Vaelka
Member
Anyone else feel this?
What I mean is in terms of how serious and gritty games from the West are, not saying that exceptions don't exist but all of them that I can think of are either Indie titles or borderline Indie.
It's like every game takes itself ultra seriously at all times and it negatively effects the gameplay too imo.
Not saying that it always does, I think that TLOU2 for example does achieve what it sets out to do in terms of gritty gameplay and it works, and it still has some creative aspects to it where you can throw yourself to the side and leap from buildings etc.
But where are the games like DMC in the West for example?
Even games like Mortal Kombat tries hard to be '' realistic '' ( bullshit, but they try that with the marketing ) and takes itself way too seriously to the point that it comes across as totally lacking in self-awareness.
Mortal Kombat would be more fun imo and also open it up for more crazy shit outside of fatalities if the games took themselves less seriously and hammed it up a little.
I know that God of War was well-received and I am not going to argue that it should've been anything else, but just in this context it's still another example of a series that was traditionally over the top being '' slowed down ''.
Even if you like it better you'd have to admit that it's a totally different and unrecognizable thing, my point isn't that God of War should go back but moreso why there doesn't seem to be a place anymore for what it used to be.
Tomb Raider is another example too, Lara used to be a larger than life character doing cartwheels and flips shooting akimbo pistols against Dinosaurs etc ( and also more of a focus on tombs... ).
She was a character that you'd love to be friends with, it felt more like you went on an actual adventure with someone that you liked.
Reboot Lara is an emotional wreck that gets hurt all the time ( yet walks it off np ), her wardrobe often makes her rectangular and is very bulky and she's brunette with a ponytail ( not even a braid anymore? ) and a bow number 9519571951 and the game is more of a typical shooter where you're sorta '' grounded '' into the floor.
I mean games like reboot Tomb Raider and TLOU being '' realistic '' is complete dogshit, but that tone of trying to be gritty makes it so that you can't have your character defy gravity for the sake of fun and it makes things feel very repetitive.
Instead of the cartwheels and flipping around you're just running or crouching in place, pointing your gun and shooting rinse and repeat.
There's no flashy feel to the base gameplay at all and it feels rather dull imo.
Again not saying that it can't work, just that it shouldn't be the only thing and it was such a massive move away from what Tomb Raider and Lara was originally.
Outside of Borderlands I guess I genuinely can't think of a single Western game that is more like DMC, original Tomb Raider and God of War, Bayonetta, Nier Automata etc.
I've been feeling like this for a long time and it has really made me bored with the industry in recent years, I just want some variety outside of Japanese games and even the Japanese have started to turn around too with this.
The Japanese still manage to do both at the same time to a large extent tho, there's no excuse why we can't in the West too...
Even a single studio and publisher like Capcom manages both at the same time, like the RE games and DMC or Monster Hunter for example.
And they still make exceptions where they have some fun too in serious games like Ada, if a Western studio made the remake Ada would probably have been in Jeans and a tank top and have lost all of her charm lol.
What I mean is in terms of how serious and gritty games from the West are, not saying that exceptions don't exist but all of them that I can think of are either Indie titles or borderline Indie.
It's like every game takes itself ultra seriously at all times and it negatively effects the gameplay too imo.
Not saying that it always does, I think that TLOU2 for example does achieve what it sets out to do in terms of gritty gameplay and it works, and it still has some creative aspects to it where you can throw yourself to the side and leap from buildings etc.
But where are the games like DMC in the West for example?
Even games like Mortal Kombat tries hard to be '' realistic '' ( bullshit, but they try that with the marketing ) and takes itself way too seriously to the point that it comes across as totally lacking in self-awareness.
Mortal Kombat would be more fun imo and also open it up for more crazy shit outside of fatalities if the games took themselves less seriously and hammed it up a little.
I know that God of War was well-received and I am not going to argue that it should've been anything else, but just in this context it's still another example of a series that was traditionally over the top being '' slowed down ''.
Even if you like it better you'd have to admit that it's a totally different and unrecognizable thing, my point isn't that God of War should go back but moreso why there doesn't seem to be a place anymore for what it used to be.
Tomb Raider is another example too, Lara used to be a larger than life character doing cartwheels and flips shooting akimbo pistols against Dinosaurs etc ( and also more of a focus on tombs... ).
She was a character that you'd love to be friends with, it felt more like you went on an actual adventure with someone that you liked.
Reboot Lara is an emotional wreck that gets hurt all the time ( yet walks it off np ), her wardrobe often makes her rectangular and is very bulky and she's brunette with a ponytail ( not even a braid anymore? ) and a bow number 9519571951 and the game is more of a typical shooter where you're sorta '' grounded '' into the floor.
I mean games like reboot Tomb Raider and TLOU being '' realistic '' is complete dogshit, but that tone of trying to be gritty makes it so that you can't have your character defy gravity for the sake of fun and it makes things feel very repetitive.
Instead of the cartwheels and flipping around you're just running or crouching in place, pointing your gun and shooting rinse and repeat.
There's no flashy feel to the base gameplay at all and it feels rather dull imo.
Again not saying that it can't work, just that it shouldn't be the only thing and it was such a massive move away from what Tomb Raider and Lara was originally.
Outside of Borderlands I guess I genuinely can't think of a single Western game that is more like DMC, original Tomb Raider and God of War, Bayonetta, Nier Automata etc.
I've been feeling like this for a long time and it has really made me bored with the industry in recent years, I just want some variety outside of Japanese games and even the Japanese have started to turn around too with this.
The Japanese still manage to do both at the same time to a large extent tho, there's no excuse why we can't in the West too...
Even a single studio and publisher like Capcom manages both at the same time, like the RE games and DMC or Monster Hunter for example.
And they still make exceptions where they have some fun too in serious games like Ada, if a Western studio made the remake Ada would probably have been in Jeans and a tank top and have lost all of her charm lol.