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Enough with this cinematic gameplay bs

Do you like to play cinematic "gameplay" sections?

  • Yes, I like those parts

  • No, they should be skippable


Results are only viewable after voting.

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I'm playing Gow Ragnarok and currently riding with this AngryYoda atm. I mean, what is this? Why am I playing a part should've been a skippable cutscene for one hour(maybe more on the way?)? What's the point? Immersion? It's bs.

Rockstar does the same thing. Half of the gameplay in RDR 2 involves talking while on horseback.

This needs to stop.
They are the best games in the industry. Just stop buying them going forward.
 
People say this, yet RDR2 is considered one of the greatest games ever made on here, lol. You guys cant make up your mind on what you do and dont like for certain games. People know this is apart of Sonys formula to storytelling as it allows for better immersion, because most people zone out or leave when there is a cutscene.
 

Arsic

Loves his juicy stink trail scent
The slow walk and chat is by far the worst modern trope. Has anyone ever liked these? They’re the modern day equivalent to the 360 era shoehorning of escort levels in every AAA game.
There’s worse. The sideways shimmy load while talking.

Callisto Protocol does this basically in every room sometimes more than once.
 

EruditeHobo

Member
This needs to stop.

giphy.gif
 

Woggleman

Member
People buying franchises that are known to be story driven and then complaining about it is like going into Dairy Queen and complaining they have too much ice cream. Some people act like the very existence of these games offends their gaming purist sensibilities. This isn't 1997 anymore and there are many different approaches to game design and all are legitimate.
 

Ozzie666

Member
Phil, is that you?

I've been socially engineered since PS1 Final Fantasy games and the many many cut scenes scattered inbetween some random fights. Story is good, but also expensive.
 
gow ragnarok is a woke shitfest.
Whole angrboda character and playable atreus sections only exist for woke reasons. none of this shit should be in the game. 2018 gow was better.
Shame because the game looks and plays amazing. It's a great game but I don't see myself replaying it because of this.
Sweet baby inc trying their best to ruin gaming

Explain to me in great detail how it is woke. It's been a year and I forgot. Help me out. Especially the Angrboda and Atreus sections.

OP's only options in the poll:
  • Yes, I like those parts
  • No, they should be skippable
So, ummm... I guess I can't like them AND think they should be skippable.

Animated GIF

Agreed. I like them but agree that they should be skippable. But to be honest, this whole thread was setup to be a GoW hate thread from the jump. There are a ton of games without a narrative experience that people can play but hey......let's all get together and act like GoW is a 50 metacritic and a failure. Like another users said. RDR2 and other non Sony story driven games never get this type of drama.
 
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Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
I'm playing Gow Ragnarok and currently riding with this AngryYoda atm. I mean, what is this? Why am I playing a part should've been a skippable cutscene for one hour(maybe more on the way?)? What's the point? Immersion? It's bs.

Rockstar does the same thing. Half of the gameplay in RDR 2 involves talking while on horseback.

This needs to stop.
Yeah I'm a little tired of that also. That kind of thing had its day. We're way past it now. And to worsen the injury, the story isn't even that interesting. I can forgive something like Metal Gear Solid, which has genius story telling. But that only comes once in a while..
 
It depends. Sometimes it can be engaging, and other times it just feels like needless padding. Some games do both: I thought some usage of it was well done and helped with the atmosphere of the game, but then they went ahead and put checkpoints BEFORE a forced walking part and that drove me crazy on harder difficulties.
 

ChoosableOne

ChoosableAll
Agreed. I like them but agree that they should be skippable. But to be honest, this whole thread was setup to be a GoW hate thread from the jump. There are a ton of games without a narrative experience that people can play but hey......let's all get together and act like GoW is a 50 metacritic and a failure. Like another users said. RDR2 and other non Sony story driven games never get this type of drama.

I've mentioned RDR 2 in the first post. It's not that I don't like these two games, they are great. I'm criticizing only the long parts where control is taken away in the game. When I created this thread, I was playing the Athreus section(for hours?) and was extremely bored. Now, everything has become more exciting than even the previous sections.
 
