There are a few areas that we think speak for themselves. Sony's lack of an online strategy continues to be this huge, glaring, bottomless pit, where meanwhile, Halo 2 is redefining how online gaming happens. And we're taking that to the next level with all these shared connected experiences in Xbox 360.
Meanwhile, Sony's going to have a bunch of PowerPoint slides and rubber ducks falling into a tub, and people aren't going to care at all.
Meanwhile, Sony's going to have a bunch of PowerPoint slides and rubber ducks falling into a tub, and people aren't going to care at all.
With Xbox 360, you'll be able to share your music playlists, and actually broadcast your music out to your buddies who are online with Xbox Live.
I didn't say it was illegalChiggs said:And how is that illegal?
Isn't broadcasting your music to someone else the same as sending an mp3 to someone else (peer2peer-esque stuff)?Chiggs said:And how is that illegal?
Its more like webcasting (which the RIAA demands a license for), IMORuzbeh said:Isn't broadcasting your music to someone else the same as sending an mp3 to someone else (peer2peer-esque stuff)?
sangreal said:Its more like webcasting (which the RIAA demands a license for), IMO
But we recognize that ... I hate to say we have a fundamental flaw ... but we have a fundamental flaw in the service today. And that flaw is, in order for us to give users access to anything on Xbox Live, they have to [first] pay a subscription fee. And that subscription is mostly targeted at hard-core, online gamers. Halo 2 guys like you. If there are people that never want to go head-to-head, that never want to shoot, or do battle, or play sports games with other people online, they can't do anything on Xbox Live today. There are tens of millions of people who play single player platform games today who would love to have a new level. Many of them would even be happy to be able to buy a new level for those games. But in order to get access to the catalog of content, they have to pay the hard-core gamer subscription fee. For them, it's not just about buying a $5 level; it's about buying a $55 subscription, plus the level. And that's a huge barrier for people.
We've fixed that with Xbox 360 by introducing what we call the Xbox Live Silver membership. It's free. If you can get broadband to your box--wired or wirelessly--you can do everything I've showed you so far. You can create an online profile, start accruing some credibility through the games that you play, send and receive messages with your friends online, and come here to the Marketplace and browse, sample, try, download, and buy content. All without having to pay a subscription fee.
GhaleonEB said:This is the best explanation of the rationale for the Silver service I've read.
Ulairi said:They're in or a rude smack in the face with the PS3 kicks their ass.
Ulairi said:They're in or a rude smack in the face with the PS3 kicks their ass.
I know its been mentioned before, but big thumbs up to this. I'm a big fan of pervasive OS services as long as they can keep them reasonably in check in terms of resources absorbed. Don't make the same mistake Halo 2 did, for example, when you had XBL awareness running in the background of a single player game and then your connection dropped for some reason...Unlike Xbox 1, where you have to get up and eject the disc to get into the Dashboard, which is a pain, anytime you have the Xbox Guide up in Xbox 360 you can now press X and it will take you out of the game and drop you right into the Xbox 360 Dashboard. And you can get right back into the game, if you want, without having to get up once again and reinsert the disc. You can even power up and down the console with your wireless controller.
GhaleonEB said:This is the best explanation of the rationale for the Silver service I've read.
kaching said:I know its been mentioned before, but big thumbs up to this. I'm a big fan of pervasive OS services as long as they can keep them reasonably in check in terms of resources absorbed. Don't make the same mistake Halo 2 did, for example, when you had XBL awareness running in the background of a single player game and then your connection dropped for some reason...
Mrbob said:True. But in a way, you can also look at it as a small smack in the face to those who pay for Live!
"Hey you. Yeah, you! Thanks for your patronage to help pay for the server structures that those with the Silver package owners can now leech off for free since you're paying the bill for them!"
Kleegamefan said:Everybody knows SCEI are the market leader and are favored to have dominant market share next get *but* the X360 product+Live services are a potent combo.....
Without question, Sony are in for a fight....
MS and Sony push each other and make each other better, imo....good news for us
Meanwhile, Sony's going to have a bunch of PowerPoint slides and rubber ducks falling into a tub, and people aren't going to care at all.
I love how Killzone suddenly has a good reputation again
Killzone was a solid game. Reviews will tell you that. The PS2 just wasn't really powerful enough. More power = solid framerate, which was the big problem.sangreal said:I love how Killzone suddenly has a good reputation again
sangreal said:I'll admit to having never played Killzone. I just recall reading about how bad it was when it came out.
Mrbob said:If you're a FPS fan Killzone isn't going to cut it. But if all you have to game on is a PS2 I guess it can suffice as decent.