Yeah, plus when using the forest tears the camera gets stuck for a few seconds after clearing stuff.Anybody else having an issue where Kena stops walking for a split-second constantly? It's really annoying.
I'm kind of surprised how much people like this. I just beat it today and I'd say it's a solid 7/10 - definitely not in my personal GOTY list with Returnal and Psychonauts 2.
The graphics looked good, but everything else definitely did not feel AAA - invisible walls everywhere, weird/broken animations when jumping/sliding off stuff, no footprints, little interaction with the environment (nothing breaks when you hit it, etc).
I agree with this. It has it's shortcomings. I rate it as an enjoyable 7.5 to 8.I'm kind of surprised how much people like this. I just beat it today and I'd say it's a solid 7/10 - definitely not in my personal GOTY list with Returnal and Psychonauts 2.
The graphics looked good, but everything else definitely did not feel AAA - invisible walls everywhere, weird/broken animations when jumping/sliding off stuff, no footprints, little interaction with the environment (nothing breaks when you hit it, etc).
The worst part was the story. I had hoped to care about the characters and world, but there's not much plot.
The best part was probably the boss fights. But, damn, some were way tougher than I expected going in.
Im playing in 4k on pc, highest settings, getting 60fps, this definitely feels next gen, not as good as Ratchet, but up there.Bit surprised by the fauning over the graphics. I'm playing max settings on PC at 1080p/60 and it looks nice enough, but nothing i havent seen before on PC. Ratchet looks a level above imo, at least some of the worlds anyway.
Its a solid game though, about 4 hours in now.
Yeah! That is pretty annoying. I hope they fix that!Anybody else having an issue where Kena stops walking for a split-second constantly? It's really annoying.
God, its not because of its tech, it's because of its world and its art - kinda like how people say BOTW is gorgeous.Bit surprised by the fauning over the graphics. I'm playing max settings on PC at 1080p/60 and it looks nice enough, but nothing i havent seen before on PC. Ratchet looks a level above imo, at least some of the worlds anyway.
Its a solid game though, about 4 hours in now.
First thing I noticed...
I know it is an indie game, but people talk like it looks and feels 100% AAA.And you know why.
I know it is an indie game, but people talk like it looks and feels 100% AAA.
I disagree. The way the character jumps, invisible walls on top of stuff, non-interactive environments, etc don't feel AAA to me, but I wouldn't call that stuff bugs. She swims through leaves that don't move or react, she walks in mud and snow without leaving footprints, she can whack boxes with her staff and her staff just goes through it - stuff like that.outside of some minor bugs it does, though.
You really have to just rely on your eyes and block out what people say about it. I'm looking forward to it after some sales, but I just didn't see anything that crazy visually, or artistically. Kind of looks like those Unreal Engine fan made demos you see sometimes, with some great lighting. I'm personally not that into Pixar at all, so that doesn't help my case personally as far as liking the characters. I watched the Skill Up review, and he didn't talk about anything but the graphics until literally the half way point.I’m playing it on PC and it’s… okay. Feel people have been fooled by the (beautiful) CGI cutscenes because the in-game graphics are just average. Annoyingly my controller keeps disconnecting (possibly unrelated to the game) so I can’t get any kind of flow going, but the gameplay is also very average and very basic. Agree with the 7/10s discussed above, might even nudge it down to a six tbh.
I’ve always been a big review guy, but things are out of hand these days. Too many fanboy sites hyping everything to ‘GOTY’ standards.
I’m not a massive Zelda fan, but comparisons to this are quite ridiculously over the top. It’s not a bad game by any means, but for me at least, nothing like as good as it has been painted.
I disagree. The way the character jumps, invisible walls on top of stuff, non-interactive environments, etc don't feel AAA to me, but I wouldn't call that stuff bugs. She swims through leaves that don't move or react, she walks in mud and snow without leaving footprints, she can whack boxes with her staff and her staff just goes through it - stuff like that.
It's not a bad game, by any means. But, if a Sony first-party AAA game came with those kinds of issues, I would be pretty unimpressed.
so you changed your avatar to a game you din't like that much ? lolI'm kind of surprised how much people like this. I just beat it today and I'd say it's a solid 7/10 - definitely not in my personal GOTY list with Returnal and Psychonauts 2.
The graphics looked good, but everything else definitely did not feel AAA - invisible walls everywhere, weird/broken animations when jumping/sliding off stuff, no footprints, little interaction with the environment (nothing breaks when you hit it, etc).
The worst part was the story. I had hoped to care about the characters and world, but there's not much plot.
The best part was probably the boss fights. But, damn, some were way tougher than I expected going in.
