Announce that right before the 3DS release? That would be as dumb as announcing a new mainline Monster Hunter release right before the release of a portable entry.
It strikes me that a smart thing to do may be to acknowledge the Switch version by contextualising some reason to purchase both. Crossplay, unique content per-platform, something like that.
Source: http://www.glixel.com/interviews/monster-hunter-world-leads-answer-all-the-big-questions-w488101How do you view the relationship between Monster Hunter: World and the other Monster Hunter games? Is this a spinoff, or a main title?
Ryozo Tsujimoto: This is the next main Monster Hunter game. Our Osaka team is working on it. We've brought in some people who are more familiar with next-gen technology to come in and help us adapt it for the current generation of consoles. When you have a series that runs into the higher numbers, I think the numbers themselves start to become off-putting. New players might think, "Oh, I've missed four games already, I can't possibly join at this point." Just because we've taken the number off the title doesn't mean it's not a main Monster Hunter game. We just wanted to have "world" in the title because it speaks to the concept of the game in a variety of ways. This is the first simultaneous worldwide release for the game, and the servers are global this time.
That actually does make sense. esp with the past games not being available on PS4/XB1/PC.
It's really ironic that by trying to position a more westernized MH they opt to alienate the existing Western fanbase which by now is also used to portable like in Japan. They think with the known brand name and making it more accessible they can reach enough of new audiences to offset the loss of the traditional ones. In Japan this approach already fell flat with MH Stories and a younger audience.They also didn't exist on the 3DS. The key here, though, is that I think Capcom is now being extremely wary. The 3DS title didn't *need* to succeed in the west and pushing forward the legacy on "This is Monster Hunter 4 Ultimate!" worked out fine and it came with a co-marketing campaign attached to the N3DS.
This title *needs* to succeed in the west because the collapsed console market in Japan will not be able to carry this anywhere near breaking even or even a worthwhile venture on its own. So they are stripping it down on an image/intimidation level and saying to newcomers: don't be afraid. They effectively have to build an audience from scratch, again, and they believe the "5" is intimidating on that end.
Of course, I question how meaningful that is. Persona 5 ballooned on its legacy very recently from Persona 3 to 4. But there's also likely a sense of scale here to be considered as Capcom is going to need a lot more success than what P5 garnered I'd imagine.
It's really ironic that by trying to position a more westernized MH they opt to alienate the existing Western fanbase which by now is also used to portable like in Japan. They think with the known brand name and making it more accessible they can reach enough of new audiences to offset the loss of the traditional ones. In Japan this approach already fell flat with MH Stories and a younger audience.
I still wonder how Tencent's MH Online is faring in China. In Capcom's place I'd have continued the focus on portable entries (with occasional console versions/ports) while expanding MHO to the West and working on converging traditional MH with it over time. By full on replacing traditional MH with a streamlined MHW they took the most risky option possible, even if that's then converged afterward.
I know they didn't make that game, which is why it'd be less of a risk than dumping traditional MH A team development for MHW. =P Well whatever, rebuilding the audience around MHW will be a monumental task that I can't imagine reaching the same scale of success traditional MH consistently had in the last decade.Well thank god you're not in charge of Capcom. MH Online is a bad game and would be received poorly by MH fans let alone newcomers. Their chances of IP growth in overseas markets would plummet without updating the gameplay systems and mechanics of the game to be more acceptable for the year 2018. MH Online already has a negative stigma attached to it and it'd do Capcom no favours bringing it over to the west in hopes of being a hit. They didn't even make the game!
I know they didn't make that game, which is why it'd be less of a risk than dumping traditional MH A team development for MHW. =P Well whatever, rebuilding the audience around MHW will be a monumental task that I can't imagine reaching the same scale of success traditional MH consistently had in the last decade.
So it looks like in the end that May had Switch shortages worldwide rather than just Japan going by the NPD results for May.
Although retailers in the NPD thread mentioned the last two weeks in June improved, it doesn't tell us much yet.
Still having to wait and see whether the shipments will improve weekly or that the week for ARMS was just increased shipments for one week.
Obli's expectations are up MoM for June from May in the US, and the past two weeks were much better than the start of the month (similar to what we saw in Japan at the start of the month, though we didn't see a major ramp up for Japan last week).
So we'll have to remain "pending" on shipments following ARMS. That said, the supply thread (which has matched Obli's observations (restock started last week and that matches Obli's statements) expects another round of shipments next week (according to BB). So that means three straight weeks of supply.
So, the question is whether it will remain consistent.
We knew a shortage would occur due to them airlifting shipments for March that shipments dropped significantly each month afterward.
We don't know yet if production has been ramped up that weekly shipments will increase.
We do know they have inventory of Splatoon 2 Console bundles and the Monster Hunter-themed Switch although I really don't know how many of those limited edition consoles they manufacture anyway.
Mat's words would suggest not yet and that we should look to supply prepping for the holidays as the Switch is not starting to enter the more common mindshare (as per his analysis, and he's been pretty on point so far).
Watching the stock thread should be relatively enlightening, though, as well to see if the shipment numbers are sustained. Japan's weekly numbers will also tell us a good bit as shipments here seem to mirror (relatively) shipments the world over. If we hit ARMS and then remain 30k+ weekly, we're probably in a new step of production + held-back stock for big releases. If slip back into the mid 20s, then its probably the same stock situation persisting.
My take: Square Enix know a lot of people would rather play DQXI on Switch, that's why they are mute about it. They don't wanna hurt the game's sales performance when it comes out in a few months.
so they think that there are around 1mln people out there waiting to play DQ11 and they ignore 4mln potential sales?
