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Hideo Kojima basically sheds light on his narcissism and boils it down in less than 140 characters as a Tweet.

Virex

Banned
A film producer can say exactly the same tweet and it holds true, except in Mr. Kojima case he forgot that "Games" need to be "coded" to become reality. So with this tweet he continues to disregard the hundreds of coders, developers, artist who helped him to create his games. Typical Kojima fashion since 1985.


UiIOJzO.png
 
A film producer can say exactly the same tweet and it holds true, except in Mr. Kojima case he forgot that "Games" need to be "coded" to become reality. So with this tweet he continues to disregard the hundreds of coders, developers, artist who helped him to create his games. Typical Kojima fashion since 1985.
I can't tell if this is a joke or if you just have no idea what a movie director does, because if you think a film director does all of those things then lol.

It's easy to take responsibility when the whole media and gaming community prepared themselves to love your game in advance.
Yeah, that is why literally every time Death Stranding is mentioned there are people non stop shitting on Kojima and the game, and like one or two people saying they are interested. Because the whole gaming community blindly loves him. Yes thats it.
 
A film producer can say exactly the same tweet and it holds true, except in Mr. Kojima case he forgot that "Games" need to be "coded" to become reality. So with this tweet he continues to disregard the hundreds of coders, developers, artist who helped him to create his games. Typical Kojima fashion since 1985.
You think film directors do their own CGI, special effects, costume designs, make up, etc?
 

12Goblins

Lil’ Gobbie
As far as I'm concerned, Hideo Kojima is keeping gaming relevant in the art world. All this hate on death stranding is an embarrassment. Forgive us Hideo T_T
 
Despite one's opinion on the games he has been involved with, there's no denying the man has a massive ego and loves to stroke it at every opportunity.
 

Clear

CliffyB's Cock Holster
A film producer can say exactly the same tweet and it holds true, except in Mr. Kojima case he forgot that "Games" need to be "coded" to become reality. So with this tweet he continues to disregard the hundreds of coders, developers, artist who helped him to create his games. Typical Kojima fashion since 1985.

Thats bullshit. No film director on anything but the tiniest, student projects does everything. There's always a village worth of talented specialist artisan's involved in the minutia of production. But that involvement does not qualify them to authorship of the work, it's be like crediting the type-setter on every book ever printed. On large, labor intensive projects like movies and games the demands on leadership get increasingly heavy, because the more money and resources are in play the more challenging it becomes to maintain an authorial vision. Its no picnic handling financiers/backers who need to be kept happy and confident that their investment is well placed, while playing general to a small army of individual team-members and contractors each of whom is tasked with interpreting and actualizing their designated workloads.

Doing it all yourself would actually be a lot less stressful!

Bottom line, Kojima just laid out the numerous supervisory roles he takes on creatively, organizationally, business-wise, and media-wise. Things that are more than enough to establish authorial status if you actually stop and think quite how expansive and impactful they are.
 

Bolivar687

Banned
Most of Phantom Pain’s problems can be attributed to the fact that Kojima was kicked out and that Konami rushed it out.

He spent 5 years and $80 million making a game that barely had a story. It's an interactive masterpiece and I've spent more time with it than any Elder Scrolls game but I have to admit a lot of it is recycling the sparse content in a barren world.

I love Kojima and will day 1 but he has managerial issues and let's be real: there are legitimate reservations about the gameplay shown so far with DS.
 
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ExpandKong

Banned
Most of Phantom Pain’s problems can be attributed to the fact that Kojima was kicked out and that Konami rushed it out.

Konami’s only Metal Gear venture since then was an awful failure.

I don’t know why you would trust pachinko people with Metal Gear.

Ground Zeroes was unveiled in 2012 so it’s not unreasonable to assume the game was in development for at least one year before that, is it?

And it’s also probably not unreasonable to assume that MGSV did not start development as the two separate games we ended up receiving, because why would they set out to do that?

And Phantom Pain came out in 2015. So let’s say a total development time of four years then. In my opinion that’s a bit conservative but whatever.

It’s awfully convenient to blame Konami for all of MGSV’s problems on account of what they did in the final year of development when there’s three more years before that to take into account.