I've been putting my avatar to whatever game I'm currently playing. I don’t dislike the game. I just don't think I'm as high on it as a lot of people here.so you changed your avatar to a game you din't like that much ? lol
Appreciated. I'm loving this game even though its far from perfect.Gave these guys my money even if I dont get around to playing it anytime real soon but they deserve support and I am all in
Just like Souls games. Not technically impressive, though their animations are stellar.God, its not because of its tech, it's because of its world and its art - kinda like how people say BOTW is gorgeous.
Stop comparing an indie game to a AAA Sony IP.
This game plays really good for developers who are making their VERY first video game.Appreciated. I'm loving this game even though its far from perfect.
Bit surprised by the fauning over the graphics. I'm playing max settings on PC at 1080p/60 and it looks nice enough, but nothing i havent seen before on PC. Ratchet looks a level above imo, at least some of the worlds anyway.
Its a solid game though, about 4 hours in now.
I really don't understand why anyone should care if the developers have made 1 game or 10 games lolThis game plays really good for developers who are making their VERY first video game.
Because just like with anything you get better as you get more experienced and to me Kena was genuinely good game as their first effort.really don't understand why anyone should care if the developers have made 1 game or 10 games lol
if it's freezing in slo-mo when you kill the boss I had that on two different occasions, restarting the game solves it but you have to do the fight again.I'm devastated, cannot progress past Corrupted Taro, game breaking bug. Cleared the boss 2 times in hard mode (believe me it's hard) and same game breaking bug. Not touching it again until a patch comes out.
I’m playing it on a 4K oled. CGI cutscenes are fantastic, gameplay graphics are distinctly average IMO.1080p probably won't be doing it justice.
Looks stunning on the 4k oled and in 4k ultra wide.
I’m playing it on a 4K oled. CGI cutscenes are fantastic, gameplay graphics are distinctly average IMO.
In spite of the few minor issues I have with Kena: Bridge of Spirits here and there, it's hard to deny just what an incredibly engaging experience it is. Almost all of it comes together to deliver a compelling game that's a triumph at almost everything it sets out to do, even if it doesn't set out to do much other than retread well trodden ground.
When the biggest criticism I can level at it is that I wanted more of it, it definitely did something right. With its debut game, indie team Ember Lab has made a confident statement of intent.
I like the challenge, but the combat is a bit odd.
I don't think the shield losing strength so fast is a good combat design decision, and having to wait until it heals back up means that if you miss a parry, you have to run around in circles for it to recharge. Too many of the boss fights become a wait for the shield to recharge.
The dodge is also a bit weak, too many boss attacks are so big that you can't really dodge out of the way properly, meaning the shield and parry becomes the best way to win. But that oddly enough, means that you have to "Dark Souls" the game, meaning, learning every boss attack and learn when to parry. Thing is, most of the smaller enemies, you don't have to do that, you can just button-mash, so the transition from button-mashing to sudden Dark Souls-like bosses is very odd.
Some of the bosses also got combo attacks, so if you miss the first parry and your shield gets wrecked, you can't really get away that easily because the dodge sucks.
Once you learn their basic attacks, parry becomes easier and it all falls to place, but the learning process of some of the bosses ain't that great because the shield sucks too much.
I also hate it when games add extra critters next to bosses, you know, having 4 smaller enemies attack you at the same time as the boss, and the game does stuff like that a lot.
It's a $40 first game from an indie studio so what do you expect? There are AAA games that are missing some of those things and have some of those issues. I think people forget just because it looks good that it's still a game from a very small studio.I'm kind of surprised how much people like this. I just beat it today and I'd say it's a solid 7/10 - definitely not in my personal GOTY list with Returnal and Psychonauts 2.
The graphics looked good, but everything else definitely did not feel AAA - invisible walls everywhere, weird/broken animations when jumping/sliding off stuff, no footprints, little interaction with the environment (nothing breaks when you hit it, etc).
The worst part was the story. I had hoped to care about the characters and world, but there's not much plot.
The best part was probably the boss fights. But, damn, some were way tougher than I expected going in.
They said that the new patch made it easier, I haven't tried it yet.im having difficulty timing the Parry as well, it seems like a very small window, and brutally unforgiving
You can find all collectibles on the first run through an area so you don't really need to traverse and revisit them. In that way they don't feel overly barren.I'm sorry if i ask again but this is crucial for me, if when you beat small enemies they don't respawn don't you never feel like the areas get too barren after a while? how much frequent is the combat with this mechanic?
I love good exploration and secret finding but i need to have a purpose\sense of progression and this usually means getting stronger for the combat sections, but if there is not enough combat i fear to get bored...
So basically, can someone clearly tells me if there is enough combat for a 15-20 hours game?!
thanks.
Unless you count finding all collectibles as a sidequest I would say no. 100%ing the map and completing the story took me roughly 14 hours.Are there side quests? Does the 8-10 hour finish rate include them? Trying to figure out if I can finish it this weekend or start it up next week when I'm off