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Engadget: A look at the redesigned Steam Controller

Randdalf

Member
Nice except for the d-pad. Fix the d-pad.

It's not a d-pad. A lot of games use the d-pad as an extra set of buttons nowadays anyway, so I think it's a fit replacement whilst keeping "backwards compatibility" with older interfaces based on d-pad input. Games that play better with a d-pad, you should just play them with a PS4 or 360/One controller.
 

Dario ff

Banned
The D-Pad buttons are like that because they want to have a symmetric design for the face buttons.

D-Pad buttons seem to be mostly used for functions anyway, and the touch pad likely still has the same functionality as before for replacing them for movement.
 

Somnid

Member
Analog buttons are dead. Nobody ever used them (expect MGS and it made things worse) and they've since been removed on all iterations of controllers that had them. It's just more data to communicate that was unnecessary and adds to cost. If Valve was interested in reviving them then they need to demonstrate them with first party software because it's abundantly clear others will not.
 

bbdude

Member
I need to hear from them as to why they think that Dpad was good. They have some really smart people over there so there has to be a reason that it looks like ass.

dat true wonderswan feel

TmohQ8a.jpg
 
The "D-Pad" makes me think of the N64 controller's C buttons.

I still can't imagine playing a game like Crusader Kings 2 using this controller, it would be too slow and awkard. Plus the Steam controller still looks like an owl to me.
 
Ashecitism, can you help me work out where this reddit quote is from

Was the last time analogue buttons were involved in a controller back with the original xbox, and ps2?

Analog? Where did they get that from? The only analog Valve said they were looking into were triggers afaik?
 

-MD-

Member
I don't understand the handles, it looks like they'd be in the way. I haven't seen anyone complain about them so I assume they're a non-issue.

Everything else looks good though.
 

Nzyme32

Member
The Sixaxis and DualShock 3 had analog buttons as well, though they dropped it for the DualShock 4.

It's really not a hard thing to implement, all you need is a thin pressure sensor in addition to the contact.



Nice view! You can tell that's a 3D printed shell by the lines running across the front.

Yeah the last game I recall meaningfully using them was metal gear substance. I never had a ps3 though. Any good examples of uses?

Analog? Where did they get that from? The only analog Valve said they were looking into were triggers afaik?

Apparently, it was part of an email sent out to press reminding them about GDC
 

Zeth

Member
Oh no! This might not have the best D-Pad on a controller ever!

It's not like you will continue to have access to dozens of alternatives for your super-specific gaming needs. Use a Saturn controller if you're a d-pad aficionado and try to understand the intent of this device's design.
 
I like the directional buttons better than a d-pad to be perfectly honest.

The only thing you don't seem to be capable of doing with the directional pads in this configuration is rapidly pressing between left+right or up+down. There isn't a single game I can think of that I play which actually requires that you do that.

Granted, I don't play fighting games, but other than those (which aren't ideal on most controllers anyways) I should be able to use these buttons perfectly for directional movement.
 

Baleoce

Member
Analog? Where did they get that from? The only analog Valve said they were looking into were triggers afaik?

Yeah, I can't see Valve going with analogue face buttons when it bumps up the overall latency of the controller and doesn't really add any utility that game developers are actually going to use. They know this because nobody used the analogue buttons to any decent extend on the dualshock 3. Bar.. Gran Turismo.
 

Orayn

Member
Yeah the last game I recall meaningfully using them was metal gear substance. I never had a ps3 though. Any good examples of uses?

Not a whole lot. Gran Turismo let you use them for analog gas/brake, but there generally haven't been that many clever uses for them.

It's not where the steam controller has them place though. Also there are other issues i have with that controller.

Yes they are? The "paddles" are in the same place as the Steam controller's back buttons.
 

Grief.exe

Member
Valve said they put the buttons there for compatibility for traditional games. I dont think it's meant for tertiary tasks.

Yes, for compatibility for modern games, but if you are using the controller for classic games then you will probably be using the back inputs.

If you look at Valve's own diagram, then you will see that is the case. The buttons on the back and the triggers will still be more accessible on the new controller configuration.

5FFB978BCEFE72C0AF232ECD2B6A342B4AF1F071
 

jem0208

Member
Why are controllers stuck with the same letters? Why not K J N W buttons instead of A B X Y?

