kicker
Banned
To those who might get defensive:
THIS IS NOT A MEASURE OF QUALITY. I BELIEVE THE GAME WILL BE GREAT WHETHER OR NOT IT'S AN RPG
Why does it matter then?
Because RPG describes a means of play that is very specific, and uniquely fun because of the specificity. Calling a game an rpg just because it borrows elements from rpgs (without using them to effect roleplaying) just confuses at best, and diminishes the importance of roleplaying within its own genre.
If I want to play a roleplaying game, why should I have to parse through several games within the category just to find one that allows roleplaying?
Should we create a separate category called 'core rpgs' or 'roleplaying rpgs'? Wouldn't that just be silly?
I believe RPGs need to allow the expression of choice and consequence through Narrative, Personality, and Combat. All the specific elements of rpgs (stats cutting across combat and dialogue, dialogue options, armor and weapon classes, character creation, narrative choices, experience points, etc) are there to effect roleplaying (through choice and consequenc).
FF16 does not appear to have that and won't allow roleplaying, in my opinion, and so shouldn't be considered an rpg before the term becomes meaningless and the games it describes disappear
THIS IS NOT A MEASURE OF QUALITY. I BELIEVE THE GAME WILL BE GREAT WHETHER OR NOT IT'S AN RPG
Why does it matter then?
Because RPG describes a means of play that is very specific, and uniquely fun because of the specificity. Calling a game an rpg just because it borrows elements from rpgs (without using them to effect roleplaying) just confuses at best, and diminishes the importance of roleplaying within its own genre.
If I want to play a roleplaying game, why should I have to parse through several games within the category just to find one that allows roleplaying?
Should we create a separate category called 'core rpgs' or 'roleplaying rpgs'? Wouldn't that just be silly?
I believe RPGs need to allow the expression of choice and consequence through Narrative, Personality, and Combat. All the specific elements of rpgs (stats cutting across combat and dialogue, dialogue options, armor and weapon classes, character creation, narrative choices, experience points, etc) are there to effect roleplaying (through choice and consequenc).
FF16 does not appear to have that and won't allow roleplaying, in my opinion, and so shouldn't be considered an rpg before the term becomes meaningless and the games it describes disappear