Isnt it hilarious that these Sony studios put so much emphasis on stories and storytelling because they consider themselves master storytellers and yet both Joel is Dead in TLOU2 and Tyr is Odin twists were called the moment the first trailers landed.
Focus on gameplay people.
Not even a single percent of why The Last of Us Part II is a great story and work of art has anything to do with pretending Joel's death is some unpredictable twist. Its an inciting incident and the natural reaction to the previous story's ending. Great stories are emotional and explore themes that resonate. They're interesting to interpret, reflect on, and discuss. Has nothing to do with "haha you didn't see that coming."
also the game is very fun to play
Alright, like Death Stranding (playing it during Lockdown was fucking trippy) I'm really happy life happened and I was able to take my time with Ragnarok.
1. I have to say story was underwhelming, I'm sorry but it's true. You had Thor played by the dude from sons of anarchy with less dialog than an hour long episode. The last 1/3rd really dropped the ball IMO even though I looked everything up before to that point, it felt rushed even though I understand why. Getting cock teased half the game over the fucking mask only to have it pulled away at the last minute was infuriating
2. Like Witcher 3, the actual world was infinitely better than the main quest. The side quest, berserker's, puzzles and even some item hunting was more interesting than the main quest at times. The desert of Vanaheim was easily my favorite section of the entire game. I spent several nights doing everything I could do in the area.
3. The combat was massively improved for Kratos, the momentum options given we're wild. But they really need to fix the weapon switching speed, I thought I was crazy but no, I went back to GoW 18 and it's noticeably more responsive even though Ragnarok is responsive in it's own way. Think the weighty feel of DMC 5 and the slightly floaty feel of DMC 3/4. It felt really nice feeling like I was doing damage to larger enemies now, not just swinging my axe at them and watching the health bar go down. All the stuff you can block and counter now really made me feel like I was the God of War again and it was amazing.
4. I STILL don't like Atreus, sorry but I'm not a fan of kids and his sections were the absolute worst parts of the game. Maybe because I'm not a parent but I can't relate to their bond in the slightest. I just felt like he was a spoiled brat and needed to be checked.
Its a good game, I'd recommend it.
I agree on many points. Well said.
As for the weapon switch speed nerf, pretty sure its an intentional choice made in response to giving Kratos 3 weapons. They probably felt 6 runic attacks and really fast switching was too OP. So they made it take longer, you have to be more tactical about switching. Find a window, etc. Not saying I like it, but I think thats why it is that way.
So how did Faye die?
It was shown that she knew her death was coming, would that mean sickness or suicide?
It’s strange this wasn’t explained properly.
Like most of the plot details of this game, who knows.
Nothing of any importance is revealed in any of the Faye flashbacks. They're pointless. They added nothing relevant or revelatory to the plot (and Kratos and Faye had no chemistry.) I get they're meant to be dream sequences but still. The only point of them was is "Kratos = worried bout his boy."
can somebody help me with the final muspelheim challenges?
Ive done 14/15. the combinations on the ground around the big sword dont help.
2 of them are lit, 3 are not. how do i do the final challenge?
You have to do the final 6 main arena challenges by doing each combo of the 3 arenas.
Left + Right, Left + Center, Center + Left, Center + Right, Right + Left, Right + Center.
Chances are you have done 5 of them, hence 1 of 15 total left. The big center arena sword will let you know if you try to repeat one. Pretty sure you just gotta use trial and error to find what combo of the 6 you're missing. I wrote them down as to avoid forgetting.