DAYUM.It's official now! They beat Starfield's Steam CCU!
It's official now! They beat Starfield's Steam CCU!
LOL. Always back to Starfield. Some of you guys need help.This is a completely different post in which he is talking about CCU. This isn't the sales one.
We also later learned that PS5 CCU were roughly 20% higher than Steam's.
Anyway, I have one question now: how many copies do you think Starfield sold on Steam?
LOL. Always back to Starfield. Some of you guys need help.
Pulling sales figures out of your ass derived from steam CCU's seems a little premature. I'm sure the game is doing great, and deservedly so its a great game. But lets not get ahead of ourselves.
According to Circana, Starfield is estimated to have sold 2.5M copies.LOL. Always back to Starfield. Some of you guys need help.
Pulling sales figures out of your ass derived from steam CCU's seems a little premature. I'm sure the game is doing great, and deservedly so its a great game. But lets not get ahead of ourselves.
Stop with the "warring" mentality.LOL. Always back to Starfield. Some of you guys need help.
Pulling sales figures out of your ass derived from steam CCU's seems a little premature. I'm sure the game is doing great, and deservedly so its a great game. But lets not get ahead of ourselves.
At this point, I'd rather wait if I were Sony.Btw, 2 Helldivers II SKUs in top seller list by revenue on Steam. Hopefully Monday morning PT we'll have a PR from Sony with the sales numbers.
According to the poster above around 2.5m?Stop with the "warring" mentality.
I'm using Starfield as a benchmark because (1) we learned about its estimated sales recently and (2) Helldivers 2's CCU is closest to Starfield right now. We can use one game's data to calculate the other one.
Back to my question: How many copies do you think Starfield sold on Steam?
At this point, I'd rather wait if I were Sony.
Very soon this will cross 10 million in sales. That'd be a much bigger milestone to brag about, revitalizing sales after a couple of weeks. They could also time that announcement with some new content. And server problems would also be done by that time.
Well, according to Circana:According to the poster above around 2.5m?
Hopefully sony will support the team big time so they can keep the game going for a long time.
Time to call Phil.They can start by getting them some better servers.
Just was I was waiting to hear to hear to buy.Moaaar servers!!!!
I was asking about your estimate. And Circana is only about US data. It wouldn't account for non-US sales.According to the poster above around 2.5m?
I was being conservative when I said 3 million.
At any given moment, yes that seems plausible. You also are not factoring in PS5 sales which they the devs said it was about 50% on each platformSo only 10% of the people who bought the game are playing it? I don't buy your math. It's an online only MP game and the in-game player count was never higher than what Steam is saying, unless they're instancing the servers and only allowing 300,000 people in an instance or something.
If it generated $235M, it's quite a flop.I was asking about your estimate. And Circana is only about US data. It wouldn't account for non-US sales.
Anyway, according to Steam, Starfield generated $235 million in revenue.
If we divide $235 million by $70, that's 3.35 million copies on Steam.
But not every region has the game for $70. I could buy it for $40, for example. So let's take the average price of $60 per copy, which puts the total number of copies sold around 3.91 million copies. Or 4 million as I said.
Now Helldivers 2 has broken Starfield's CCU count. If Starfield sold 4 million copies on Steam, it is safe to assume that Helldivers 2 also sold 4 million copies.
I was being conservative when I said 3 million.
Like i said, i'm not sure how we can equate CCU to copies sold, especially when comparing completely different games, released on mostly different platforms.I was asking about your estimate. And Circana is only about US data. It wouldn't account for non-US sales.
Anyway, according to Steam, Starfield generated $235 million in revenue.
If we divide $235 million by $70, that's 3.35 million copies on Steam.
But not every region has the game for $70. I could buy it for $40, for example. So let's take the average price of $60 per copy, which puts the total number of copies sold around 3.91 million copies. Or 4 million as I said.
Now Helldivers 2 has broken Starfield's CCU count. If Starfield sold 4 million copies on Steam, it is safe to assume that Helldivers 2 also sold 4 million copies.
I was being conservative when I said 3 million.
Playing it "at the same time."So only 10% of the people who bought the game are playing it? I don't buy your math. It's an online only MP game and the in-game player count was never higher than what Steam is saying, unless they're instancing the servers and only allowing 300,000 people in an instance or something.
