I’m a Zelda fan, but the Zelda formula was getting boring for me.
Botw dusted the things, that I didn’t like, and introduced many things I was hoping, and somethings, that I didn’t even know, that I wanted.
The strict dungeon - open world cycle was especially appalling for me, and for me the Botw conserved the best elements of that cycle with the ton of bite sized mini dungeons (that have excellent puzzles), while also feeding the appetite for bigger dungeons with the boss ’dungeons’.
I love that! This way the freedom of the adventure is always near. In old Zeldas, I sometimes started to wish, that the dungeon that I was in would just end already, but here I felt free!
And I absolutely LOVE the breaking weapons!
Perhaps I would appreciate a wider range of durability and an easier way of maintaining key weapons...but I am not sure. In the end I might just want to fine tune the system for fitting it with other peoples tastes better. For me it felt almost perfectly calibrated. In this game I appreciated my arsenal more, than in games, where the weapons are taken for granted. The system increased situations where you need to improvise as well as weigh risks of encounter ahead, and plan your actions.