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Shadow of the Colossus is amazing

Played the ps2 version. Nothing wrong at all with the hd version. Same controls, just the improved framerate makes it seem a bit jerry. It never changed.
 
People who enjoyed ICO should really check out Rain, it's not as good but it has a lot of ICO's dna and should definitely resonate with you if you're a Team ICO fan.
 

luka

Loves Robotech S1
It sounds like you're just really bad at the game tbh, I had no problems with the controls.

I finished hard time attack frequently on ps2 and I managed to do so on ps3 but it was much more aggravating then it should have been. The grip timing and physics are worse than the original, plain and simple. If something is messed up in a port I will call them out on it.

Being able to acclimate to a negative change doesn't mean you can't complain about it, so please spare me.

A hard mode is hard?That's unacceptable!Controls are broken!!!

not even going to touch this. good grief.
 

zweifuss

Member
I finished hard time attack frequently on ps2 and I managed to do so on ps3 but it was much more aggravating then it should have been. The grip timing and physics are worse than the original, plain and simple. If something is messed up in a port I will call them out on it.

Being able to acclimate to a negative change doesn't mean you can't complain about it, so please spare me.



not even going to touch this. good grief.

I noticed this too, makes it frustrating playing in hard mode when Wander can barely hang on. I played the PS2 original US NTSC version and never had these problems. Sadly this will probably never be addressed, and it sours my experience of the game.
 

Wolff

Member
Truly an amazing game. One of my favorite titles of all time and one of the games i played the most on the PS2. Everything about it is fantastic, and i couldn't get out of it once i started playing.

A few weeks back i picked up the HD version and just to test the game at first i fought the first colossi, and it felt like it did when i played for the first time. There's no way to get tired of it. This is truly a masterpiece of a game. Now i just hope we can get the same results with Last Guardian, if we ever get this game of course.
 

dcx4610

Member
Spoiler alert...

That moment
when you realize that you are slaughtering innocent, peaceful giants in a forbidden land is one of the most surreal moments I've had in gaming. You always had the feeling of "should I be doing this?" but when it hits you....
 

neither

Member
I'm stuck on that one boss that's in
the desert and you have to knock it over with the air coming from the ground
- so frustrating.
Haven't played it in months because of it lol
 

jimi_dini

Member
They based the HD Collection on the EU version which was harder

The EU version was harder than US. But HD collection is definitely much worse.
I beat the EU version including all time trials without having any major problems. HD collection was a pain in the ass in comparison.

HD collection is fucked up.
 
This industry is severely lacking games in which one battles giants. Not QTE battles. Real colossus battling wherein the player retains total control over their movements. They have to be the size offered in SOTC.

I love giants. They're terrifying. And the 16 offered in SOTC isn't enough. Give me a free roam battle with "Big Red" from Attack on Titan (man that English title mistranslation grates me).

I demand colossi!

SOTC - camera made me so angry but it's a favorite game of mine. Took years before I learned holding R1 while jumping next to Agro would make grab on. For years I was jumping a dozen times before the bastard would mount the crappin horse.

And that camera always rotates to the opposite side of my position on the colossus. It just knows the perfect angle to raise my blood pressure.
 
Isn't the HD version based on the european version which was harder and according to Ueda the way he intended the game to play? I'm in Europe and I didn't notice any difference between PS2 and HD.
 

ScOULaris

Member
Isn't the HD version based on the european version which was harder and according to Ueda the way he intended the game to play? I'm in Europe and I didn't notice any difference between PS2 and HD.
Wander loses his footing more easily in the HD version while gripping onto colossi than he did in the PS2 version. This is pretty much fact at this point, but BluePoint has never once come out and said anything about it.

That being said, I don't think the difference is big enough to keep the HD release from being recommended over the original.
 
I have it on ps3 but I don't really wanna play it. Im not really into those type of games and ico bored me to death,I liked the puzzles but combat( I understand that combat is not the point but I still felt there was too much of it), exploration, and FUCKING YORDA LADDER AI was a pain.
 

pinny

Banned
I have it on ps3 but I don't really wanna play it. Im not really into those type of games and ico bored me to death,I liked the puzzles but combat( I understand that combat is not the point but I still felt there was too much of it), exploration, and FUCKING YORDA LADDER AI was a pain.

The combat in Ico was straight garbage. You should give Shadow a try. It's a lot better than Ico and definitely worth playing.
 

Shahed

Member
The EU version was harder than US. But HD collection is definitely much worse.
I beat the EU version including all time trials without having any major problems. HD collection was a pain in the ass in comparison.

HD collection is fucked up.

I never really noticed the difference and did Time Attack on both. I only knew the EU version was different because I checked up on it after loads of people complained at the changes on forums. I thought it was the same.
 