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RickSanchez

Gold Member
I'm playing Gow Ragnarok and currently riding with this AngryYoda atm. I mean, what is this? Why am I playing a part should've been a skippable cutscene for one hour(maybe more on the way?)? What's the point? Immersion? It's bs.

Rockstar does the same thing. Half of the gameplay in RDR 2 involves talking while on horseback.

This needs to stop.

It's not as black and white as simply getting rid of any cinematic sequences in games. You actually mentioned one good and one bad example.

The entire Angrboda sequence in Jotunheim from God of War: Ragnarok is an example of this concept taken to an extreme in the wrong way. It was too much, bunched together in the middle of the game, which made it too long of a sequence. It could have been sprinkled across the game in smaller bits to allow for better pacing but i think they wanted to put it in chronological order perhaps and hence it became a single long sequence. If i have seen correctly, it has been widely criticised and is considered the weakest part of the game. Spider-Man 1 & 2 spread the MJ stealth sequences bit by bit in between the action so it works as a welcome break that prevents frenetic action from overwhelming the player. Whether you like those sequences or not is subjective, but their pacing is better than what GoW:R did.

Red Dead Redemption 2 on the other hand i would say is the right way of doing it. For me atleast. The conversations between characters when you're riding horses are rather well written for my taste, and hence make the game more immersive. I actually feel like im going on a horseback journey with other real people. The horse itself is fairly simple to control so you can pay attention to the conversation or just enjoy the scenery, your choice.

I would cite the Guardians of the Galaxy game as another good example. You can argue that the whole game is one long cinematic cutscene. But a lot of the character development (which is the game's core strength) is done through those walk-and-talk kind of sequences.

The concept itself is not a bad one. Some devs do it well and some dont. As with everything in life, it is a grey area with some nuance.
 
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Crayon

Member
I don't watch almost any movies but I did see two of the blockbusters in the last few years. One was one of those marvel movies. The other was one of the Star wars movies, which I think was known to be terrible. It was. The marvel movie was guardians of the galaxy 2.

I've played the first god of war and the cutscenes could be stitched together into a better movie than that marvel thing. Maybe that's not saying much for it's absolute quality; the marvel movie was god awful (to me, I should say). Either way, people watch those movies. Lots. That doesn't confuse me. Much less compel me to demand these movies be 'improved'.

Look, most people playing a 20+mil selling game are not exactly connoisseurs. Big aaa game 202X is not made specifically for you or any of us who buys dozens of games a year or watches multi hour video essays about historical significance of lemmings and shit like that. The highest effort ($) games are made for the crowd now. They seem to not mind the walk n talks or they would be gone by now. Deal with it.
 
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alucard0712_rus

Gold Member
I understand you. IMO anything that is not gameplay need to be skippable.
Bought PSVR2 and very first game I've tried was GT7. I have about 15-20 minutes before I need to go and...there was unskippable intro played in 2d in VR than unskippable 'tutorial' and next I need to go...This alone made me very, very angry. To this day overall perfect GT7 have me mixed feelings. That famous 'first impression' was destroyed and I still recovering from that, lol.
Also old Nintendo games was suffering from this.
 
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WitchHunter

Banned
What's the alternative? Actual cutscenes for storytelling? I'll take cinematic gameplay over the old formula every time.
After you press skip, a little AI gnome-midget-funny-retardation-whatever pops up and summarizes what was in the 15 minute cutscene, somehow like this:

- princess is a spoiled bitch
- you got 3 new quests
- reds now hate all blues
- you accidentally impregnated the princess' sister (this will have consequences later on, since you are a ginger)

I play games for the story so I'm all in...give me 10 hours of cutscenes Kojimadaddy.
Kojima would've been a perfect salesperson. He can shove down 10 minutes of mindless talk down your throat while you enjoy the whole thing.
 