Uh no. Returnal didn't do well, and certainly not gangbusters, on either platform.To think Sony had two previous twins stick shooters change to an immersive 3rd person experience this gen and both are doing gang busters and uber successful. (This and Returnal for those wondering)
Uhm, I don't think Returnal was nearly as successful (it certainly wasn't on Steam).To think Sony had two previous twins stick shooters change to an immersive 3rd person experience this gen and both are doing gang busters and uber successful. (This and Returnal for those wondering)
Similar to Housemarque this studio will be under the Sony umbrella very soon IMO.
At this point, I'd rather wait if I were Sony.
Very soon this will cross 10 million in sales. That'd be a much bigger milestone to brag about, revitalizing sales after a couple of weeks. They could also time that announcement with some new content. And server problems would also be done by that time.
Uhm, I don't think Returnal was nearly as successful (it certainly wasn't on Steam).
But I'm definitely for Nordic co-operation, having Arrowhead and Housemarque do something beautiful together sounds like a match made in heaven. I'm always rooting for our western brethren, the Swedes that is. Unless it's about hockey, in which case it's war.
Uh no. Returnal didn't do well, and certainly not gangbusters, on either platform.
I thought that it was common knowledge that Returnal was a resounding success, I'm not referring to strictly sales here.Uhm, I don't think Returnal was nearly as successful (it certainly wasn't on Steam).
But I'm definitely for Nordic co-operation, having Arrowhead and Housemarque do something beautiful together sounds like a match made in heaven. I'm always rooting for our western brethren, the Swedes that is. Unless it's about hockey, in which case it's war.
So only 10% of the people who bought the game are playing it? I don't buy your math. It's an online only MP game and the in-game player count was never higher than what Steam is saying, unless they're instancing the servers and only allowing 300,000 people in an instance or something.
Sorry this isn't a Microsoft press conference where we invent positive metrics if the real ones don't look good.I thought that it was common knowledge that Returnal was a resounding success, I'm not referring to strictly sales here.
I thought that it was common knowledge that Returnal was a resounding success, I'm not referring to strictly sales here.
Helldivers 2 is Sony's game. Without Helldivers 2, Arrowhead wouldn't have much value. Look at Insomniac -- even though they had their own IPs and a much higher pedigree than Arrowhead. But see how cheap they were in terms of acquisition cost.Just watch Sony wait for arrowheads value to go up significantly, and then buy them like the dumbasses they are.
They probably aren't too expensive right now to be a risky purchase either.
Well...At this rate, it's gonna take over Starfield for sure.
Helldivers 2 is Sony's game. Without Helldivers 2, Arrowhead wouldn't have much value. Look at Insomniac -- even though they had their own IPs and a much higher pedigree than Arrowhead. But see how cheap they were in terms of acquisition cost.
Sony would have had the buying clause in the Helldivers 2 contract anyway. They wouldn't lose any additional money.
According to the Insomniac hack, it only sold through 866K.
Lol? Sales have always been the ONLY real measure of success with commercial products, no matter what kind of PR fluff the marketing makes up.....So now you two care about sales again. Give me a break. Returnal was a success and many are looking forward to Housemarques next game as a result.
Yeah I guess the way im looking at it is the Devs look alot more valuable right now. Sony have struggled to find a team that can do GAAS right, and there dudes did it on there first go.Helldivers 2 is Sony's game. Without Helldivers 2, Arrowhead wouldn't have much value. Look at Insomniac -- even though they had their own IPs and a much higher pedigree than Arrowhead. But see how cheap they were in terms of acquisition cost.
Sony would have had the buying clause in the Helldivers 2 contract anyway. They wouldn't lose any additional money.
Didn't want to derail the thread just wanted to point out this is the second twin stick to go third person this gen for Sony.
Just watch Sony wait for arrowheads value to go up significantly, and then buy them like the dumbasses they are.
They probably aren't too expensive right now to be a risky purchase either.
Some Sony exec should be headed to arrowheads office right now with a big pile of cash.
It's the evolution of Resogun not a sequelWhat twin stick is Returnal the sequel to?
Exhausted its sales a few years ago, reached maximum users on the native platform. Hmmmm i can see why this one might go multiplatform to increase brand awareness on rival consoles.That numbers 2 years out of date just fyi