Why change it?


Considering they are the standard for current PC games, forcing devs to make menu's and tutorials etc. with each different type of letter just seems a bit silly. Also people are used to this set up, there really is no benefit to changing.
 

KungFucius

King Snowflake
I still think they only need one touch pad, the other one should have been a stick. How many games do you know use two mice.

Agreed. I will still buy one just for the fuck of it, but no joystick means I will probably only use it for RPGs
 

Orayn

Member
I didn't realize porn was allowed, haha.

Hmm...I wonder what those lines are on the handles...some sort of horizontal aesthetic?

See my previous post, it's a 3D printed shell. It builds up the plastic in layers, so there are going to be lines running perpendicular to the build direction unless you polish or sandblast it afterwards.
 

Dr.Acula

Banned

That controller is huuuuge!

I think it's interesting that the "analog sticks" are where the ABXY buttons are on the PS4 and XBO controllers.

I don't mind the "d-pad" if only because 99% of games use the d-pad for button commands anyway.

I see this as supplemental to my 360 controller. I'll need to try one of course.
 

Nzyme32

Member
I didn't realize porn was allowed, haha.

Hmm...I wonder what those lines are on the handles...some sort of horizontal aesthetic?

Probably important to mention, there are 10 of those being hand made, the render is probably their idea of what a mass produced one might look like, I guess

That controller is huuuuge!

I think it's interesting that the "analog sticks" are where the ABXY buttons are on the PS4 and XBO controllers.

I don't mind the "d-pad" if only because 99% of games use the d-pad for button commands anyway.

I see this as supplemental to my 360 controller. I'll need to try one of course.

From the scale image in the OP, the controller is the same dimensions as before. I haven't heard complaints of it being too big from anyone who has used it yet. Handles are large because it is designed to position your thumbs in a downward position, rather than flat on a standard controller. A guy from IGN described it as the most comfortable controller he ever held, so theres that I guess
 
See my previous post, it's a 3D printed shell. It builds up the plastic in layers, so there are going to be lines running perpendicular to the build direction unless you polish or sandblast it afterwards.
Oh, thank you, I didn't realize. I assume that they probably get polished after the fact then!

Probably important to mention, there are 10 of those being hand made, the render is probably their idea of what a mass produced one might look like, I guess
In render or in person, it looks like a nice controller. I've been interested in it ever since its announcement.
 
For everyone reacting to the 'd-pad'... the whole idea of the controller is for the main pads to be flexible, accommodating digital and analogue control systems with equal ease. That thing is no longer a d-pad as we know it, because in every situation where people want the d-pad to be the primary input (e.g. some 2D platformers, some fighting games, etc), you are supposed to use the main thumb pad. That is the whole point of the controller.
 

Orayn

Member
Thy should have done dual d-pads that are like the DS4s d-pad. Kinda like buttons and a d-pad in one. Can be used as both.

Not exactly. Playstation d-pads still have a pivoting action under the surface, they just broke up the top part to avoid infringing on Nintendo's patents.

That's the problem with symmetry, really: D-pads and face buttons aren't used in symmetrical ways.
 

MercuryLS

Banned
Can someone photoshop two DS4-like dpads a onto that controller and put directions on the left one and button labels on the right one?
 

Orayn

Member
Oh, thank you, I didn't realize. I assume that they probably get polished after the fact then!

The mass produced ones will probably be injection molded like any other controller. They're just 3D printing them for internal use and testing because it's a fast, easy way to get a solid plastic part in the shape you need.

Some of the parts in the Steambox prototypes they shipped out were 3D printed as well, but they didn't need to look or feel pretty and were part of a very limited manufacturing run of a few hundred units.
 

HaNks

Banned
really need to try this thing out sometime, will reserve judgement till then. can certainly see the potential for fps etc with the trackpads. as for the rest of the package...

the shape reminds me of this gravis gamepad i had back in the day

2.jpg
 

Nzyme32

Member
Can someone photoshop two DS4-like dpads a onto that controller and put directions on the left one and button labels on the right one?

Good thing about the controller, multiple 3rd party ones will be available. Someone will make it if you ask nicely ;)
 
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