BbMajor7th
Member
Having watched the DF video on the Switch port I decided to finally give Mortal Shell a go. I'm a pretty hardcore FromSoft fan and have enjoyed all of their games to one degree or another. I went in expecting something on the level of Lords of the Fallen or The Surge and... well, I have to say it's one of the worst feeling Souls-likes I've ever played. I don't know if I'm alone, but the combat, level and encounter design all feel awfully thought out.
Combat feels clunky and unresponsive, there's no build variety out of the gate, just a single 'Shell' and bastard sword, that you can't seem to tweak at all. Mob enemies feel way too spongy and way too high on posture for early encounters, no real healing options and some bizarre 'Harden' mechanic that honestly feels so dumb in practise that it's hard to understand how it ever made the final cut. For a game that is so nakedly inspired by the Souls series, it's shocking how little of the core design philosophy of that series seems to be have been captured here.
Am I missing something?
Combat feels clunky and unresponsive, there's no build variety out of the gate, just a single 'Shell' and bastard sword, that you can't seem to tweak at all. Mob enemies feel way too spongy and way too high on posture for early encounters, no real healing options and some bizarre 'Harden' mechanic that honestly feels so dumb in practise that it's hard to understand how it ever made the final cut. For a game that is so nakedly inspired by the Souls series, it's shocking how little of the core design philosophy of that series seems to be have been captured here.
Am I missing something?