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Enough with this cinematic gameplay bs

Do you like to play cinematic "gameplay" sections?

  • Yes, I like those parts

  • No, they should be skippable


Results are only viewable after voting.

ManaByte

Gold Member
These types of games sell very well though don't they.....games are mainstream entertainment now,people don't mind this stuff.Personally I'm over it,but I'm over pretty much all modern game design at this point.There was a time I'd look forward to the latest big Sony AAA game.....not any more......copious cinematic game design + woke nonsense = no fucking thank you,lol.

They sell well for single-player games, but if you compare it to the 200M people who play Fortnite every month it puts it into perspective.
 

RyRy93

Member
That particular section of Ragnarok was so boring, I’d much rather watch a 10-15 minute cutscene of Atreus going through that area than ride slowly around it for an hour doing boring AF menial tasks along the way.

In RDR2 it wasn’t too bad because you can set your horse to follow a route while you sit back for 5 minutes.
 
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StereoVsn

Member
There should be an option to skip a section or make it a cutscene they can be skipped. At least with a cutscene you can do something else while the game plays in the background. Better yet let me fast forward.

Either of the options are ok to have (preferably with fast forwarding/skip capability) the first time around, but they are hell if you want to replay the game.
 

Lunarorbit

Member
I absolutely hate when games decide to do exposition dumps, while forcing a slow walk with an NPC.
This has to be peak incompetence at gameplay and story telling in videogames.
Not to derail the thread but that MJ sequence in the 1st Spiderman was such a kick in the balls for exactly this reason. I didn't mind the doc ock puzzles cause at least you did something.

I didn't enjoy the walking sections in 2018 gow that were glorified loading screens but at least it was some what interesting.
 

ChoosableOne

ChoosableAll
Depends on the game. RDR2 is a story focused game, those horse rides, with how amazing the characters are, the atmosphere was fucking perfect and anyone hating that is a fucking moron who played RDR2 for the wrong reasons. There are cases like in GOWR or Spider-man 2 where these moments are nothing but pandering or waste of time. That being said, even if said moments are in the game, it doesnt change the fact that the overall game is amazing. If you let an hour of shit ruin a 30+ hour game then you should stop playing games entirely.
My man, never change. Your comments are very valuable to me. Whenever I start feeling good about myself and life in general, I read your comments and bring my expectations from life back down to the lowest again. Thank you:)
 
There are times in linear games where there is nothing to be gained from having parts be playable as they're nothing more than holding forward.

Resident Evil 3 Remake, Nemesis' entrance. The entire sequence of escaping the building is a bad mix of actual cutscenes and playing for sometimes less than 5 seconds before another cutscene. There's no choices to make, just run straight ahead for a couple seconds or watch a death scene. What's the point? It's not like it's difficult. Just make the entire thing a cutscene.

It's a bit different in open worlds, but if something is a scripted sequence I don't think it's too much to ask for a "Skip to end of sequence" option. I'm pretty sure some games have that.
I have to disagree with you. The point is Nemesis is a formidable monster and he is after Jill like the Terminator. It makes sense at the beginning because Jill has no way to fight back. Chase sequences get the blood pumping, while walk and talks act as a gatekeeper of gameplay segments. However, chase sequences cannot be too long and require a breather to recharge focus. RE3R is perfection.
 
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Topher

Gold Member
xufEX2f.jpg

Ya'll playing visual novels or something? lol
 

SeraphJan

Member
oh yes. the ultimate criticism.
When you don't like a game - "it's not for you" or "skill issue".
gow ragnarok is the most ultra casual game there is. if anything, it's for everyone
Different type of game are to please different type of audiences, "its not for you" does not equivalent to "skill issue", you are assuming difficulty is the only thing that matter, I'm not saying Ragnarok is hard, you are strawmanning. Some people hates cinematic segment while others don't.
 
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ChoosableOne

ChoosableAll
If what you want is all action all the time then it's possible that modern story-driven games just aren't for you.
I've completed the entire Metal Gear series and most narrative-driven games without skipping a single scene. I enjoy cinematic storytelling, and if I'm not intrigued by the story, I wouldn't bother finishing these games. However, I get frustrated if experiencing this requires me to constantly push the left analog stick forward and if I can't skip certain sections when I want to.
 

