Taco_Human
Member
Played the ps2 version. Nothing wrong at all with the hd version. Same controls, just the improved framerate makes it seem a bit jerry. It never changed.
I feel the same as you. The whole hand-holding mechanism was nice and romantic, and as a lover of gigantic megastructures, I really dig this castle.
It sounds like you're just really bad at the game tbh, I had no problems with the controls.
A hard mode is hard?That's unacceptable!Controls are broken!!!
I finished hard time attack frequently on ps2 and I managed to do so on ps3 but it was much more aggravating then it should have been. The grip timing and physics are worse than the original, plain and simple. If something is messed up in a port I will call them out on it.
Being able to acclimate to a negative change doesn't mean you can't complain about it, so please spare me.
not even going to touch this. good grief.
They based the HD Collection on the EU version which was harder
Wander loses his footing more easily in the HD version while gripping onto colossi than he did in the PS2 version. This is pretty much fact at this point, but BluePoint has never once come out and said anything about it.Isn't the HD version based on the european version which was harder and according to Ueda the way he intended the game to play? I'm in Europe and I didn't notice any difference between PS2 and HD.
Fixed.THE greatest game ever made.
I have it on ps3 but I don't really wanna play it. Im not really into those type of games and ico bored me to death,I liked the puzzles but combat( I understand that combat is not the point but I still felt there was too much of it), exploration, and FUCKING YORDA LADDER AI was a pain.
The EU version was harder than US. But HD collection is definitely much worse.
I beat the EU version including all time trials without having any major problems. HD collection was a pain in the ass in comparison.
HD collection is fucked up.
Not that I know, and unlike other users I wouldn't even count ICO as a similar game.Are there any more games like this.
Not that I know, and unlike other users I wouldn't even count ICO as a similar game.
My favourite game on PS2, hands down.
On a side note, I would pay a lot of money to play a high res, 60 fps version on PC.
Having skipped the PS2 generation (strictly PC gamer back then)... I'm only catching up to some of these gems now.
Are there anymore games like this. I've only just started SOTC and I don't want it to end. It's remarkable
I finished hard time attack frequently on ps2 and I managed to do so on ps3 but it was much more aggravating then it should have been. The grip timing and physics are worse than the original, plain and simple.
The animations in ICO and SotC are pretty amazing. ICO came out in 2001 I believe and seeing the two main characters run around holding hands impressed me. more than a decade later.
SotC also has the best horse animations and riding mechanics of any game I've seen played (though I've never watched/played the Mount and Blade series).
Nothing in this present generation has been able to match Shadow and RE 4. It gives some perspective of what the industry has been doing these past 8 years.
No.RDR has SotC beat on the horse.
Not exactly proving your point. RDR's horse animations are - literally - a generation ahead of SotC's.
Thanks for posting how outdated the animation look. It looks good for the time, but like I said RDR has this beat.
Totally agree, and try, in RDR, to turn 360° on the spot, and tell me how good that looks.RDR has more realistic horse musculature and the run animation itself is probably better when stacked right next to SotC's. but if you're telling me RDR's turning, stopping and standing-on-hind-legs animations are better than SotC, then you haven't seen them in a long while. RDR horses stay completely still when you're not riding them, they have no little animations a depiction of a living creature would have aside from eating grass and bucking their heads when you whistle right next to them.
That's not even mentioning the overall mechanics. Rearing the horse on its hind legs and going into a run in RDR are two completely separate actions; they don't blend together at all, whereas in SotC, you can do that straight into a quickly accelerating run. The only thing you can do on horseback in RDR is shoot. You can stand up in SotC and hang off the sides of the horse. There's a quick turn around, there's a quick stop; the animation for this doesn't exist in RDR iirc, and even if it does, it's nowhere close to SotC.
Feel free to post gameplay videos of RDR's horse riding and how they trump SotC's. And I would genuinely like to see better horse animations/controls/mechanics from other games once we prove how RDR's horse animations don't touch SotC's.
Spoiler alert...
That momentwhen you realize that you are slaughtering innocent, peaceful giants in a forbidden land is one of the most surreal moments I've had in gaming. You always had the feeling of "should I be doing this?" but when it hits you....
HUGE SPOILERS
Weren't the colossi using you to make that mega black monster thing at the end? Didn't seem to peaceful to me, but I didn't really get the ending myself. Why did you turn into a baby?