People tend to want to give Kojima all the praise and none of the criticism.
 

KOMANI

KOMANI
Ground Zeroes was unveiled in 2012 so it’s not unreasonable to assume the game was in development for at least one year before that, is it?

And it’s also probably not unreasonable to assume that MGSV did not start development as the two separate games we ended up receiving, because why would they set out to do that?

And Phantom Pain came out in 2015. So let’s say a total development time of four years then. In my opinion that’s a bit conservative but whatever.

It’s awfully convenient to blame Konami for all of MGSV’s problems on account of what they did in the final year of development when there’s three more years before that to take into account.

People tend to want to give Kojima all the praise and none of the criticism.

“Honestly, I really wanted to release Ground Zeroes right after Peace Walker,” he said. “Whether on PSP or PS3. But then we had development issues, some delays with Metal Gear Rising as well. And then we learned about next generation coming, so it ended up being the way it is now.”
 

Mochilador

Member
He could have given some credit to all the other persons involved in every single topic he raised in this tweet.

STAFF ROLL

DEATH STRANDING
A HIDEO KOJIMA GAME

concept
HIDEO KOJIMA

produce
HIDEO KOJIMA

original story
HIDEO KOJIMA

script
HIDEO KOJIMA

setting
HIDEO KOJIMA

game design
HIDEO KOJIMA

casting
HIDEO KOJIMA

dealing
HIDEO KOJIMA

directing
HIDEO KOJIMA

difficulty adjustments
HIDEO KOJIMA

promoting
HIDEO KOJIMA

visual design
HIDEO KOJIMA

editing
HIDEO KOJIMA

supervising the merch
HIDEO KOJIMA

coding
WHO CARES

THANK HIDEO KOJIMA FOR PLAYING
You'll see this after every mission in Death Stranding. :lollipop_flores:
 

KOMANI

KOMANI
So what you’re telling me is there’s an even LARGER window of time before big bad Konami stepped in and ruined Phantom Pain “all by themselves” then. I understand.
Im not saying anything. I don’t real care for these kind of squabbles. I’m just providing a link to a quote that might be relevant.
 

Komatsu

Member
Mista, my previous post on this thread goes into how a game director does not fulfill the same function as a director in a feature film. Also, Tarantino does get a lot of flak for his "vanity credit" billing.
please read these so you can know what a film director does

 
Mista, my previous post on this thread goes into how a game director does not fulfill the same function as a director in a feature film. Also, Tarantino does get a lot of flak for his "vanity credit" billing.
Your argument was that film directors are actually at the scene, directing their actors and coaching them. Pretty much everything Kojima does it with Death Stranding.
How many film directors produce their own movies? Write, direct and cut their own trailers? Cast and coach their voice/actors?
 

Komatsu

Member
Your argument was that film directors are actually at the scene, directing their actors and coaching them. Pretty much everything Kojima does it with Death Stranding.
How many film directors produce their own movies? Write, direct and cut their own trailers? Cast and coach their voice/actors?

It's pretty common for filmmakers to produce their own flicks: James Cameron, Martin Scorsese, Steven Soderbergh all have received producer credits. Almost all directors coach actors on the set, even if there's an acting coach at hand.

Kojima does not do that. None of the VAs in the Metal Gear titles met with him more than a handful of times. I frankly doubt that he was particularly more involved with the recordings in Death Stranding - by "casting" he obviously means he chose the actors.

He also doesn't have a hands-on approach with the developers themselves - that's why he had Matsuhana as his VD, whose job was precisely to act as liaison between Kojima and the developers. It's not as if Kojima's approach to development is a mystery - there are dozens of articles and even a book about the subject.

There's one thing Kojima does shares with major filmmakers such as Iñarritu: he eventually got jealous of his main writer and banished Kenji Yano from sight. :messenger_tears_of_joy:
 
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hunthunt

Banned
Sid Meier? Though to be fair, that's almost just part of the brand name at this point.

