Even if we operate on the basis that this system is perfect, it's a problem that doesn't need to be solved. Unless you want to use a streaming service which not a lot of people want.ITT: a bunch of people thinking they're more than uniquely specialised slow computer. It's not like they need to emulate the whole human brain. Just button presses in a game where all calculations and physics are known natively. It's a piece of piss for machine learning if it's always on and tracking.
Your reaction time, your decision bias, your playtime fatigue, your performance at different times of the day, multipliers on how high you are from the first couple of combos. Even patience and the consequences on your playstyle while agitated - maybe even automatic difficulty adjustment for you to keep playing instead of quitting. It doesn't need to be perfect for us not to notice instances of auto-play. You're underestimating machine learning and overestimating these lower tier species that are us.
Bring on the future I say.
My read of his post and yours say you are both in agreement. I think his message was if Google pays for all development costs the devs will utilize the benefit, but otherwise forget it.
I'm surprised a group of people who aren't really into gaming have found such an elegant solution to input lag. Making the games guess what button you want to press and doing it for you.
Genius.
I don't even remember what half of those were. Hell, it even took a moment for me to remember what Plus was.Guys slow down. After all, these are the people who created Buzz, Wave, Plus, Glass, Inbox...oh wait.
Stadia admitting the service will suck for a long time, yet are still charging full price. This is from the engineers......
Ignore Dreamcast guy saying he thinks physical games are going away.... he doesn't know what he's talking about.
I know and I unsubbed cause he made a video attacking Death Stranding for not being what he expected and then he keeps saying how physical media is dead... FmlI can’t stand Dreamcast Guy. For one, he knows nothing about the Dreamcast.
Physics 101.
I thought Google hired smart people.
...is this just Google assuming everyone else is as stupid their claim?
Unless the game is playing itself this is not physically possible....so I'm gonna call bullshit on this.
My Google Fiber still works great! $50 per month for 100gb.Google will shut it down way before then. Ask Google glass, fiber, etc
Unless the game is playing itself this is not physically possible....so I'm gonna call bullshit on this.
Same. He's so irritating. "Keeeeeeeeeeeeeeeeeeeeeeeep dreeeeeeeamin'"I can’t stand Dreamcast Guy. For one, he knows nothing about the Dreamcast.
Stadia is ahead of us
Though that does get me thinking- it wouldn't be impossible to invent a system whereby a game's current state could be forked into several different potential 'futures' (based on the possible set of next player inputs) that are run as separate simulations and then collapsed down into one 'correct' one when the actual player input arrives, kind of like rollback netcode. It'd be pretty damn CPU-intensive though, particularly for games that have a lot of potential 'next player inputs' on any given frame.
Imagine the fighting game tournaments.Predictive Movements
Stadia, where the game plays for you simulators.
Yeah, I just wish he had not ruined the overall statement with that "regardless of local hardware" bit, since without any additional qualification (e.g., local hardware running the game without any predictive logic), that statement seems impossible.
That said, MS apparently published some research on this back in 2014 where they seem to have gotten quite good results with a clever approach to predicting likely next frames to display, choosing the best one, and modifying a bit if needed when they figure out the "correct" game state.
You don't need validation mate. Just because you don't get validation doesn't mean we're not out here appreciating your reference.Damn, no Dr. Who fans to get my reference
Stadia lover, eww.Oh good, this is the part where a bunch of basement dwellers think they know better than the engineers who have been working in the field for years now.
Traditional gaming hardware, coupled with television hardware, introduces a lot of latency by default. If they can find ways to minimize that time such that the majority of the latency comes from the client-server connection, it's a much less outrageous claim than people think.