Eppy Thatcher

God's had his chance.
One of a kind brilliance. You won't even realize exactly how well every single aspect of the game is crafted to draw you in until the last hour or so of the game. Then you'll want to play it again to perfect your skills on the every colossus. Then you'll play it again to explore every single nook and cranny... to grab an eagle and make a jump you never could have before... to find the lizards. Just to pet Agro. Just to let him slowly trot through the open fields.
Then you'll want to climb to the top of the temple.
Then you'll want to find the secret beach.
Then you'll find all the little hidden touches everywhere there is darkness.

Then you'll do it all over again.

Fucking amazing game. When you realize what's going on under the surface... the story they are telling you without actually telling you anything at all - your heart breaks a little.

And i don't care what anyone says - Dormin is my friend and ally. And he keeps his word.
 
Still one of the best games ever made. Easily in my Top 5 games of all time. It's absolutely a work of art. Also, the soundtrack is absolutely jaw dropping, proof that video game music may be the most underrated music of all.
 

UrbanRats

Member
Best game on the ps2 for me, if it wasn't for Silent Hill 2.

Just amazed me on so many levels it isn't even funny.
I still think it got something about open world exploration, that nobody else has gotten since.
Not sure of what, but something, it should be studied by researchers.

There was just some level of purity about that game's exploration, i just wanted to roam about because of reasons, instead of expecting some sort of reward (either in form of collectible or random encounter or some other gimmick).
 

Sentenza

Member
Are there any more games like this.
Not that I know, and unlike other users I wouldn't even count ICO as a similar game.
My favourite game on PS2, hands down.

On a side note, I would pay a lot of money to play a high res, 60 fps version on PC.
 

UrbanRats

Member
Not that I know, and unlike other users I wouldn't even count ICO as a similar game.
My favourite game on PS2, hands down.

On a side note, I would pay a lot of money to play a high res, 60 fps version on PC.

I agree.
Of course ICO shares some stylistic (and some gameplay) elements with it, but fundamentally they're quite different.

And to be honest, i'm not a big fan of ICO.
 

RoadHazard

Gold Member
Yes, it is. I also never owned a PS2, but first played SotC (and Ico) on the PS3, and I loved it. A very special experience.
 
Having skipped the PS2 generation (strictly PC gamer back then)... I'm only catching up to some of these gems now.

Are there anymore games like this. I've only just started SOTC and I don't want it to end. It's remarkable

The Last Guardian hopefully
 
I finished hard time attack frequently on ps2 and I managed to do so on ps3 but it was much more aggravating then it should have been. The grip timing and physics are worse than the original, plain and simple.

SoTC is one of my favorite games of all time, but, yeah, something is just off about the controls in the HD collection port. Although, when I was playing SoTC originally on the PS2 I was playing on a CRT television, so I don't know if it's something as simple as input lag with my LCD HDTV. I'm not one to notice minor input lag stuff, but I swear the controls felt weird compared to the original and made some of the later boss fights frustrating.

Edit: Oh, so it was based on the EU version? That makes sense.
 

Unity2012

Member
Agreed. This game is an Extraordinary Experience!

One of my favorite games on PS2 and now on PS3.

Playing this game in 3D is also a real treat.
 
It was the move to fixed 30fps that fudged some of the physics.

"Controls are no different from the PS2 version" is this game's equivalent of "The naked eye can't distinguish >30fps"
 
The animations in ICO and SotC are pretty amazing. ICO came out in 2001 I believe and seeing the two main characters run around holding hands impressed me. more than a decade later.

SotC also has the best horse animations and riding mechanics of any game I've seen played (though I've never watched/played the Mount and Blade series).
 

CrazyDude

Member
Enjoyed the fight with boss fights and music. They should make environments look better, everything is ugly and generic. Will never understand why people have any attachment to the main guy or have any motivation to save the women. I care for them as much as I care for random villager in a game. Story was nonsensical to me, but whatever. Still enjoyed it.

The animations in ICO and SotC are pretty amazing. ICO came out in 2001 I believe and seeing the two main characters run around holding hands impressed me. more than a decade later.

SotC also has the best horse animations and riding mechanics of any game I've seen played (though I've never watched/played the Mount and Blade series).

RDR has SotC beat on the horse.
 

DR3AM

Member
I could never beat the flying bird and I gave up. I need to go back. hope its on gaikai one day
 

petran79

Banned
A very unique game for its time. saw my friend play it in 2005. I tried it too but there very frustrating controls some times especially during the battles.

Also if only the colossi AI was better.

you stand on its arm and it just looks at you.
 
Nothing in this present generation has been able to match Shadow and RE 4. It gives some perspective of what the industry has been doing these past 8 years.
 

CrazyDude

Member
Nothing in this present generation has been able to match Shadow and RE 4. It gives some perspective of what the industry has been doing these past 8 years.