Fbh

Member
Said in other threads but modern cinematic games suck.
People complained about cutscenes but at least those got to the point relatively quickly and were (mostly) skippable if you didn't care for the plot or just wanted to replay the game.
Now we have all these "in game storytelling" which involves 40 minutes long sequences were you barely do anything.


Cinematic gaming during the height of the Ps3 era was like
"So there's this shootout on moving trucks and you need to fight enemies as you jump from one truck to the other"
sffepj_2.gif


"Oh so you are on this moving train which is full of enemies and you need to fight your way to the front of it as it moves through this beautiful environment and then like a chopper shows up and things get crazy"
a272de7ba5b788ace3e2790ec44e095cdda3aaee.gif




Cinematic games now:

"You spend 30 minutes walking through this aquarium looking at pretty graphics as you talk about your feeling with your wannabe boyfriend.....for the fourth time in like 4 hours of gameplay"
3cd035bcd7193acba4bfc4aeec25b9376b9bc62a.gifv
 
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StueyDuck

Member
I'm playing Gow Ragnarok and currently riding with this AngryYoda atm. I mean, what is this? Why am I playing a part should've been a skippable cutscene for one hour(maybe more on the way?)? What's the point? Immersion? It's bs.

Rockstar does the same thing. Half of the gameplay in RDR 2 involves talking while on horseback.

This needs to stop.
It depends on how the writing is. You list two great examples so you aren't really helping your point.
 
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DrFigs

Member
it's not that they should be skippable. they're important parts of the story. they should just be fun.
 

DrFigs

Member
Said in other threads but modern cinematic games suck.
People complained about cutscenes but at least those got to the point relatively quickly and were (mostly) skippable if you didn't care for the plot or just wanted to replay the game.
Now we have all these "in game storytelling" which involves 40 minutes long sequences were you barely do anything.


Cinematic gaming during the height of the Ps3 era was like
"So there's this shootout on moving trucks and you need to fight enemies as you jump from one truck to the other"
sffepj_2.gif


"Oh so you are on this moving train which is full of enemies and you need to fight your way to the front of it as it moves through this beautiful environment and then like a chopper shows up and things get crazy"
a272de7ba5b788ace3e2790ec44e095cdda3aaee.gif




Cinematic games now:

"You spend 30 minutes walking through this aquarium looking at pretty graphics as you talk about your feeling with your wannabe boyfriend.....for the fourth time in like 4 hours of gameplay"
3cd035bcd7193acba4bfc4aeec25b9376b9bc62a.gifv
as far as I know in tlou2 you can just skip these sections after you beat them the first time.

my issue with these parts is that they can be more fun. but they reveal pretty important story stuff. it'd be weird if you could just skip over them. and i don't see how they're different from having a long cutscene either.
 
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Lethal01

Member
You'd still get long take cutscenes without cinematic gameplay, at least the transition is seamless in the latter. It's a better design choice for immersion, in my opinion.

then make the gameplay section skippable at the very least
 

DrFigs

Member
i think there's a lot of exaggeration about how long these sections are. except for gow ragnarok. it's a huge problem in that game. idk what the devs were thinking. The Atreus section in the jungle slows the pace of the game down to a crawl and is just incredibly boring for a long ass time. and unlike naughty dog games, i don't recall there being chapter select - so you're forced to replay those sections again. but again i think for tlou2, spiderman 2,etc. there's a ton of exaggeration about how long these sections really are.
 

KXVXII9X

Member
Why do so many people complain about cutscenes or narrative segments in heavily narrative driven games? There are so manty games now without many cutscenes that are skippable and prioritize gameplay. Some people like games that take time to explore character development and present things in a more cinematic way. I think more cutscenes should be able to be skipped to have more options to players as well as having more seamless transitions and different ways to present the story. I really like how BG3 story is presented and weaved in the gameplay while also having high quality cutscenes and character moments.

I think there needs to be much more progress in A.I., animations and physics to offer more seamless story to gameplay transitions. There is definitely room for improvements for sure.
 

