More like be a damn adult and stick to a plan.
- Development Creep
- Early Announcements
- Poor time management
- PR / Marketing calling the shots
These kill launch windows. If the video game industry was NASA we would have never landed on the moon we would still be blowing up rockets on the launch pad. Why? Because the PR spin doctors would still convince people that is the best course of action. Dismissing the advice of actual experienced people.
That is the state we are in. I will not give a developer any benefit of the doubt about their time frames. Because they are paid professionals. It is goddamn time they started acting like it. Excuses that piss me off
- It'll be ready when it's ready. (Blizzard) [MF'er do not announce shit you have no idea how long it will take. Keep it under wraps until you are less than 1 year from launch, and you know it WILL launch]
- X entity roadblocked us (Too Human )[When you have bad management that can only point the finger. Take a clue and avoid the game. It is a doomed ship from the get-go]
- We delayed it X times already (CDPR) [Your fault not ours. You promised a product on X date on Y platforms. You fanbase and investors expect you are compentant enough to deliver or else you are on your ass begging for money]
You know what is funny?
Anthem's story is funny
Mass Effect story is funny
Cyberpunk 2077 story is funny
Doom Eternal's OST guy's story is funny
Metroid Prime 4's ongoing story is funny
All these games were products of the developers hubris. They thought they could do no wrong and have all the time in the world to get it to market. History now shows how wrong they were / are. Developers should get
ZERO sympathy from their consumers and investors. They make their beds and they can damn well sleep in their own shit.