worldwithpyramids
Member
I took it as a response to people not thinking Death Stranding is "fun" which is why he emphasizes the next project being entertaining as the most important aspect.
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As part of SGF yesterday, Kojima said:
“But since the era is catching up so quickly, it's not really just fiction anymore,” Kojima said. “So I've been re-thinking my creative process. I guess all creators are thinking the same way. It's almost similar to what happened after 9/11, considering which direction we should go as entertainment. I think that this is a big assignment for us."
When asked about his next project, Kojima declined to offer details, but said “it won’t be like the past, it won’t be one step at a time.”
First thing I toughtGaaS or episodic games
He's finally ditching movies for games.He's finally ditching games for movies.
Hopefully it means a return to more linear narratives, super high end cutscenes.
Kojima should be taking on Naughty Dog and Santa Monica and get away from the open world bog
?He talked about entertainment in the games and to be it sounded like he's heard the criticism of death stranding and taken it to the heart. So I expect something more of an actual game for his next project and not some experimental passion project where he hides gameplay until release because it's almost non existential.
Disclaimer: I've enjoyed death stranding a lot and I like it a lot, but it flopped and most of the people didn't like it.
It is in bad way if I can say. The pacing in this game it's awful. Some ideas are interesting other are pure frustration and unfun. The stealth session are a torture, nothing more.?
Death Stranding is pure gameplay.... so how he hide gameplay in a game that is over 90% gameplay.
I don’t know matter of taste or maybe a matter how games used to be in the past… gamers today are too much critic to gameplay… they want simple things with checkpoints everywhere without any difficult.It is in bad way if I can say. The pacing in this game it's awful.
I don't know what to tell you. I tried to replay after finished it to complete all the side quest. Goddammit the fucking stranders if they are annoying. They appears constantly during the walkthrough, even if you beaten the animal boss (or whatever is it), that's not fun for nothing, the hell he though Kojima? Every fucking time it's start to rain I swear to the clouds. I don't know how such stuff is considered fun or well balanced or a minor flaw. It's literally impossible to avoid it and it's part of the whole game structure. Another thing I don't understand it's why bosses fight are tied to the weapons? He said it's not a tps and it became exactly that during such sequence.I don’t know matter of taste or maybe a matter how games used to be in the past… gamers today are too much critic to gameplay… they want simple things with checkpoints everywhere without any difficult.
I loved Death Stranding to the point to consider it the very best Kojima game… the fact the world is full puzzle mini game and the simple fact of walk a bit require your gameplay interaction is something jaw dropping.
It is a game made for gamers.
He literally whispers at 1 word a minuteHe's just being a blowhard, as per usual
Linear isn't "the future". Linear is the past.
He could be hinting at multiplayer here.
Precisely. The new Ratchet and Clank is a linear game. Large levels yes, but it’s square down the middle a story driven campaign, even if it does have some open world map as a token. Still overall structure is very classic linear. Critics and fans alike are in unanimous praise about it.No it's neither, open-world does not make a game better, it just makes it different. To act like linear games are the past is to imply that every game should strive to be an open world game, which would be even worse than when no games were open world.
Gameplay without entertainment so he needs something more entertaining.?
Death Stranding is pure gameplay.... so how he hide gameplay in a game that is over 90% gameplay.
There are several ways to avoid them.I don't know what to tell you. I tried to replay after finished it to complete all the side quest. Goddammit the fucking stranders if they are annoying. They appears constantly during the walkthrough, even if you beaten the animal boss (or whatever is it), that's not fun for nothing, the hell he though Kojima? Every fucking time it's start to rain I swear to the clouds. I don't know how such stuff is considered fun or well balanced or a minor flaw. It's literally impossible to avoid it and it's part of the whole game structure. Another thing I don't understand it's why bosses fight are tied to the weapons? He said it's not a tps and it became exactly that during such sequence.
Destiny and Death Stranding were the two best entertaining experiences I have last gen.Gameplay without entertainment so he needs something more entertaining.
Destiny and Death Stranding were the two best entertaining experiences I have last gen.
Both delivered gameplay at very top.