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Kena Bridge of Spirits Review Thread

NahaNago

Member
Much better than I thought it would be. I was expecting around 75. Good to see it has decent scores. Also shocked to find out it was 9 hours long from ign
 

ToTTenTranz

Banned
Not only Eurogamer. The below from PC gamer.

"The fundamental issue with Kena, which rears its head almost everywhere you look, is that you'll have done almost everything on offer here a hundred times before. Combat is very familiar, complete with enemies carrying glowing weak spots. There are giant flowers which act as grapple points. There are targets to shoot within a time limit. The ledges you can grab on to are, as is tradition, marked with what I can only assume is bird poo. Strategic use of game design conventions isn't inherently bad, but in no area does Kena reach beyond convention."

IMO reviewers/reviews that test games below their minimum specs are automatically invalidated to me. Who does game reviews in 2021 using a PC with 8GB RAM, other than the niche-oriented low-spec reviewers that already take their limitations under consideration?

I did read Eurogamer's piece though, and I found it to be really pretentious. It's a game that does really well what it proposes to do, yet the reviewer keeps complaining that it didn't reinvent the wheel.
 
^ re: PC GAMER: I believe the reviewers misgivings did not involve performance. He did mention the performance a bit, but he seemed generally happy with it despite some framedrops in the later part of game. His complaints was about the gameplay. So, his system being slightly below spec shouldn't have any relevance. If he trashed the game due to bad performance while playing on a below spec machine, things will be different.

EG: The most we can expect from reviewers is that they give a honest opinion. And it's quite clear what her misgivings are. She lays out his argument and comparison clearly. That's what's important don't you think. Whether one agrees or disagrees with the review is upto them.

Edit: Another recent review from the same EG reviewer was Biomutant, and surprise surprise, her views on that game was similar. "deeply conventional open world game". So she is consistent in her views. Anyone who played Biomutant and felt it lacked in the gameplay department would find her review on Kena to offer valuable insight.
 
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Orta

Banned
Bought it. Just have to wait 11 hours till I get home to play it for all of five minutes before I collapse into bed :messenger_pouting:

Probably should have waited till the weekend.
 
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Quasicat

Member
I’m picking it up after I get paid this week! I am so happy that it doesn’t suck since I was a bit hyped for it!
 

ToTTenTranz

Banned
Eurogamer is indeed a pretentious website, but that's not all. They also have a track record of scoring games depending on platform.
I usually like the reviews made by their in-house team and I don't find those to be pretentious, but this one seems to be some external contributor to whom they sent their reviewer key as they thought it would be an unimportant game, similar to what PCGamer did.
The reviewer keeps pounding on it because it's not reinventing the wheel or ending hunger and war in real life. At the end they even go into some vague accusations of cultural appropriation, as if the previous accusations of similar nature on Ghost of Tsushima hadn't fallen flat onto reviewers' faces.

I think this couple of sentences is a good summary of the review:

This is a beautiful-looking game, no doubt - after all, Kena was made by the animation studio behind the superb Majora's Mask fan short film. But, as beautiful as it is, here too I fear Ember Lab simply took a little of what everyone likes and put it in their game.
How dare they put elements that people like into a videogame that they want people to like!
 

Kenneth Haight

Gold Member
Watched a few reviews and this confirms to me that this is a fantastic debut from Ember Lab.

I am going to have to support this and buy at full price, as it looks like a delight to play.

Larry David Hbo GIF by Curb Your Enthusiasm
 

ToTTenTranz

Banned
I don't know if they grew, but according to wikipedia they are 14 people.

We never really know the true extent of the dev team once subcontracts fall into the mix. Those 14 people certainly don't include voice actors and music composers, not to mention asset creators.
 

FranXico

Member
I usually like the reviews made by their in-house team and I don't find those to be pretentious, but this one seems to be some external contributor to whom they sent their reviewer key as they thought it would be an unimportant game, similar to what PCGamer did.
The reviewer keeps pounding on it because it's not reinventing the wheel or ending hunger and war in real life. At the end they even go into some vague accusations of cultural appropriation, as if the previous accusations of similar nature on Ghost of Tsushima hadn't fallen flat onto reviewers' faces.