Nah, it gives you perspective your own changing attitude toward game. There have been tons of great games this generation.
 

UrbanRats

Member
RDR has SotC beat on the horse.
No.

NO.

Nobody has SotC beaten on the Horse.

RDR can be a second spot at best, but the horses still control too much like bikes there and lack the life that Agro has.

Agro is the best animated and more alive AI creature i've seen in a game, and has a really genius control system.
 

Sheroking

Member
It's the "Journey" of it's generation. Which is to say, great art, great heart - but too simplistic to be compared directly to it's peers.

It may have been effectual to a lot of people, but you will never convince me that it's a better game.
 
Best PS2 game. Ico is great, but SotC is on another level.

I only played the easy mode US PS2 version though, so there was never any issue with the controls. Can't speak for any other version. It's more like a combination action/puzzle game, where you have to think about what to do, and the action is just hard enough to be challenging, but never annoying.
 

UrbanRats

Member
Not exactly proving your point. RDR's horse animations are - literally - a generation ahead of SotC's.

They're just more polished, when singled out, but the horse as a whole isn't better animated.
Sure they've mocapped a horse, so they're very realistic, but due to its hand crafted cartoon nature, SotC still captures something that seems "alive" better.
 
Thanks for posting how outdated the animation look. It looks good for the time, but like I said RDR has this beat.

RDR has more realistic horse musculature and the run animation itself is probably better when stacked right next to SotC's. but if you're telling me RDR's turning, stopping and standing-on-hind-legs animations are better than SotC, then you haven't seen them in a long while. RDR horses stay completely still when you're not riding them, they have no little animations a depiction of a living creature would have aside from eating grass and bucking their heads when you whistle right next to them.

That's not even mentioning the overall mechanics. Rearing the horse on its hind legs and going into a run in RDR are two completely separate actions; they don't blend together at all, whereas in SotC, you can do that straight into a quickly accelerating run. The only thing you can do on horseback in RDR is shoot. You can stand up in SotC and hang off the sides of the horse. There's a quick turn around, there's a quick stop; the animation for this doesn't exist in RDR iirc, and even if it does, it's nowhere close to SotC.

Feel free to post gameplay videos of RDR's horse riding and how they trump SotC's. And I would genuinely like to see better horse animations/controls/mechanics from other games once we prove how RDR's horse animations don't touch SotC's.

EDIT: Agro can get knocked down by colossi and do a roll. the horses in RDR only roll once they're dead. Not to mention Agro will run around on his/her own when you sit around for long enough.
 

UrbanRats

Member
RDR has more realistic horse musculature and the run animation itself is probably better when stacked right next to SotC's. but if you're telling me RDR's turning, stopping and standing-on-hind-legs animations are better than SotC, then you haven't seen them in a long while. RDR horses stay completely still when you're not riding them, they have no little animations a depiction of a living creature would have aside from eating grass and bucking their heads when you whistle right next to them.

That's not even mentioning the overall mechanics. Rearing the horse on its hind legs and going into a run in RDR are two completely separate actions; they don't blend together at all, whereas in SotC, you can do that straight into a quickly accelerating run. The only thing you can do on horseback in RDR is shoot. You can stand up in SotC and hang off the sides of the horse. There's a quick turn around, there's a quick stop; the animation for this doesn't exist in RDR iirc, and even if it does, it's nowhere close to SotC.

Feel free to post gameplay videos of RDR's horse riding and how they trump SotC's. And I would genuinely like to see better horse animations/controls/mechanics from other games once we prove how RDR's horse animations don't touch SotC's.
Totally agree, and try, in RDR, to turn 360° on the spot, and tell me how good that looks.
Whereas in SotC it looks just as good as the rest of the animations, because the horse doesn't have to control like a bike.
 
Spoiler alert...

That moment
when you realize that you are slaughtering innocent, peaceful giants in a forbidden land is one of the most surreal moments I've had in gaming. You always had the feeling of "should I be doing this?" but when it hits you....

HUGE SPOILERS
Weren't the colossi using you to make that mega black monster thing at the end? Didn't seem to peaceful to me, but I didn't really get the ending myself. Why did you turn into a baby?
 

UrbanRats

Member
HUGE SPOILERS
Weren't the colossi using you to make that mega black monster thing at the end? Didn't seem to peaceful to me, but I didn't really get the ending myself. Why did you turn into a baby?

The Colossi
were basically guardians to keep you FROM bringing Dormin back to life.
 
I love the vast open, empty fields in this game. LOVE. And TP seems to get so much hate for this when in comparison its field are dwarfed by those in SotC. I would love for the next Zelda game to just have sprawling beautiful fields that go on and on.
 

MilkBeard

Member
I have been meaning to try this game, especially because of the HD port. I keep forgetting to, but eventually I will get this game and play it.
 
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