the OT, Aztechnology. I wonder how well this game will fare with reviews... I know I love it but it is an unconventional genre.
 

potam

Banned
"If I have no real interest in space sims and the like, is there enough 'game' here for me? Basically, is this game-y or more like Eve with prettier graphics and more sim-like flying?"


What do you mean by gamey? Like "Cutsceney" and story-based? It's all about trading, mining, running missions, etc. Very much a sandbox game like Eve.

I know...it was a bad question. I guess what I was getting at was whether, for instance, mining and trading and whatnot were fun and interesting, or more of a means to an end, like in Eve. I guess I need to read up on this whenever I'm not on my phone.
 
So I like the sounds of this a lot, and I have only just heard about it (though the KS rings a bell).

I'll keep an eye on this, see how it unfurls. I don't typically have access the KB and Mouse at my PC, so that limits what games I get into these days. But I like a lot of what is going on in the first two posts of this thread.

The game is fully compatible with a controller, I should probably adjust the OP with that information.
 

Gen X

Trust no one. Eat steaks.
Been anticipating this OT for the past week, only about 4hrs to go.

Well done on the OP.
 

cHaOs667

Member
Damn, i'm just able to play this game on friday. :(

As a die hard Frontier fan i do hope that it will stand up against my expectations - the combat simulation was fun. :)
 

AJLma

Member
Been playing since early Beta and this game is really turning into something fantastic.

I know...it was a bad question. I guess what I was getting at was whether, for instance, mining and trading and whatnot were fun and interesting, or more of a means to an end, like in Eve. I guess I need to read up on this whenever I'm not on my phone.

Trading is boring and is just a means to an end so far, but I mean, that's pretty much what trading would be.

Exploration can be fun, there's some very nice sights in this game, personally I'm saving exploration for when planets and resources are a bit more relevant in the game.

Right now this game is at it's best when dog-fighting, I've been bounty hunting across systems customizing an Eagle and having a lot of fun. Doing some light exploring on the side and learning about all of the different factions in the game. Showing up, killing shit and leaving doesn't seem to be doing well for my rep though :-X.
 

Skyzard

Banned
Are there always bounties on people that you can try and go for? Might help give more of a purpose to the mining and upgrading for action fans.

-edit: that's reassuring, AJLma.


I hope they come through with the planet landing and exploring though... hopefully they show us glimpses as soon as they've got something decent.
 
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