cash_longfellow
Member
Trying for what?Nice spin dude. Keep trying
Trying for what?Nice spin dude. Keep trying
It's the Gaf effect where anything Xbox is inherently bad or underwhelming.Matt Booty says nothing:
Neogaf: "Wow they're having development problems"
Matt Booty says there are no development problems:
Neogaf: "Wow they're having development problems"
It's almost like people convince themselves of something and then ignore everything that contradicts their opinion
This is great news where you hear this? They are using UE5 for SOD3 right?The Coalition are working with Undead Labs on State of Decay 3
This.Ha, no. There are many differences... chief among them, these people don't have a day job making two of the most important IP for the parent company who owns them and depends upon their product line.
Those 2000 people were hired to do the gruntwork needed when a project is filling out its production, generally from studios specifically established to do this work (including sound studios and tech art production houses.) One Pixel Brush and Visual Dart and Redhot CG are not Crystal Dynamics.
I get it, the doom-and-gloom is in contrast to the fact that most games have production situations which look chaotic from the outside (and often are chaotic at heart) yet the final product can still turn out amazing. Say that, if you're going to say anything. Be optimistic that this will work out, or that The Initiative will sill prove itself as a business model once the project is actually done and it's clear what worked and didn't work about their first production. Don't get into BS about false equivalencies or console favoritism/persecution complex. This is an abnormal development cycle (by design, actually, thus the name, "The Initiative",) and it has yet to be proven how successful it can be at creating a product. When there is a game, there will be other things to talk about besides the production methods and insider stories, but we are here with what we have right now. So far, 4 years, 1 teaser, many departures, no game.
4 years in development.Matt Booty says nothing:
Neogaf: "Wow they're having development problems"
Matt Booty says there are no development problems:
Neogaf: "Wow they're having development problems"
It's almost like people convince themselves of something and then ignore everything that contradicts their opinion
This is great news where you hear this? They are using UE5 for SOD3 right?
This is a really misinformed comparison. Comparing a studio losing one of its leaders when they were firmly behind the direction durkman wanted to go in doesn’t mean half or all of the employees left with her in that situation then yeah this would have been the same but that’s not what took place. Naughty dog still had a full studio and still had outsourcing on that game with other developers lending a hand on making it. Games just require move developers to make these days that’s just a fact. Hence why activision keeps pulling all of its other studios off games to help with call of duty instead of outsourcing and paying other studios. The initiative lost half their team the idea they should then put their project on pause when they have the option of outsourcing with a skilled team at crystal dynamic is available that square wasn’t using. Also a team the head of the initiative use to run I don’t see the issue other then them again making it a press release.No, the Perfect Dark development situation is super fucking different.
Whatever you have in your head about the crucifixion of Xbox by the opulent PlayStation fanbase, it has no place in this conversation about a game developer losing most of its core leadership staff 4 years into development and then hiring a working, very-busy external studio owned by a second corporation to do some (all?) of the work left of making the game. You're talking to somebody who has neither of the two current consoles, has owned past-gen consoles of both companies (and others,) and has no interest in the console wars outside of great games and technology leaps spurred on from the rivalry of competition. So don't try to change the subject because you think you and your people are unfairly criticized. Get some perspective.
And BTW, since you seem to believe Sony skates scot free in gamers' minds, you might remember one of the more recent times where a big-time game developer making a franchise lost its top leader: I'm thinking of when Sony's Naughty Dog studio changed its top brass on Uncharted 4 and Amy Henning was out of her job as Creative Director. A lot of things happened when that went down, but I'll tell you two things that did not happen: Sony and its PlayStation brand were not handed a get-out-of-jail card by the press or the fanbase for this situation, and Naughty Dog didn't hire Crystal freaking Dynamics to make part or all of their game for them.
Yep, the fact that microsoft still has nothing to show for their cg trailers is frankly embarassing4 years in development.
They literally haven't shown anything from the game.
They shifted the bulk of the development to another studio.
More than 50% of the original team disbanded amidst reports of studio and development problems.
The Game Director left the project midway.
The game has been confirmed to not release within the next 12 months either.
The suits can say whatever they want to say. People will base their opinions on what is more logical. All the evidence and reports suggest the game is facing development problems.
It's on them to walk the talk to prove otherwise.
4 years in development.
They literally haven't shown anything from the game.
Now that I think about it with respect to the genre an FPS should not take 4+ years of development.
So you're telling me they announced a game without even starting development?The team was CREATED 4 years ago before they even had a fucking location.
They became an actual workplace in early 2019 (the Initiatives first blog on this was In March 2019 citing they 'just moved in') and they had something like 30 staff members.
They spent that year looking for new hires and putting together that prototype Phil Spencer played in February 2020, per Drew Murrays twitter.
(Mind you, this is before anyone knows what they're doing or what they're approach in development is).
A month later, the pandemic hit and everyone in the industry's process is affected.
Stop the concern theater and stop acting like you "know how long games/genres should bein development for."
It's just going to make you look dumber in retrospect if/when the game wows people upon reveal.
So you're telling me they announced a game without even starting development?
Now that I think about it with respect to the genre an FPS should not take 4+ years of development.
the persecution complex from Xbox fans is just astounding, yes GAF hates Xbox which is why Halo Infinite won GOTY here last year and Game Pass is widely likedIt's the Gaf effect where anything Xbox is inherently bad or underwhelming.
They don't show the game because they are still several years away from release, so the game still isn't in a shape to be shown. AAA games need many years to be developed, around 4-6 years in most cases but sometimes (like when making a new IP, a new genre for the studio, the first game of the studio, making a new engine for the studio, a game particularly large etc) even more. Every generation the timeframe gets longer, so this time can even be a year or two more.It is nice logic if you had reading comprehension.
I never said that the game should ship in 4 years, but certainly I'd want to have some kind of trailer that showcases something more tangible than a CGI teaser. Absent any kind of tangible information whatsoever about the game, the only safe assumption is that they're going through some issues.
Does that mean the project is in development hell? Not necessarily, but it certainly hasn't been smooth sailing.
The team was CREATED 4 years ago before they even had a fucking location.
They became an actual workplace in early 2019 (the Initiatives first blog on this was In March 2019 citing they 'just moved in') and they had something like 30 staff members...
If Phil played something in February 2020 and Perfect Dark was announced December 2020, what the fuck do you think was going on at the studio?
This is a really misinformed comparison. Comparing a studio losing one of its leaders when they were firmly behind the direction durkman wanted to go in doesn’t mean half or all of the employees left with her in that situation then yeah this would have been the same but that’s not what took place... Games just require (more) developers to make these days that’s just a fact.... The initiative lost half their team the idea they should then put their project on pause when they have the option of outsourcing with a skilled team at crystal dynamic is available that square wasn’t using. Also a team the head of the initiative use to run I don’t see the issue other then them again making it a press release.
Matt Booty says nothing:
Neogaf: "Wow they're having development problems"
Matt Booty says there are no development problems:
Neogaf: "Wow they're having development problems"
It's almost like people convince themselves of something and then ignore everything that contradicts their opinion
Get hyped for product.Perfect Dark is overrated and the sequel is complete dogshit. Exactly what are we expecting from this game?
VGC was one of the publications that reported on issues with the Perfect Dark project. This is the head of VGC.
He also clarifies that when he says "Xbox leadership" he is referring to the Xbox management directly responsible for The Initiative.
VGC was one of the publications that reported on issues with the Perfect Dark project. This is the head of VGC.
He also clarifies that when he says "Xbox leadership" he is referring to the Xbox management directly responsible for The Initiative.