kanjobazooie
Mouse Ball Fetishist
He named dropped Iron Galaxy. It’s most definitely nothing, but my big brain says Killer Instinct 4.
You are aware that these days no single developer besides indie devs can ship a blockbuster triple A game without outsourcing right? Cause all the Sony studios do as well if you look in the credits.So if the idea of a single team making a game in-house doesn't work anymore, why are all the other XGS Studios not taking the same approach as The Initiative and co-developing it with an external AAA studio?
Sure I look at the credits and I think to myself: who the fuck are those guys? Let's not play dumb, you don't call Crystal Dynamics for simple outsourcing something else is going on here.You are aware that these days no single developer besides indie devs can ship a blockbuster triple A game without outsourcing right? Cause all the Sony studios do as well if you look in the credits.
I'd argue its actually the opposite, he'd say nothing at all if it were IMO.The fact that he responded to that, speaks volumes…and not in a good way.
Who are you asking exactly?So if the idea of a single team making a game in-house doesn't work anymore, why are all the other XGS Studios not taking the same approach as The Initiative and co-developing it with an external AAA studio?
considering how many changes it got Avowed looks to be in trouble too , these projects might turn out good but atm it looks like they cant decide what kind of game they want to makeOf all the upcoming xbox first party titles, perfect dark, everwild, and fable to a lesser extent are my only real concerns.
Primarily perfect dark though
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Outsourcing, yes. I totally agree.You are aware that these days no single developer besides indie devs can ship a blockbuster triple A game without outsourcing right? Cause all the Sony studios do as well if you look in the credits.
Kinda yeah, if after 4 years you have nothing to show, the game better be a super project ala rdr2 that didn't showed anything before like 5-6 years of development.It took Kojima 4 years to start a studio from scratch without an office without an engine without any developers starting from literally nothing and he still released a game in less than 4 years.
If you can’t even show any progress in 4 years, there is trouble. Ssm showed gow 2 years in dev. Their previous game had been in dev for 4 years without any gameplay footage and guess what it was in development hell and was canceled.
... he's responding to a question on a stage in front of a camera. You clearly have no idea what you're talking about and just here to concern-troll. Best of luck in the future, I'm done replying.Responding to Twitter posts is no one’s job, stop it.
So according to you all those other 2000 people Sony brings on to work on the last of us 2 are just there to look at naughty dog? The only difference is some of those developers are not mainstream devs they support devs. They do the same thing. It’s just that the head of the initiative actually ran crystal dynamics and probably had familiarity of what they wanted to do it’s no different. This idea that this is a Microsoft thing is disingenuous. Only difference is Microsoft speaks about it upfront and Sony doesn’t. Just like the cross gen stuff when Microsoft said it before the gen started everyone ragged on them. Sony pretty did it and was just forced to say it after the gen started cause they’re more savvy and cutthroat when it comes to how they do business. They withhold and hide their hand till it’s absolutely necessary or it’s forced.Outsourcing, yes. I totally agree.
But this is not outsourcing. This is co-development.
No chance we have 5 years to wait, I'd say 2 to 3 years at the most.If you don't understand yet that a CG teaser means they are just entering pre-production, recruiting talent, and the game likely isn't coming for another 5 years, I don't know what to tell you.
All I'm saying is never expect a game to be farther along than pre-production if it's first announced with a minute-long CG teaser.No chance we have 5 years to wait, I'd say 2 to 3 years at the most.
He should not answer questions asked? People sometimes...The fact that he responded to that, speaks volumes…and not in a good way.
It is nice logic if you had reading comprehension.
I never said that the game should ship in 4 years, but certainly I'd want to have some kind of trailer that showcases something more tangible than a CGI teaser. Absent any kind of tangible information whatsoever about the game, the only safe assumption is that they're going through some issues.
Does that mean the project is in development hell? Not necessarily, but it certainly hasn't been smooth sailing.
You mean you didn't want to sound even more misinformed that you already do? LolMatt Booty is the second-worst gaming CEO in the business, right behind Andrew Wilson at EA. I don't take anything he says at face value after Halo Infinite's mismanagement.
Edit: I was going to make a joke about Starfield's delay, but XGS has no say in what Bethesda does.
So according to you all those other 2000 people Sony brings on to work on the last of us 2 are just there to look at naughty dog? The only difference is some of those developers are not mainstream devs they support devs. They do the same thing.
It’s no different then what Microsoft is doing their only detriment is that they’re very straightforward about it maybe a little too transparent at times which is something their competitors don’t do at all. Sony flat out doesn’t tell the consumer nothing until they have to they mislead their consumers all the time. They flat out lied when they talked about believing in generations knowing full well they were doing cross gen with all their games except for a few. We have to just filter this stuff more accurately I mean I’m pretty sure he’s not lying about the state of perfect dark.Ha, no. There are many differences... chief among them, these people don't have a day job making two of the most important IP for the parent company who owns them and depends upon their product line.
Those 2000 people were hired to do the gruntwork needed when a project is filling out its production, generally from studios specifically established to do this work (including sound studios and tech art production houses.) One Pixel Brush and Visual Dart and Redhot CG are not Crystal Dynamics.
I get it, the doom-and-gloom is in contrast to the fact that most games have production situations which look chaotic from the outside (and often are chaotic at heart) yet the final product can still turn out amazing. Say that, if you're going to say anything. Be optimistic that this will work out, or that The Initiative will sill prove itself as a business model once the project is actually done and it's clear what worked and didn't work about their first production. Don't get into BS about false equivalencies or console favoritism/persecution complex. This is an abnormal development cycle (by design, actually, thus the name, "The Initiative",) and it has yet to be proven how successful it can be at creating a product. When there is a game, there will be other things to talk about besides the production methods and insider stories, but we are here with what we have right now. So far, 4 years, 1 teaser, many departures, no game.
They are a studio getting built from the ground up.So if the idea of a single team making a game in-house doesn't work anymore, why are all the other XGS Studios not taking the same approach as The Initiative and co-developing it with an external AAA studio?
Which do you think we see first, this or Fable?That being said, my original gif still stands. I don't think PD is anywhere near a presentable state right now.
It’s no different then what Microsoft is doing their only detriment is that they’re very straightforward about it maybe a little too transparent at times which is something their competitors don’t do at all. Sony flat out doesn’t tell the consumer nothing until they have to they mislead their consumers all the time. They flat out lied when they talked about believing in generations knowing full well they were doing cross gen with all their games except for a few. We have to just filter this stuff more accurately I mean I’m pretty sure he’s not lying about the state of perfect dark.
Which do you think we see first, this or Fable?
Nice spin dude. Keep tryingThe fact that he responded to that, speaks volumes…and not in a good way.
art director just left after 3 years and got replaced by someone else
What are you talking about? Most xgs studios are working with other teams or outside help depending on the size of the gameSo if the idea of a single team making a game in-house doesn't work anymore, why are all the other XGS Studios not taking the same approach as The Initiative and co-developing it with an external AAA studio?