Yeah yeah I too used to buy games from looking at bullshit screens on the back of cassette tape boxes. But today publishers usually have marketing campaigns, especially Microsoft for their big games. And they’ve had it for months for Forza Horizon, lots of separate video gameplay events with devs talking, so why not for Halo which is an even bigger IP?Who cares? Is a trailer going to make you decide to buy the game when you weren't going to? The game comes out in a month and a half, why do you need to see a trailer for it? Just wait a month and a half and then play it.
Maybe I'm just old but gee I don't remember having a whinge if I didn't get to see a trailer for a game. Then again I was buying games when the only thing you could base your buying decisions off was what the cover and the back of the box looks like.
I think the difference with Forza is you can show a ton because there not much to spoil. Once you know the setting, you know exactly what your getting.Yeah yeah I too used to buy games from looking at bullshit screens on the back of cassette tape boxes. But today publishers usually have marketing campaigns, especially Microsoft for their big games. And they’ve had it for months for Forza Horizon, lots of separate video gameplay events with devs talking, so why not for Halo which is an even bigger IP?
I’m thinking they’ll release Halo MP separately this year and the SP campaign next year, possibly as a separate release with it’s own marketing campaign.
Because Forza releases next? Halo also doesn't need as much marketing, it's Halo.Yeah yeah I too used to buy games from looking at bullshit screens on the back of cassette tape boxes. But today publishers usually have marketing campaigns, especially Microsoft for their big games. And they’ve had it for months for Forza Horizon, lots of separate video gameplay events with devs talking, so why not for Halo which is an even bigger IP?
I’m thinking they’ll release Halo MP separately this year and the SP campaign next year, possibly as a separate release with it’s own marketing campaign.
Yes, I do.You really think it got delayed a year to just fix the graphics?
Eh. I wouldnt call any of those franchises going strong. When was the last time Metroid, GT, Mario and Doom won GOTY awards? And how in the world is Metroid still going strong? Metroid Dread just launched after a dreadful decade long break where Metroid was MIA. Wii U didnt get a single metroid game. How is that for strong?
I think they should not be making Halo anymore. Just like how ND isnt making Jak and Daxter anymore. How Insomniac isnt making Spyro the Dragon anymore. How Sucker Punch isnt making Sly Cooper anymore. How bungie isnt making Halo. Even Rockstar moved on to RDR2 and skipped an entire gen of GTA games, and delivered an experience the juvenile setting of GTA would never allow them to do. Imagine where the industry would be without RDR2, TLOU, Destiny, Assasins Creed, Mass Effect, Dark Souls, Titanfall, Spiderman, and Ghost of Tsushima. All those studios ditched their early 2000s franchises to make those games. Hell, even CoD only became huge because those guys got tired of making WW2 games and took the franchise to Modern Warfare.
Your bit about them changing the art style twice and fans wanting to go back to the series roots is exactly why 343 needs to move away from this franchise. I couldnt tell you when they changed the art style because it looks identical to anyone who is not a hardcore fan of the franchise. And hardcore fans will never accept any changes so why bother? All they want to do is play the same game they fell in love with in 2001 over and over again. Your ridiculous reaction to my post is a testament to that.
They have been making Halo games longer than Bungie ever did. Let them move on. Fans would riot at any kind of real change or innovation so thats out of the question. I know how toxic things got when they added sprint and ADS. If these people cant handle that, how would they handle changes like GoW added. I have always been a fan of MGS not because Kojima stuck to its root but because he continuously uprooted and replanted the damn thing from scratch. Entirely new settings from military bases to jungle to urban areas to finally a fully explorable open world. Perspective changes. You want to shoot in first person? go right ahead. You want to play this stealth game like Rainbow, here is a rocket launcher, an LMG and some helicopters. He kept the series fresh for over 2 decades by NOT going back to the series roots.
And what was that campaign gameplay like? You are talking like it didn't singlehandedly destroy most hype for the game. Most people here are talking about improved gameplay that actually looks like a high budget next gen halo title.There have been campaign trailers at E3 for 4 years, we saw campaign gameplay a full year before Multiplayer gameplay, they have had "Inside Infinite" posts every month that include campaign details, screenshots, and concept art.
Prior to this last E3, we knew nothing at all about the multiplayer which worried people because Halo 5 had a beta 10 months before it launched.
Actually in my original post, I said GTA and RE are one of the few franchises from 2001 that are still going strong.I'd think we can replace some of those "going strong" franchises with GTA and Zelda. RDR2 did not replace GTA. The sales for GTA5 are over 150 million. No way in hell any Rockstar exec or investor looked at that and said "meh, let's move on." The next game is definitely in development. Probably not a huge rush though because gta5 was outselling new games years after it came out. Lol.
And why does "going strong" require GOTY awards? Those are mostly bullshit anyway. Going strong is sales and staying power.
You look at franchises from 20 years ago, and very few still have the same prestige. Sony isnt making Jak and Daxter anymore. Or Twisted Metal. MGS is a dead franchise. Medal of Honor was huge back then. Tekken and Dead or Alive were huge launch titles on the PS2. GTA and Resident Evil are pretty much the only franchise from 2001 that are still alive and kicking. Most were shelved for good reason. It's time to move on to something new. Just like Bungie did with Destiny.
There was absolutely nothing wrong with the gameplay, the graphics just needed polish and that's what the extra year was for. I think all of those issues were resolved once we played the Multiplayer Test. The MP looks great, feels great and plays great. We shouldn't expect anything less of the campaign.And what was that campaign gameplay like? You are talking like it didn't singlehandedly destroy most hype for the game. Most people here are talking about improved gameplay that actually looks like a high budget next gen halo title.
Actually in my original post, I said GTA and RE are one of the few franchises from 2001 that are still going strong.
It's pure nonsense to believe an entire year has been used only to improve graphics. I'd wager that there have been rewrites (dialogue not story obviously) by Staten himself. Reshot cutscenes and the usual tuning and graphics improvements.There was absolutely nothing wrong with the gameplay, the graphics just needed polish and that's what the extra year was for. I think all of those issues were resolved once we played the Multiplayer Test. The MP looks great, feels great and plays great. We shouldn't expect anything less of the campaign.
Wasnt the game content complete last year?It's pure nonsense to believe an entire year has been used only to improve graphics. I'd wager that there have been rewrites (dialogue not story obviously) by Staten himself. Reshot cutscenes and the usual tuning and graphics improvements.
I mean, that's a fair assumption, but the poor reaction was geared at graphics and only then was it delayed. So, to think most of the time wasn't focused on better texture work would be nonsense as well. They had a lot to do. Story improvements could have been made, sure, but it's also a big studio and texture artists aren't the same employees as animators, and motion capture techs. In the end, all of this could have been going on at the same time if it were to have been required. It's a studio of many, not few, multiple tasks can be worked on at once that are and are not related to one another.It's pure nonsense to believe an entire year has been used only to improve graphics. I'd wager that there have been rewrites (dialogue not story obviously) by Staten himself. Reshot cutscenes and the usual tuning and graphics improvements.