Sid_Meier%27s_Pirates%21_%281987%29_Coverart.png
Sid_Meier%27s_Railroad_Tycoon.jpg
Civilizationboxart.jpg

Geoff Crawmmond had those too in the fantastic Grand Prix series, it was clearly a Microprose thing but was very logical because all those games were very "de auteur" just like Kojima games.

I seriously dont understand this debate, its like we are way too used to all the bland and superficial focus tested games by Ubisoft, EA, Activision (and others) that its almost a crime to make a game completely original with the vision of just one person behind.
 

mortal

Gold Member
Kojima is living rent free in a lot of peoples minds these days and its pretty hilarious.
People seem to really hate it when people like Kojima who are successful also display outward pride and confidence in their work.
They rather he fake his humility for their sake. People call him all types of things like hack, fraud, egomaniac, narcissist, etc.

Regardless of what his detractors thinks of him, the results speak for themselves. the numbers don't lie.
 
It's pretty common for filmmakers to produce their own flicks: James Cameron, Martin Scorsese, Steven Soderbergh all have received producer credits. Almost all directors coach actors on the set, even if there's an acting coach at hand.
So... just like Kojima then.

Kojima does not do that. None of the VAs in the Metal Gear titles met with him more than a handful of times. I frankly doubt that he was particularly more involved with the recordings in Death Stranding - by "casting" he obviously means he chose the actors.

Like, wut?
Kojima posts pic of him with VAs on twitter all the time. Why are you lying?
Hell, they even did a TGS show together recently.



He also doesn't have a hands-on approach with the developers themselves - that's why he had Matsuhana as his VD, whose job was precisely to act as liaison between Kojima and the developers. It's not as if Kojima's approach to development is a mystery - there are dozens of articles and even a book about the subject.
You sure about that?

There's one thing Kojima does shares with major filmmakers such as Iñarritu: he eventually got jealous of his main writer and banished Kenji Yano from sight. :messenger_tears_of_joy:
Yes, Kojima banished Kenji Yano... except he didn't..



Try harder next time.
 
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Komatsu

Member
Like, wut?
Kojima posts pic of him with VAs on twitter all the time. Why are you lying?

I suspected you knew nothing of in the industry, but this is it: you post pictures of him hanging out with VAs at events. I'm not going to waste my time here with your fanboyism - do your research.

As for how Kojima works with his VAs... Maybe start here.
 
I suspected you knew nothing of in the industry, but this is it: you post pictures of him hanging out with VAs at events. I'm not going to waste my time here with your fanboyism - do your research.

As for how Kojima works with his VAs... Maybe start here.
How about actually bring forth an argument instead of "I'm not going to reply to you anymore because you're a fanboy" BS?
He's been working with the same cast and have working relationships for decades.
Also I see you're just gonna conveniently ignore rest of my points.
 
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Komatsu

Member
How about actually bring forth an argument instead of "I'm not going to reply to you anymore because you're a fanboy" BS?
He's been working with the same cast and have working relationships for decades.
Also I see you're just gonna conveniently ignore rest of my points.

It's kind a hard to engage with someone who posts pics of Kojima hanging out with the JP voice cast as evidence that he's hands-on with the dubbing.

Let's just be clear: Kojima's friendship with Ōtsuka notwithstanding, he has repeatedly reiterated that he considers the English dub of his games to be the definitive, "prime" version. That's why both Integral and Substance binned the Japanese VAs and only used Zimmerman's cast. This will be even more salient with Death Stranding, with a star-studded cast which was not be directed by him during recordings either.

Speaking of Kris Zimmerman, she's the one who engaged the cast directly. David Hayter didn't even meet Kojima personally until right before MGS4 came out. The man who dubbed his main character for over a decade had this to say of Kojima - before their fallout.

David Hayer said:
I met Hideo Kojima for the first time two months before we finished recording Metal Gear Solid 4. He came out for a day. He brought a couple of translators and showed me the game. He's a really nice guy. He doesn't direct me at all. The English voice director Kris Zimmerman does that. I did six games before I met Kojima. Source: UCLA

By the way, he doesn't direct the Japanese VAs either - there's a dub director.