Topher

Gold Member
as far as I know in tlou2 you can just skip these sections after you beat them the first time.

my issue with these parts is that they can be more fun. but they reveal pretty important story stuff. it'd be weird if you could just skip over them. and i don't see how they're different from having a long cutscene either.

Apparently you can skip cutscenes in TLOU 2 at any time.

"The quick answer to the question of whether you can skip cutscenes in The Last of Us Part 2 is yes, you can. So, how do you skip them? Well, all you need to do during a cutscene is press Options and select the option to ‘Skip Cinematic’ and you’re all set."

 

SHA

Member
I'm playing Gow Ragnarok and currently riding with this AngryYoda atm. I mean, what is this? Why am I playing a part should've been a skippable cutscene for one hour(maybe more on the way?)? What's the point? Immersion? It's bs.

Rockstar does the same thing. Half of the gameplay in RDR 2 involves talking while on horseback.

This needs to stop.
Horse men like to talk, it's their habit.
 

DrFigs

Member
Apparently you can skip cutscenes in TLOU 2 at any time.

"The quick answer to the question of whether you can skip cutscenes in The Last of Us Part 2 is yes, you can. So, how do you skip them? Well, all you need to do during a cutscene is press Options and select the option to ‘Skip Cinematic’ and you’re all set."

ah i don't remember. i guess that's good for people who want to skip the story for whatever reason. i thought you could only skip if you had already seen the cutscene, so if you can skip the cutscene the first time, that's interesting. but i think the cinematic gameplay sections is what people are most concerned about and those i don't think you can skip the first time around. perhaps i am wrong there too.
 
Personally I blame Sony's love of "cinematic experiences" on The Last of Us

The story is clearly where most of the effort went, the gameplay is basic third person shooting with crafting elements. Of the two games that came out on October 20, I think I prefer Super Mario Bros. Wonder because Marvel's Spider-Man 2 has its alzheimer's flare up every now and again and forgets that it's a video game and not the director's demo reel attempt to make movies or prestige TV.

I am thoroughly sick of just holding forward and just listening to two characters talk to each other or holding forward to complete the Sony Brand Scripted Cinematic Chase Sequence where you run in a straight line as all the exciting stuff happens around you.
 

Loke

Member
The slow walk and chat is by far the worst modern trope. Has anyone ever liked these? They’re the modern day equivalent to the 360 era shoehorning of escort levels in every AAA game.
Yes, Starfield is chock-full of them for some reason. Worst part is that NPC's walk faster than you so you can't match their speed with your own walking pace. So you have to constantly run forward and stop, run forward and stop etc. etc. Why the fuck don't we walk at the same pace?
 

Hugare

Member
I dont mind them during my first playthrough, but not being able to skip them on replays is awful

A cutscene doesnt replace those cinematic sequences. If you think so, you're an idiot.

Imagine having John Marston sacrifice at the end of RDR being a cutscene, or so many sequences from the Uncharted series and etc.

"That's why I preffer Elden Ring/Souls games". Sure, but no one gives a shit about these games stories.

The cinematic walk has its purpose, but they should always, always be skippable in replays.

I would never replay Ragnarok.
 
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64bitmodels

Reverse groomer.
Those moments are a real drag, and I think there are better ways to explain the story than those walk and talk moments. They should be skippable.
 
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64bitmodels

Reverse groomer.
It really has just about killed modern for me, but there are those games that keep the dream alive. Mostly from Nintendo. Souls games are another.
I fail to see how games like these are the majority of games. There are a lot of AAA that dont take this approach
 
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RoboFu

One of the green rats
I fail to see how games like these are the majority of games. There are a lot of AAA that take this approach

Not really, even games like GT7 and Forza has these long winded un skippable long opening cutscenes the first time you boot them open.

But there was soo many games this year with long winded openings that I nearly just didn’t bother. Spider-Man 2 was most recent. Starfield, Diablo 4.., FF16 just kept get worse as the game went on. 😵‍💫 hell even Pikmin 4 had a long drawn out intro that I did just turn it off the first time I played it.

Games used to have a very short opening cutscene then you were playing. I really miss that. If I wanted to watch movies I’d rather go the theater.
 
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