Or just skip the game. It's no loss not playing it.
Yeah, I'm not sure what's with the 'triggered' reactions your post is getting. If it's not your cup of tea just drop it; and if you know you're not into 'cinematic' games but still want to try them out, either buy them physically so you can sell them / trade them in, or wait until they hit a subscription so you don't get buyer's remorse.
 

Happosai

Hold onto your panties
Yeah, I'm not sure what's with the 'triggered' reactions your post is getting. If it's not your cup of tea just drop it; and if you know you're not into 'cinematic' games but still want to try them out, either buy them physically so you can sell them / trade them in, or wait until they hit a subscription so you don't get buyer's remorse.
It'd be the exact sort which I'd prefer download at a percentage lower than physical to decide whether it's really worth it. I was introduced to cinematic cutscenes with 'jam the buttons' in RE games...which wasn't that bad back then. Upon playing Final Fantasy Xlll was where I had to stop the game not long afterward (memory serves me, the cinematic cutscenes start like 10-minutes in) and the experience had since remained lackluster. Nothing anyone should get triggered about. In a similar sense, I'll play a game depending on how engaging it is overall but graphics don't determine whether I'll play a game or particular platform.
 
I'm playing Gow Ragnarok and currently riding with this AngryYoda atm. I mean, what is this? Why am I playing a part should've been a skippable cutscene for one hour(maybe more on the way?)? What's the point? Immersion? It's bs.

Rockstar does the same thing. Half of the gameplay in RDR 2 involves talking while on horseback.

This needs to stop.
Rockstar has always done this.

And if I can remember correctly, RDR1 allows you to skip to your destination instead of riding the horse in between?

Angraboda is more than a substantially obnoxious example. I think Naughty Dog will always be king in this regard.

Idk how it can ever be solved, but why are you playing these games in the first place if you're irritated that much by it?
 

blue velvet

Member
I'm playing Gow Ragnarok and currently riding with this AngryYoda atm. I mean, what is this? Why am I playing a part should've been a skippable cutscene for one hour(maybe more on the way?)? What's the point? Immersion? It's bs.

Rockstar does the same thing. Half of the gameplay in RDR 2 involves talking while on horseback.

This needs to stop.
That's the reason why I left playstation. Most of their high budget games have that third person slow walking, talking, cinematic bs and they don't appeal to me no more. If I want to experience cinema then I'll just watch a film, at least the writing is far superior. I just wish Gran Turismo on PC, that's the only Playstation IP I care about these days.
 

ChoosableOne

ChoosableAll
Idk how it can ever be solved, but why are you playing these games in the first place if you're irritated that much by it?

I hate having to hold forward with a joystick for minutes at a time.

I think we are in the same boat. I like story driven games, I'm just criticizing some parts of them. I don't mind short bursts of "cinematic gameplay"(hold left stick up), but those two examples I gave were too long and slows the tempo too much. I liked Rdr 2 and I'm having fun with Gow.
 
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They need to study Silent Hill 2, a game that the gameplay parts and the monsters/backgrounds/atmosphere its a narrative by its own!
 
I think we are in the same boat. I like story driven games, I'm just criticizing some parts of them. I don't mind short bursts of "cinematic gameplay"(hold left stick up), but those two examples I gave were too long and slows the tempo too much. I liked Rdr 2 and I'm having fun with Gow.
At least in red dead you can just hold X/A to keep pace without having to steer the horse and GoW all you have to do is move the camera.

The Atreus sections sucked though because he literally only has like 3 normal animations and 2 finishing move animations and you're doing that to enemies constantly.
 

MacReady13

Member
They need to study Silent Hill 2, a game that the gameplay parts and the monsters/backgrounds/atmosphere its a narrative by its own!
Perfect example and is the reason why I can stomach stories in these games because of how Team Silent did it in the first few Silent Hill games!

When will people realize that we buy games to play them, not listen/watch movies whilst trying to play them?!? They are GAMES, not movies! I'm not interested in holding up whilst listening to minutes worth of unskippable shit. Let me take control of the character and play the damn game ffs!
 

