Assume Rare disappears or becomes obsolete in a couple of generations (please spare us your witty comments on how you think that's impossible, somewhat plausable, or a given fact). For what will you remember them?
Although they've done many things well, I'll probably remember them for their collectathons. They kinda paved the way for repetitive 3D adventure games (and their DKC series became more and more about collection with 2 and 3). That sort of collection-happy game design pretty much defines them in my mind.
Tied for second place, I'll remember them as one of the only, if not the only, console-centric-FPS developers and as having really, really poor management.
Although they've done many things well, I'll probably remember them for their collectathons. They kinda paved the way for repetitive 3D adventure games (and their DKC series became more and more about collection with 2 and 3). That sort of collection-happy game design pretty much defines them in my mind.
Tied for second place, I'll remember them as one of the only, if not the only, console-centric-FPS developers and as having really, really poor management.