That was indeed an awesome demo, curious how the Cop scenes will play out considering you will be familiar with the scene and what happend there as Lucas. I imagine that points where the camera actually does cut away instead of split screening, (which is used quiet well here!), will happen more often.
I'm thinking, for example, when the camera actually cuts away from Lucas has he does something with the knife he used to kill that guy. We don't see what he does with it, so coming in as the cops it will still be a challenge to find it. I wonder though if that makes the game harder for you as Lucas...
I am also curious about the little mood meter that seems to have no real effect in the demo. A couple of times I thought I saw Lucas' standard face change depending on his mood, but nothing seemed to really be effected by that. I've love to be able to get Lucas to such a state that if he walked out past the Cop, the Cop would actually notice and stop him.
Little touches are going to make this game awesome I think. Just figuring out the best way to get out of this first scene killed an hour of my time. Finding the path that would avoid al the negative emotion drops, and only give out positives was suprisingly addictive. (Bonus points for giving +10 points for taking the back door out of the place, avoiding the cop!)
I've gone on for far longer than I thought about a really short demo, but as I explained... you can put a whole lot of time into it. Here is hoping the later 'action' scenes they mention on the quitting splas screen aren't horribly done, and that there is indeed alot more actions you can take in the other scenes.
Needless to say... This is a must buy for me.