Topher

Gold Member
I think we are in the same boat. I like story driven games, I'm just criticizing some parts of them. I don't mind short bursts of "cinematic gameplay"(hold left stick up), but those two examples I gave were too long and slows the tempo too much. I liked Rdr 2 and I'm having fun with Gow.

I think a lot of folks are missing that point in your thread. This ain't about trashing stories or "movie games". It's just a few habits devs of these types of games have that annoy some folks. Legit criticism, I say.
 
Perfect example and is the reason why I can stomach stories in these games because of how Team Silent did it in the first few Silent Hill games!

When will people realize that we buy games to play them, not listen/watch movies whilst trying to play them?!? They are GAMES, not movies! I'm not interested in holding up whilst listening to minutes worth of unskippable shit. Let me take control of the character and play the damn game ffs!
High Five Best Friends GIF by reactionseditor
 

AJUMP23

Gold Member
I'm playing Gow Ragnarok and currently riding with this AngryYoda atm. I mean, what is this? Why am I playing a part should've been a skippable cutscene for one hour(maybe more on the way?)? What's the point? Immersion? It's bs.

Rockstar does the same thing. Half of the gameplay in RDR 2 involves talking while on horseback.

This needs to stop.
GO make your own game and make it happen.
 

Reizo Ryuu

Gold Member
I would cite the Guardians of the Galaxy game as another good example. You can argue that the whole game is one long cinematic cutscene. But a lot of the character development (which is the game's core strength) is done through those walk-and-talk kind of sequences.
Well GOTG is pretty bad action game, but it's a good at narrative, it's basically a telltale adventure game with a bunch of mediocre action sprinkled in, so as you said the game's strength comes from it being allowed to do the narrative thing while you're adventuring/platforming, it would be silly if all of that would be relegated to (skippable) cutscenes, since a lot of dialogue and character building is dynamic and also comes from exploring and actually keeps the pacing at a good, well, pace; a lot of these other games are just simply downright terrible at this and need to learn how to cut out the fat and condense it into something with sharp pacing, but I guess they need something to pad out the experience so they can say their game is 40 hours long.
 

FoxMcChief

Gold Member
Yeah, they’re terrible. Nothing more immersive or engaging than holding the stick in a direction while a cutscene is happening. Only thing worse are QTE’s.

It does seem like Sony games do this a ton. I’m coming off of SM2 and nearing the end of Callisto Protocol. Both games do this terribly.
 
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Rodolink

Member
i can't concentrate i either don't move the characters to actually pay attention to the damn dialogue or i ignore the dialogue, it's definitely a proxy implemented trope, i guess Ass Creed made this famous?
 

ResurrectedContrarian

Suffers with mild autism
Actual cutscenes like Metal Gear Solid are way better & always have been. You can always skip them on replays and even your first playthrough. Plus they are edited to have actual cinematic flair with proper camera angles & musical cues. I can play entirely through either mgs1 ,2 or 3 in a fast and rewarding 2-hour session because it lets you get back to the actual gameplay parts quickly.

If you don’t segregate the gameplay and the story you just end up with either (A) what the op is talking about and player agency being taken away or (B) the souls formula of environment storytelling, which is fine but lol @ the prospect of every game’s story being told through item descriptions & audio logs. So limiting. Even Half-Life, which is an older example of environmental storytelling, had to settle on way more dialogue for the sequel cuz, you know, you actually need characters & a script to tell a more elborate story. The result is a bunch of lame unskippable parts in HL2 which would have been better served by having skippable cutscenes.



This is a speedrun for the Half Life 2 level Entanglement. Half of it is just waiting for characters to finish talking. Awful.

I think Half-Life (2, Alyx, etc) did it perfectly. I wouldn't change a thing.

They aren't skippable but they're well integrated into the flow and don't generally take very long. It's actually a welcome break in the action in HL2 for instance, when you enter the main base and get to walk around for a bit looking at weird machinery / experiments, while Ro Laren goes on about something, and then the fun introduction to the big-robot-dog before things start to break loose again.

I really don't care about facilitating speedruns in a game like that one anyway,.
 
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