namekuseijin
Banned
No, it's only needed they render in stereoscopic 90fps in the least for VR
It depends if you wanna see 4k@60fpsI find it interesting whether or not it's actually necessary for these systems to output at full 4K. When you consider all the talk on next-gen hardware, all the reveals, there's nothing on potential advances for either checkerboard rendering, or AMD's Fidelity FX. Surely these systems could potentially offer an advanced version of either offering as a choice for consumers. PS4 Pro's checkerboard rendering is pretty damn effective and while Fidelity FX is no D.L.S.S...at the end of the day it looks just about as good with a big performance uplift. I see no reason not to include a performance mode for both systems on most, if not all, games. Especially on Sony's side of things, they made a big deal on checkerboard rendering on PS4 Pro, and it's odd there's no word on any advancements for the PS5. If it's possible, than why even bother wasting GPU resources on 4K if your "upscaling" technique is just as good? Why not a performance 1440P mode while keeping everything else the same. Is this just a case of both systems being capable of hitting 4K, so why bother with anything else? Am I missing something? Anyone have any insight?
It depends if you wanna see 4k@60fps
None of them will have dlss becouse is an nvidia technology,you can't use even on pc with an amd gpu card...maybe the ps5 have an nvidia chip for that i don't knowIt's weird.
You'd think DLSS 2.0 would be something the consoles had because that's an example of REAL "secret sauce"
If the PS5 had DLSS 2.0 and the XSX didn't, the PS5 would be the more powerful console despite the XSX TFLOP advantage.
Will be interesting to see how various forms of checkerboard rending compete next gen. Despite having no tensor cores, will new techniques be developed to close the gap between checkboard rendering and DLSS, or wil the gap only widen?
Or the tech demo for one x that you can download from the store (insects)A very disingenuous comparison.
You are comparing actual games to a tech demo and pretending the difference in graphical quality is down the the resolution the developers chose.
REAL games NEVER end up looking as good as the tech demos suggest they might. Maybe next-next gen.
Look at the Unreal tech demos for the PS4, XB1 gen. Real games never looked like that.
If next gen consoles can improve their image reconstruction techniques or get something along the lines of DLSS 2, then I don't see why native 4K should be the focus.
A very disingenuous comparison.
You are comparing actual games to a tech demo and pretending the difference in graphical quality is down the the resolution the developers chose.
REAL games NEVER end up looking as good as the tech demos suggest they might. Maybe next-next gen.
Look at the Unreal tech demos for the PS4, XB1 gen. Real games never looked like that.
ask yourself why...probably because companies release uber powerful consoles like series SA very disingenuous comparison.
You are comparing actual games to a tech demo and pretending the difference in graphical quality is down the the resolution the developers chose.
REAL games NEVER end up looking as good as the tech demos suggest they might. Maybe next-next gen.
Look at the Unreal tech demos for the PS4, XB1 gen. Real games never looked like that.
ask yourself why...probably because companies release uber powerful consoles like series S
No need, temporal is the way forward for consoles. Tell us what errors and irregularities you see in the below technique.
OK, we are good thanks. And the target for nanite is 60 FPS, so temporal is even better at 60 FPS.
We can expect Ratchet and Miles 60 FPS modes to use dynamic scaling in performance mode and enhanced temporal, check it out..... And all is good.
I would personally prefer to see what devs could do with 1080p as the main target for PS5 and Series X. But I know that won't be happening.
A very disingenuous comparison.
You are comparing actual games to a tech demo and pretending the difference in graphical quality is down the the resolution the developers chose.
REAL games NEVER end up looking as good as the tech demos suggest they might. Maybe next-next gen.
Look at the Unreal tech demos for the PS4, XB1 gen. Real games never looked like that.
A very disingenuous comparison.
You are comparing actual games to a tech demo and pretending the difference in graphical quality is down the the resolution the developers chose.
REAL games NEVER end up looking as good as the tech demos suggest they might. Maybe next-next gen.
Look at the Unreal tech demos for the PS4, XB1 gen. Real games never looked like that.
I wholeheartedly agree. Hopefully devs are wising up to this will use these up sampling and reconstruction techniques to push the envelope visually instead of pouring all the power into resolution. Maybe developers are thinking having true 4K is like a badge of honor that helps them stand out in the crowd. I don't know, I can't make sense of it either.I find it interesting whether or not it's actually necessary for these systems to output at full 4K. When you consider all the talk on next-gen hardware, all the reveals, there's nothing on potential advances for either checkerboard rendering, or AMD's Fidelity FX. Surely these systems could potentially offer an advanced version of either offering as a choice for consumers. PS4 Pro's checkerboard rendering is pretty damn effective and while Fidelity FX is no D.L.S.S...at the end of the day it looks just about as good with a big performance uplift. I see no reason not to include a performance mode for both systems on most, if not all, games. Especially on Sony's side of things, they made a big deal on checkerboard rendering on PS4 Pro, and it's odd there's no word on any advancements for the PS5. If it's possible, than why even bother wasting GPU resources on 4K if your "upscaling" technique is just as good? Why not a performance 1440P mode while keeping everything else the same. Is this just a case of both systems being capable of hitting 4K, so why bother with anything else? Am I missing something? Anyone have any insight?
Sorry, but this is the PS4 UE4 demo, and I find games that look better...
Yeah I thought about it and I would love to see all multiplats target 30 fps at 1080p CB on ps5 and XSEX. Imagine the graphicsIt depends if you wanna see 4k@60fps
Or next gen visual no matter what reslution or framerates
I guess Series S could at least run VR. Not well, but it can. But i doubt Xbox is in any position to invest in a headset at this point.No, it's only needed they render in stereoscopic 90fps in the least for VR
Nextgen graphics will be at max 1440p/30fps+upscale.
Maybe even 1080p in fast moving cases.
Dont agree, Lumen and Nanite was early build and they were targeting 60, and it was a showcase on graphics and most of the frame budget was on Lumen early build.
1440p60 temporal will be a performance common target is my guess. or 30 FPs with more ray tracing.