It's almost like the car and roadtrip angle has been a big focus of the marketing.
And? The car is there, and it works. So what's the problem?
It's almost like the car and roadtrip angle has been a big focus of the marketing.
Maybe he shoulda made the driving better then.
Just given the premise of the game there will undoubtedly be at least a few sections where you're required to travel by car. If it was so optional as to the point of being completely ignorable, they wouldn't have bothered making it a front and center feature of the game.
the car having shite controls is a big deal. it's basically a main character from the way they market it. chocobos are a sidequest locked behind a boss battle, many people might not even bother. unless there are hundreds of lines of interesting dialogue to take up the slow ass car rides across the whole world, i could see that being a major negative for people.
How would you do it with the objective being "not allowing players to roam of road and ramming against monsters and shit"? There is a car, but this isn't GTA, Just Cause or wtv.
.Oversimplifying is fun!
And? The car is there, and it works. So what's the problem?
PSY・S;214046349 said:Maybe the car gets speed upgrades later in the game? Idk mayne.
the implementation is boring. people played it in the duscae region during this small slice and are saying its boring already. imagine a whole open world game with this slow ass car.
Collision damage so that it's not viable (read: expensive to fix) to go around ramming shit?How would you do it with the objective being "not allowing players to roam of road and ramming against monsters and shit"? There is a car, but this isn't GTA, Just Cause or wtv.
What about it "works?"And? The car is there, and it works. So what's the problem?
PSY・S;214041543 said:If it's a late game upgrade it almost doesn't matter. People will be spending the vast majority of their time driving the car instead of flying it.
Making a gameplay mechanic shit on behalf of some weirdo who have been waiting for 10 years and wait to drive slow sounds like a dumbass idea.
"FFXIII sucks, it's linear!"
Fast forward to FFXV
"FFXV sucks, it's open world!"
*dead*
The airship mod is basically that I think. But that's very late game, iirc?
"FFXIII sucks, it's linear!"
Fast forward to FFXV
"FFXV sucks, it's open world!"
*dead*
It's exactly what I want, I'd rather not be waypointing everywhere. Sorry, I'm not trying to rush through this after waiting 10 years.
And? The car is there, and it works. So what's the problem?
I really doubt there will be an instance in the game where you'll absolutely have to drive it yourself.
They should have made the car a train, because I guess it gave people silly expectations.
Nah tabata has said there are other mods to the Regalia and I think hinted at something after the airship mod.
How would you do it with the objective being "not allowing players to roam of road and ramming against monsters and shit"? There is a car, but this isn't GTA, Just Cause or wtv.
I'm honestly not sure why going off road and running into enemies is being presented as an issue.i mean, there's a huge difference between being able to brake, speed up and turn on your own and going off road and running over a behemoth. the car just seems like a really long loading screen as it is
Doesn't need to be that sophisticated obviously, but yeah.
Collision damage so that it's not viable (read: expensive to fix) to go around ramming shit?
PSY・S;214046349 said:It's kind of insane. The world is massive and they make the star transportation method painfully slow and unintuitive.
Maybe the car gets speed upgrades later in the game? Idk mayne.
Sure. Maybe have collision damage for shit you're trying to ram, (both car and object being rammed) or just dont let the car deal damage.Just out of curiosity, why do they need to simulate car damage? Why not just let players ram into shit, keep going and just not deal with it if that's a more fun way to control? It's not like the game is 100% realistic anyway.
- How does it interact with monsters?
- Clipping problems out the wazoo against all kinds of terrain
- What happens when you drive off a cliff? Or in any other situation where the car is by all conceivable trains of thoughts 'stuck', how does it magically get back on the road?
- If there are triggers on the map related to quests, what happens if you drive over them in a car? What happens if you drive up to the bird in that 50min preview in the car and ram it full on?
As long as fast travel isn't something you need to unlock for every major town, I can live with it. Having a slow driving car in a video game reminds me of people who drive below speed limit on the freeway passing lane.
I find the Disregarding of criticism sad and childish. Granted I don't think everyone criticizing the game is hoping for this game to be good, plugging your ears and going lalalala doesn't help either.
Why wouldn't these problems apply to Chocobos? And wouldn't they have already been fixed for that traversal?Right now I'm making a mental checklist of things that probably could break if you let the car free-roam
- How does it interact with monsters?
- Clipping problems out the wazoo against all kinds of terrain
- What happens when you drive off a cliff? Or in any other situation where the car is by all conceivable trains of thoughts 'stuck', how does it magically get back on the road?
- If there are triggers on the map related to quests, what happens if you drive over them in a car? What happens if you drive up to the bird in that 50min preview in the car and ram it full on?
Points 1, 3 and 4 would also happen with the chocobo.
I don't even think the issue is the car being on rails, so much as how rigid that seems to be here. From impressions here it sounds like you're just not afforded a degree of control that's satisfying and that is the issue, more specifically.
I do understand its signifcance as a narrative device though, especially considering that a car is... well... kinda central to a story that's essentially a road trip.
