• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Hi-Fi Rush Was a "Break Out Hit" For Xbox, Says Aaron Greenberg

Three

Member
There wasn’t more variety than PS3.

Sony was getting hit hard in the PS3 era which is when they dramatically ramped up first party support and created many of their best franchises.
During the PS4 they created more franchises and continued almost all of their PS3 ones.
During PS4 they coasted on the failures of MS and Nintendo. They didn’t create as many new IPs, release as many of their own games, and relied much more on third party deals. We’ve seen an extension of that so far with PS5. Of course, it hasn’t hurt them much, because Xbox first party has been a dumpster fire in a lot of areas.

Except that's straight horseshit if you actually look at it. During PS4 they created Horizon Zero Dawn, Death Stranding, Ghost of Tsushima, Bloodborne, Until Dawn, etc. Virtually every IP created during PS3 also had a sequel during PS4 too so suggesting they didn’t release as many of their own games is also bullshit. You can laugh at VR all you like but that's not playing it safe.

There's only one company playing it safe and not doing these things and relying mostly on acquired established IPs. By your own logic they should have been on fire with the increased competition and not 'playing it safe'.
 
Last edited:

SJRB

Gold Member
pepe-peepo.gif


Developer/publisher: "this game was a financial disaster"
Aaron Greenberg, 24 hours later: "This game was a breat out hit!"
 
Last edited:

Three

Member
Starfield, Redfall, Hifi Rush are new IPs.

Or are you referring to Nintendo 🤔
They are, they're also acquired from a third party:

They didn’t create as many new IPs, release as many of their own games, and relied much more on third party deals.
So what's the difference here? It's the same thing, they didn’t create as many new IPs or rely on their own games, 2 of those existed before they were even acquired.

This is Xbox Series too. With the heated competition in PS4 gen, by his logic xbox should have not been 'playing it safe' and releasing new IPs left, right, and centre during the xbox one. What happened?

I'm all for console competition but people misconstrue the risks taken during the PS4. There were a lot of games and risks being taken during PS4. The worse thing that can happen is that without an xbox console presence the next PS will release much more expensive. That's the key thing that will change. Not the risk on new IPs or games.
 
Last edited:

DeepEnigma

Gold Member
Social media was created and we are all far more concerned about the non-gaming aspect of gaming. It's fun to banter and talk about this stuff but sometimes I feel like people forget about playing the games.
Has nothing to do with social media. Gaf was around long before social media and sales talk have been every bit as a gaming discussion staple as comparing ports and the like.

SM just led to more normie ignorance on the subjects.
 

DeepEnigma

Gold Member
Almost every major publisher measures their success with engagement and users. I understand sales still matter because duh ofc they do. And you’re definitely right about them hiding numbers because of them being smaller… but you gotta give them credit at some point. Literally ever developer and publisher measures success this way now, so it’s not like MS was wrong in that. MAU’s is like the new sales number for almost every major entertainment industry, it’s the norm now.
This could not be more wrong. You don't sell, you don't profit, you don't get sequels or other games greenlit. Business 101.
 

Duchess

Member
You could probably use the achievement data to work out just how many people really played the game, rather than those who downloaded it just to take a look.

Anyone got the achievement stats for the major checkpoints in the game?
 
Ouch those numbers man.

Game of Thrones didn't flop though. You have to take into account that the market for that is very different than the one for video games.

Remember Game of Thrones is a television series. Most consumers don't buy the blu ray boxed set. However with games most people play them instead of watching someone else play the game.
 

feynoob

Banned
Game of Thrones didn't flop though. You have to take into account that the market for that is very different than the one for video games.

Remember Game of Thrones is a television series. Most consumers don't buy the blu ray boxed set. However with games most people play them instead of watching someone else play the game.
I am just surprised with low numbers.
 

feynoob

Banned
MasterCornholio MasterCornholio
Here is the viewership in comparison.
Game of Thrones was considered a ratings success for HBO throughout all eight seasons.[383][384] The show premiere was watched by 2.2 million, and the first season averaged 2.5 million viewers per episode.[385] For its second season, the series had an average gross audience of 11.6 million viewers.[386] The third season was seen by 14.2 million viewers, making Game of Thrones the second-most-viewed HBO series (after The Sopranos).[387] HBO said that Game of Thrones' average gross audience of 18.4 million viewers (later adjusted to 18.6 million) had passed The Sopranos for the viewership record.[388][389] The season five episode "The House of Black and White" was simulcasted in 173 countries, becoming the "largest TV drama telecast" according to Guinness World Records.[390]

By the sixth season the average per-episode gross viewing figure had increased to over 25 million, with nearly 40 percent of viewers watching on HBO digital platforms.[391] In 2016, a New York Times study of the 50 TV shows with the most Facebook likes found that Game of Thrones was "much more popular in cities than in the countryside, probably the only show involving zombies that is".[392] By season seven, the average viewer numbers had grown to 32.8 million per episode across all platforms.[393][394] The series finale was viewed by 19.3 million people across HBO's platforms, becoming the network's most watched episode.[395][396] The lead-out show also benefited from the finale's record viewership.[397]

I would have thought it would have sold at least 500k compared to this viewership.
 

