well at least in the bolded were on the same page that they aren't what they used to be. however they were important because now, those genres are kind of....lacking in appearances.
Elden Ring has the most build variety and possible combinations out of any souls game, due to having the most weapons, armor, options like ashes of war, etc available. It has quite a lot of complexity in its level design, sidequests, bosses, and combat.
when I think of good quests, I think of the Witcher 3, morrowind, Oblivion, new Vegas, and cyberpunk. Elden Ring isn't doing what those games do as far as storytelling and quest creativity. in Elden everything is ultimately going to be a combat encounter. in Oblivion I was the death master of a tomb exploration with npc's competing, and I chose how they died. Elden ring ain't doing that shit.
Morrowind & Oblivion were first person games that didn't have as much variety in the environments and didn't have nearly as much of a striking artstyle. The combat wasn't as indepth, flashy looking or complex. Not to mention the animations in Oblivion don't even come close to the animations in Elden Ring. Or any Souls game for that matter, bethesda games have terrible looking animations.
yet those games were ironically more interactive and had better quests.
This also applies to San Andreas, too. In fact, IMO San Andreas is the worst of the 6th gen GTA trilogy for many reasons. Vice City and GTA3 were more focused and superior games. and even then none of those games hold a candle to Elden Ring in artstyle or combat. Not to mention the emergent exploration ER encourages that SA and GTA3/VC don't have in comparison due to the mission based structure of progression. You can explore in San Andreas but it'll never assist you in progressing throughout the game. Whereas exploration is part of the progression in Souls, not just story wise but character wise too, walking around the environment and fighting enemies gets you runes and helps you level up.
my point was that Elden Ring is not a 20 year leap in tech and ambition. it's just a different game and takes advantage of some aspects of new tech lol but not enough to look like a 20 year advancement over half life 2. it should at least have moyths that move. and proper physics.
This is all subjective, but that's kind of the point. Your idea that Souls would be a side game in 2007 or that Elden Ring would be a disappointment to any 2004 kid who just got done playing HL2 is all subjective. The only difference is that you're stating it like it's a fact.... it's not.
well we played all these games.
and that's why I asked, do you think elden ring, even in its current state versus those older games in 2007. would dominate in the same way it did in 2022?
I don't think so, do you? and if we kinda agree on that (even if you don't want to admit it) those are games from fukkin 2007, that would have a good chance to beat it out in a goty....
he'll, I think it's unacceptable that a game from 2022 should even lose a graphics battle in a screeshot comparison. open world or not.
like crysis is beating elden ring in Screenshot battle, and by 2022...it should have caught up lol That's ridiculous. that's why it's disappointing.
crysis shouldn't be looking better than anything if we were progressing the way we SHOULD be.