Apologies for digging up an old thread but does anyone notice why some games performance is better with HDR turned off on PS5?
Does HDR use PS5 system resources?
It pushed more data per pixel hence requiring higher bandwidth.
PS5 supports 12-bit HDR (as defined by the HDMI 2.1 spec) whereas SDR caps out at 8-bit.
Let's say that you're playing at 4K 60 with 12-bit HDR. Each frame is made up of 3840 x 2160 = 8294400 pixels.
In SDR you're using 8-bits for each color channel (RGBA) so 32 bits (4 bytes) for each pixel. For a 4K image that's 8294400 x 4 = 33177600 bytes per frame which is almost 32MB.
In HDR, you're using 12-bits (10 bits or 4:4:2 if you're on HDMI 2.0) for each color channel so you get 48 bits (6 bytes) for each pixel. That comes out to 8294400 x 6 = 49766400 bytes per frame (48 MB). That's a difference of pushing almost 10MB more per frame.
Other than bandwidth, you might also have to consider any performance overhead for using higher precision calculations for things like color interpolation.