Ozriel

M$FT
This could not be more wrong. You don't sell, you don't profit, you don't get sequels or other games greenlit. Business 101.

I don’t see Gamepass factored in this.

I am just surprised with low numbers.

People buy DVDs of beloved TV series. FRIENDS DVDs or Blu-rays still sell quite well on Amazon.

GOT shat the bed with that final season. Real bad.

People moved on with the quickness. Not surprised at all that numbers turned out lowish
 
Last edited:

Chukhopops

Member
How much impact like that could it have if 2 million out of 30 million people who subscribe played it?
Depends on how many of those are new subs or subs who didn’t lapse due to the game.

Yearly ARPU of a GP user is around $71 if you estimate 30M users, 14.2bn USD gaming and content revenue and 15% of it coming from GP.

What we don’t know is the MoM churn of GP users to estimate LTV.
 

Heisenberg007

Gold Journalism
They also stated Gamepass was profitable, but during the CMA hearings they painted a completely different story, that Gamepass runs at a loss and impacts is sales heavily...
You are making shit up now. Where did they says game pass is not profitable?
FYI - To be fair to Microsoft, Microsoft has never said either of these things. They have never said "Game Pass is profitable" or "Game Pass is not profitable."

P.S. Please don't share The Verge's (or similar) articles that are incorrectly titled "Phil Spencer says Game Pass is profitable" because in his actual interview, Phil never said that. There is no full quote where he says, "Game Pass is profitable." He was talking about Xbox content & revenue and Game Pass share in it.
 
Last edited:
FYI - To be fair to Microsoft, Microsoft has never said either of these things. They have never said "Game Pass is profitable" or "Game Pass is not profitable."

P.S. Please don't share The Verge's (or similar) articles that are incorrectly titled "Phil Spencer says Game Pass is profitable" because in his actual interview, Phil never said that. There is no full quote where he says, "Game Pass is profitable." He was talking about Xbox content & revenue and Game Pass share in it.
Spencer says he now expects Xbox Game Pass to stay at around 10–15 percent of Microsoft’s Xbox content and services revenue and that “it’s profitable for us.”
 

Heisenberg007

Gold Journalism
Spencer says he now expects Xbox Game Pass to stay at around 10–15 percent of Microsoft’s Xbox content and services revenue and that “it’s profitable for us.”
Yeah, it being 10-15% of total revenue is "profitable for us" [the division/business] because the discussion was about Game Pass leading to game sales cannibalization -- not that Game Pass itself was profitable in terms of revenue and operating expenses.
 

FrankWza

Member
.
Where are the Game of Thrones Blu-Ray sales? It must have flopped.
Terrible comparison. HBO has always been sub based. The video game industry is about sales. Even with the changes the last few years, it's a small piece of the pie.
Edit:
And you can see how many people watch episodes. They actually release those numbers. More people Pirated the lowest rated Got episode than people that played hifi rush through sales and gp
 
Last edited:

vj27

Banned
This could not be more wrong. You don't sell, you don't profit, you don't get sequels or other games greenlit. Business 101.
Can’t believe I even have to explain this.

You realize the days of just buying a game and that being the end of that transaction aren’t the only measurement of profit and success right? Minecraft for example, you can sell it, get $30 or whatever its cost is… but these things that are called MTX, “micro transactions” if your unaware, dlc, map packs (remember those things, good ol days,) etc make money PAST the initial purchase. So gauging a game like that in box sales is dumb. Hence why half the gaming industry uses MAU’s, ofc if the game requires it.

If you have an indie game like Celeste then of course MAU’s don’t matter there. A game like God Of War Ragnorok, unless you care about its engagement over time like say if it was in a subscription service. As a single player game with its main purpose of selling being it’s $70 price tag then yes, again, it won’t matter.

Now, we know every game especially in todays time are single player games, even ones like it have some other function on having engaged users like how fallout does with its many many dlc’s and mod support that keeps players playing. Then those things called MAU’s matter again, simply because the sale (and potential for sales, emphasis on the s) isn’t done at the box cost, there’s more money to be made past that.

It’s not like Sony announced making a shit Ton of GaaS games for no reason, or why destiny chose to go free to play instead of traditional box sales (even then it’s a multiplayer game MAU’s still mattered,) or why apple doesn’t give a shit about how many Ed Sheeran albums they sold on iTunes they’d rather care about how many new MAU’s they brought into Apple Music Because of albums like his. MAU’s is highly lucrative, look at books, movies, music for an example. It’s business 101 my guy, just not the 1980 kind. Times a changing.

Just to reiterate, this isn’t me saying unit sales don’t matter, there just far from being the only measurement of success in todays industry.
 

Gambit2483

Member
"Breakout hit", doesn't bother to make a physical version of the game...yet shite like "Troll and I" gets a physical version.

And some people still wonder why Xbox software sales are consistently lower than everyone else's.
 
Top Bottom