A game where you have a free roaming car that will crash into enemies and your car is busted all the time? That sounds "fun".I'm honestly not sure why going off road and running into enemies is being presented as an issue.
The central conceit of the opening is paying to get your car fixed. Get some kind of collision damage for hitting enemies and make it expensive to fix.
the implementation is boring. people played it in the duscae region during this small slice and are saying its boring already. imagine a whole open world game with this slow ass car.
What about it "works?"
Since you know, it's not actually even driving.
1 - Chocobo has a kick animation!
3 - Come on, now, a bird that can turn on the spot and jump, is obviously going to be a lot more agile than a car.
4 - You're right.
I find it a bit odd that they wanted feedback to make the game as good as possible and to appeal to as many people as possible but they locked the ability to try the demo and share your thoughts to people willing to spend $60 on a remastered PSP game that they were likely going to buy the new game no matter what.Lmao, ain't this the truth. This game is probably the most feedback edited game in history and people will still be upset at it. As they say, "damned if you do, damned if you dont"
Lesson learned quick: don't ram into shit and drive carefully if you decide to go off-road.A game where you have a free roaming car that will crash into enemies and your car is busted all the time? That sounds "fun".
Enabling car control would reduce your time on foot in the field and remove the "RPG" from the game. That's not to say there couldn't be a jRPG design that has a free roaming car, but it would be a completely rebalanced game that would probably remove a lot of the FF from the title. It wouldn't be this game, anyway.
People are getting twisted over the fact that it looks like GTA. It's a world switching mechanic that lets you view the scenery. Its an airship in FFXIV. It's the cable car to the Gold Saucer. It's the train to Dollet. It's not something you can and should switch to free-range mode just because you think it looks that way.
Exactly.You don't have to go off-road, they could provide safety guard rails like in every open world racing game that doesn't let you go off-road , Forza Horizon 1, Need For Speed Most Wanted. They're basically already doing this from all of the footage.
And the game already has damage modeling for the Regalia so they could just make it break down if you ram into too many cars or barriers to dissuade users from driving like a maniac.
3 - Yes, I agree with you. But the falling of a cliff thing? Unless they allow it to fly for a little bit it would need the same attention.
I think what I also meant to say in the vs. chocobo comparison is - let's just say you mess up so bad that your chocobo dies (I don't even know if this is possible! Hypothetically in-universe logic though) you could get another chocobo. Or, you lose sight of it for whatever terrain-related reason and it's completely off-screen, you could at least be in that area of suspension-of-disbelief where if the chocobo showed up again it's at least possible, because, well, it's a bird.
If you wreck Obama's 1-of-a-kind presidential car, Cindy isn't going to magically be show up at the next stop with another.
A game where you have a free roaming car that will crash into enemies and your car is busted all the time? That sounds "fun".
Enabling car control would reduce your time on foot in the field and remove the "RPG" from the game. That's not to say there couldn't be a jRPG design that has a free roaming car, but it would be a completely rebalanced game that would probably remove a lot of the FF from the title. It wouldn't be this game, anyway.
People are getting twisted over the fact that it looks like GTA. It's a world switching mechanic that lets you view the scenery. Its an airship in FFXIV. It's the cable car to the Gold Saucer. It's the train to Dollet. It's not something you can and should switch to free-range mode just because you think it looks that way.
The chocobo is the equivalent of a horse in something like Witcher 3, so I'd imagine it would behave much the same way (or at least I hope so).
As for the car, I understand why they did it the way they did. Realistically speaking, you wouldn't drive your car on the opposite side of the street or drive your rear wheel (or front wheel) car off-road. They're not trying to go for the GTA experience here.
That's a pretty laughably reductionist way to view a set of car mechanics. So if they add an auto-walk where Noctis just walked from battle to battle and from point of interest to point of interest in the open world would that be okay? Because that's taking you from one place to the next, no? It just works.It takes you from one place to the next, no? It works.
Fast Travel I doubt is blocked behind anything as long as you set up camp some place before. Don't know what this means for hotels and such.
There's a needs balance of not being overly cynical and over childish or over blind about a game.
Had to block enough users on both sides in other threads and in XV threads.
I feel like I'm taking crazy pills with these car complaints. I guess I always assumed it was mostly meant to be a really beautiful way to fast travel, take in the sights, and spend some time with the four characters casually interacting. I never expected to do much more than manually control the speed.
That's a pretty laughably reductionist way to view a set of car mechanics. So if they add an auto-walk where Noctis just walked from battle to battle and from point of interest to point of interest in the open world would that be okay? Because that's taking you from one place to the next, no? It just works.
i.e.: "It works but it doesn't allow you to actually control any aspect of the experience that you'd expect to control."
So are camps predetermined areas like outposts or something?
It would be nice if people were a bit more open minded and less childish. I feel like I need to ignore a few people as well. I'm not the most mature person and I tend to cross the line a few times, but I try to see things both ways.