Spring-Loaded
Member
I did a search and didn't see anything directly relating to this subject. Of all the games I've played/seen, Shadow of the Colossus has the most robust animations and horse-riding mechanics.
Agro Circus trophy tutorial
Nothing else that I've seen compares to this, though I haven't played any of the Mount and Blade series. Quoting myself from the SotC thread:
What other good examples are there? Which is the best?
Agro Circus trophy tutorial
Nothing else that I've seen compares to this, though I haven't played any of the Mount and Blade series. Quoting myself from the SotC thread:
RDR has more realistic horse musculature and the run animation itself is probably better when stacked right next to SotC's. but if you're telling me RDR's turning, stopping and standing-on-hind-legs animations are better than SotC, then you haven't seen them in a long while. RDR horses stay completely still when you're not riding them, they have no little animations a depiction of a living creature would have aside from eating grass and bucking their heads when you whistle right next to them.
That's not even mentioning the overall mechanics. Rearing the horse on its hind legs and going into a run in RDR are two completely separate actions; they don't blend together at all, whereas in SotC, you can do that straight into a quickly accelerating run. The only thing you can do on horseback in RDR is shoot. You can stand up in SotC and hang off the sides of the horse. There's a quick turn around, there's a quick stop; the animation for this doesn't exist in RDR iirc, and even if it does, it's nowhere close to SotC.
Agro can get knocked down by colossi and do a roll. the horses in RDR only roll once they're dead. Not to mention Agro will run around on his/her own when you sit around for long enough.
What other good examples are there? Which is the best?