sangreal said:
You can find such things on the internet too
http://www.shentech.com/txm2798hfx.html
It seems you jumped to many quick conclusions in your post Kleegamefan
If you look at the spec sheet in your link, you will see that the Sammy TXM2798 only *accepts* 1080i video from an outboard Add-on DTV receiver/decoder
You will also notice it only has 800 lines of horizontal resolution....that is the max the TV will output...
This, of course, is not enough to display 1080i, which is 1920 lines (of horizontal resolution) by 1080 lines (of vertical resolution)...
This is not an HDTV, it is just an "HD Monitor" that can accept a 1080i source (like, say an X360) and display it at regular SD res (like the TV you own right now)
Thanx anyway
bill0527 said:
Its real HDTV. The 27" RCA I saw at Wal-Mart for $237 was only 1080i HD capable. You still need to plug an OTA tuner, HDTV cable, or HD satellite into it to get HD.
That Samsung linked above says its got a tuner built into it and its 480p and 1080i capable.
Yeah, the Sammy TXM2798 will *accept* a 1080i signal but it will not display at that resolution.....480p only....sorry guys....
DopeyFish said:
But we are talking about live video from a video game! Not of a dvd video.
For DVD video in the page you link to klee, they explain that DVDs have progressive data stored on them. When they are encoded they are flagged within the mpeg 2 file.
Difference here is that it's not going to have "extra" data as it's a feed and not a recording. It's not going to store extra progressive data because the game system bandwidth is always tight budget. So that way it basically guarantees that if there's a deinterlacing chip on ps3 or xbox 360 or algorithms for de-interlacing run from cpu, it won't be displaying them in 3:2 progressive pattern.
That way you're basically left with the TVs built in de-interlacer which i kept calling a doubler which i meant to say combiner. and as they state in the link YOU PROVIDED... There's almost no guaranteed good way of properly de-interlacing a live feed. (which is what's meant with concerts, home video and TV to DVD)
And Vince... we're not disputing the fact that there will be 1080p devices. We're saying that the method for which PS3 will use it's 1080p is a hack and will have nearly no devices that can actually USE it.
Dopey, what I was originally disagreeing with you was the fact you were implying line doubling was the same as de-interlacing, which it is not....the deinterlacer in a 1080p TV can read the progressive cadence flag which is embedded in the metadata of a 1080i stream (up to this point it has been the MPEG2 stream but that will probably include a VC1 and AVC HP video stream as well when they arrive on the next gen optical formats)...from here, the de-interlacer reconstructs the original 1080p/24 film frame via 2:2 or 2:3 pulldown(either bob or wieve or a combo of both)......
The result is an uncompromised 1080p frame from a 1080i stream....there is no "extra stuff" missing or added when the process is working correctly, which is 99% of the time with my D-theater tapes...
I was not implying this will be the case with 1080p PS3 games since that is a different topic........however, DeanoC who post over at B3D and is working on Heavely Sword for PS3 did say this:
if you split the demo into 2 sections (interior and exterior), the interior runs real-time quite happily at 1080p. The exterior struggles a bit but more because we just kept adding more and more till it looked right without going through various optimisation passes then anything else (i.e. the flags are really expensive at the moment due to a quick implementation).
http://www.beyond3d.com/forum/viewtopic.php?t=22971&postdays=0&postorder=asc&start=20
Sony asked for 1080p for the trailer, so we provided it... Assuming all things being equal I can't see why the final game wouldn't...
http://www.beyond3d.com/forum/viewtopic.php?t=22971&postdays=0&postorder=asc&start=60
So take that as you will...