Yep its cyberpunk. Yes there is a lack of activities beyond mercenary stuff. But damn, Night City is just something else
Truth.
Thats what makes that disappointment so great. The team that crafted the city deserves all the praise, its world that looks amazing, but lacks so much function and activity its like, who cares? The end result resembles an impressive tech demo at first glance, but its appeal diminishes due to severe limitations in interactivity. So ultimately, the initial shine and allure quickly fade away and you are just left with, shoot, kill, repeat type quest.
I hope they just use the same exact city in its sequel and just focus on actually making compelling functions to support the narrative. Like actually having you join gangs, corporations or the police to add some level role playing that the IP deserves.
After putting like 60 something hours in it, I would have gladly did a replay if it had more function, actual RPG element etc. Though I once over most RPGs, this was the game before release I wanted to do many runs on.....that was before I actually played it lol
We'll see what they do with a sequel with that city to really make it life like with actual activity.
A game where I acknowledge all the faults but love it, would have to be the entire Fallout and Elder Scrolls series lol I mean, I know what I'm getting into day 1, jank, bugs, glitches, but that world's so well fucking crafted with amazing narratives where the elements of the game allow for compelling stories and the NPCs have a life of their own.
Starfield is a day 1 and I 100% know it will have issues, but what they do right in regards to concept, activity, function, story, RPG elements (like joining gangs, guilds, factions) etc all such a massive layer to their RPGs, that I already can see me playing through it many times to have different builds and join different groups.