I think this couple of sentences is a good summary of the review:


How dare they put elements that people like into a videogame that they want people to like!
Your reasoning provides a better explanation than mine indeed.
 

Markio128

Member
As much as I am happy for the dev’s, it just means that another great game needs to be purchased. I wouldn’t mind, I’m still ploughing through Tales of Arise and Deathloop atm! I’m probably (though don’t quote me on this) going to pick it up closer to Xmas. It seems like the perfect Xmas snuggle game. Considering Sony has no games this fall, I’m up to my eyeballs in the bloody stuff haha.
 

Raekwon26

Member
Some of you on here love taking Ls don't you?

First Deathloop was gonna be bad for overmarketing.

Then Kena was gonna be bad for undermarketing.

Now it turns out that both were amazing games after all 😂

Chelsea Fc Lol GIF by BBC
They continue to shame themselves.

And they aren't getting off the hook.

 
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This game was on my radar the moment it was revealed but I quite forgot about it because there was practically no press for it. I bet there are a few publishers already salivating on acquiring this indie studio.
 
Played for 2 hours after the unlock, woke up and got another hour and a half in. This and Deathloop were two of my fave games from the showcase last summer and both are just what I was expecting, loving it
 

Ogbert

Member
Played for an hour. Lovely game.

To be honest, my only criticism so far is the jumping animation. For such a beautiful game, it has oddly basic animations.
 
Played about 45 minutes of this game on the PS5 (and briefly tried the PS4 version as well) and inital impressions are that it sure looks gorgeous, the tribal-influenced music is really excellent and adds a lot of atmosphere to the game. I'm playing in the 60 fps Performance mode and did notice a couple of framerate stutters. I also tried the 4K 30 fps Graphics mode but that just feels horrible after playing at 60 fps. The 4K/30 fps mode is only good for taking screenshots in my opinion and thankfully you can switch between both modes without having to restart the game (unlike Deathloop!). Incidentally, there's no mention of the Photo mode, which is accessed by pressing Up on the d-pad.

Not played enough to comment on the gameplay but what little I tried was fine. There's weak and strong attakcs on the R1 and R2 should buttons, you can dodge with circle and the game also has a lock-on system. It seems to play fine and the camera was generally good too at keeping everything in focus. Playing on Normal difficulty, I did manage to die once as respawning enemies attacked me while I was trying to use the Rots to clear an infected plant. I'm not saying that the game is hard, just that I wasn't paying proper attention to what I'd been told to do!

I also got a bit stuck at the first puzzle where you had to use the Rots to move a block to climb up into another area. I got distracted, looked away from the screen and missed the on-screen tutorial that explained the controls so it took me a few minutes to work out what the controls were (hold L2, points at where the block is to be moved to then press circle). Unfortunately, this game does not allow access to the tutorials from the Pause menu once they disappear - a silly oversight in my opinion and one I hoped will be fixed in a patch.

The only minor issue I have so far is that Kena herself is very quiet and doesn't comment on the surroundings as you explore. This in my opinion would help flesh her out as a character and give her more personality. It would also help explain the game world, what she is doing and what the various stones and shrines are that you encounter as you explore. This silent approach is a surprising oversight as the opening section has very little in the way of an introduction. There's no opening cinematic either, you get a screen of text that tells you about Spirit Guides then it just cuts straight to Kena in a cave. I thought there would be some kind of opening cinematic to set the scene?

Looking forward to playing this more later. This is exactly the kind of game that I enjoy and it does seem very promising from my brief play this morning.
 
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Played for an hour. Lovely game.

To be honest, my only criticism so far is the jumping animation. For such a beautiful game, it has oddly basic animations.

Reminds me a lot of Horizon Zero Dawn which also had laughably bad jumping animation. Erm, in my opinion!
 

Lunarorbit

Member
This looks pretty good. Like the art design and feel. I'm just getting burnt out by 3rd person action/adventure games. I started playing control and am halfway thru;I really like it but it starts to get repetitive.

I was waiting to finish that before I played Returnal. I had Returnal borrowed from the library for 2 months and never even tried it. I might just need a break from games for a bit.
 
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