You can link me to as many tweets of Kojima doing the chicken dance with Ōtsuka, Ginga and Terase, it still doesn't mean he directed these people like... a filmmaker on a set. Which was my argument all along. Frankly, this is my last post on the subject since you're either not engaging in good faith or don't know what you're talking about. Cheers
 
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Bryank75

Banned
You're either a Kojima supporter or a Konami supporter...
Man went through a hard time, he is entitled to put his stamp on things.

As I said earlier, the translation is wrong and he just said he was 'involved' with the aspects he mentioned ... implying a team effort.
People have knives out cause it's a PS exclusive... same shit as always
 
It's kind a hard to engage with someone who posts pics of Kojima hanging out with the JP voice cast as evidence that he's hands-on with the dubbing.

Let's just be clear: Kojima's friendship with Ōtsuka notwithstanding, he has repeatedly reiterated that he considers the English dub of his games to be the definitive, "prime" version. That's why both Integral and Substance binned the Japanese VAs and only used Zimmerman's cast. This will be even more salient with Death Stranding, with a star-studded cast which will not be directed by him during recordings either.

Speaking of Kris Zimmerman, she's the one who engaged the cast directly. David Hayter didn't even meet Kojima personally until right before MGS4 came out. The man who dubbed his main character for over a decade had this to say of Kojima - before their fallout.



By the way, he doesn't direct the Japanese VAs either - there's a dub director.

You can link me to as many tweets of Kojima doing the chicken dance with Ōtsuka, Ginga and Terase, it still doesn't mean he directed these people like... a filmmaker on a set. Which was my argument all along. Frankly, this is my last post on the subject since you're either not engaging in good faith or don't know what you're talking about. Cheers
Wrong. There have been numerous interviews where the cast talk about how Kojima direct the cast when recording.



I don't know what you mean by notwithstanding. If working with the same group of people for over 2 decades is not enough I don't know what to tell you.
But hey your original point was that games and movies are made differently... except they aren't.
 
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Keihart

Member
To be completly honest, Kojima games are also Shinkawa games for me, but probably Mr. Shinkawa is not really that interested in more fame so he doesn't make a big deal about it and lets Kojima be the face. Also to be fair, Kojima has always been a pretty hands on director, if you watch any making of he is always mentioned to be testing everything and giving suggestions about almost everything as well.
I have no idea if it's still the case at the new studio, but Mr. Shinkawa office used to be next to Kojima's, they seem to be somehow a team like Otacon and Snake or something.
 

Pagusas

Elden Member
A film producer can say exactly the same tweet and it holds true, except in Mr. Kojima case he forgot that "Games" need to be "coded" to become reality. So with this tweet he continues to disregard the hundreds of coders, developers, artist who helped him to create his games. Typical Kojima fashion since 1985.

Every game needs coders and engineers; but not every game show the mastery and direction Kojima games delivered. He is the differentiating factor. Of course his team deserves credit; but no more than Spielberg’s crews deserve credit on his movie. There is nothing wrong with what he said here.
 

Neolombax

Member
I feel he doesn't need to justify any of this in the first place. If people don't like it, then too bad I guess? Its such a minor thing to have a gripe about.
 

Fbh

Member
He is definitely very full of himself and a large part of the industry is happy to play along with it (like that cringy introduction during Gamescom).
But I don't really care about the whole " a hideo Kojima game" thingy, he seems to be very involved in a lot of aspects of his project so I don't see the issue. I definitely see most of his games as a "Kojima game" even though I know he didn't literally do all of the work himself.

With that said I guess it also means he is willing to take responsibility for any issue the game might have.
People were quick to blame Konami for everything they didn't like in MGSV, that excuse is gone now


It’s weird how people are overreacting over this. Plenty of people does it?? Why it’s always when it comes to Kojima it’s a big fucking deal?

What’s the difference between what Kojima wrote and this?


sUV9jb6.jpg

grQervc.jpg


Exactly, NOTHING.

This.
Though to be fair it became a bit eye rolling in MGSV. That was as if every individual scene in Pulp Fiction started with "Quentin Tarantino presents" "Directed by Quentin Tarantino" "Written by Quentin Tarantino", etc
 
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