C'mon, in M-C threads you are weekly pumping DQ11 on Switch as it can sold millions and millions, people getting excited cause Splatoon 2 has same preorders as DQ11 combined
Who really can think that Splatoon 2 and DQ11 Switch can sell better than DQ11 on 3DS? I give a little chance for PS4 version, buy I don't understand why here the general though is that DQ11 on 3DS is not at least a 3mln seller...
If this is a long joke it's ok, otherwise you are ignoring the real world...
so they think that there are around 1mln people out there waiting to play DQ11 and they ignore 4mln potential sales?
C'mon, in M-C threads you are weekly pumping DQ11 on Switch as it can sold millions and millions, people getting excited cause Splatoon 2 has same preorders as DQ11 combined
Who really can think that Splatoon 2 and DQ11 Switch can sell better than DQ11 on 3DS? I give a little chance for PS4 version, buy I don't understand why here the general though is that DQ11 on 3DS is not at least a 3mln seller...
If this is a long joke it's ok, otherwise you are ignoring the real world...
I give a little chance for PS4 version, buy I don't understand why here the general though is that DQ11 on 3DS is not at least a 3mln seller...
Couple of reasons, really. DQXI is releasing too late in 3DS's life, the PS4 version takes the spotlight in the marketing and generally the existence of the PS4 version makes the 3DS game look like an afterthought. DQXI 3DS looks great in its own right, but when there's a shiny HD game releasing alongside it, the 3DS version becomes less appealing. Who likes to buy what is perceived to be the lesser version, after all? I think there's a chance quite a few people who own a 3DS but no PS4 won't buy either version, because they don't want to get the "worse" version.
I'm surprised there's no Nintendo games in the top ten.
Are there any estimates on what the revenues are like for the top 10 games each month?Fire Emblem is #10 in Games only (when you remove LINE).
I mean, personally I'm torn as to DQ XI. I'm not part of the Japanese DQ community so perhaps it doesn't mean much but I do think the 3DS version is appealing and in some ways more appealing than the PS4 version (2D version and not being 100% into UE4 version for me), even if I also find the PS4 version attractive (at the end of the day despite being less than 100% on it, I do think UE4 version is the more attractive 3D version, personally).
I wouldn't write off the 3DS version as obviously inferior.
Fire Emblem is #10 in Games only (when you remove LINE).
I don't understand why here the general though is that DQ11 on 3DS is not at least a 3mln seller...
If this is a long joke it's ok, otherwise you are ignoring the real world...
MayWhat was the April chart?
apparently preorders aren't real
well damn
I mean, this is something that's going to be true for a lot of developers who would otherwise consider supporting the thing.
Not many people want to upset a small to medium sized team by making them port a game to a new platform mid production, especially given there aren't a lot of units out there yet.
So is ARMS expected to open better than Tekken 7?
Makes you wonder why they don't put Tekken 7 on the Switch.
So is ARMS expected to open better than Tekken 7?
Makes you wonder why they don't put Tekken 7 on the Switch.
Different audiences on Switch and other platforms. If past Nintendo systems are any indication, the audience for games like Tekken is not necessarily to be found on Nintendo systems.
So is ARMS expected to open better than Tekken 7?
Makes you wonder why they don't put Tekken 7 on the Switch.
Didnt realize there was a new Captain Tsbasa mobile/gacha game - it looks really good presentation wise, as expected from KLAB after Bleach Brave Soulls.
http://www.klab.com/jp/english/services/klabgames/tsubasa_dream/
Cant wait for the western version - should have some fans, at least in Europe. Based Tsuba/Olive et Tom hah.
Eh, i really dont think that many small-medium size devs would be "upset" if a publisher would provide them with all the resources like money, time, devkits and personal needed to bring their content to the hot new console.
Publishers optimizing their release strategy and hoping for customers to double dip is more likely than them being scared of pissing of devs if they ask them to port games to another system...at the end the publisher is the major stakeholder for every project and if the want a game on plattform X - it will happen.
From the developer impressions i have gathered so far many devs would be happy to bring their games could be on Switch as well, but its not their decision to make. I doubt Digital Eclipse would have been upset if Capcom had asked them to put the Disney Afternoon Collection on Switch and had provided them with Devkits.
they really miss those 2 copies
I think upset probably is the right word. Working for a Japanese company can really suck at times, and developers often have to pull almost double shifts. Stay at work until the first train in the morning, go home shower and come back, depending on how close you live you may even be able to get a half hour of sleep in your own bed.
they really miss those 2 copies
Nah, it would sell well enough on Switch...but they dont need it for this year. 2018 when the shortages are over and the system has sold +10m such games make more sense.
you could say that on the wii u , but i'm not sure that would be the same with the switch with the local co op and whatnot.
We'd have to see. But at the moment Switch has a smaller userbase and the audience is more on PS4. And the game already did poorly to begin with. So I couldn't see it doing much.
A 2018 port would be kinda interesting
It has been discussed in the various MHW threads, but it's interesting.
It's not said obviously, but it's also a good method of falling back on their feet if it doesn't sell as well as expected. I don't believe that the reasoning for not calling it 5/V is particularly good otherwise.
Nah, it would sell well enough on Switch...but they dont need it for this year. 2018 when the shortages are over and the system has sold +10m such games make more sense.
...thats why i said provided them with the needed resources that another port needed. Obv. just telling them to port the game to another system without reworking the release date or adding extra resources would destroy the project schedule.
And working at western companies can suck too, dont think crunch times or tight development schedules are japan exclusives.
I'm sure it can suck working for western companies too. As for getting more resources, that means more employees, and in Japanese corporate struture most employees usually get hired in April along with the new budget. It is a bit more flexible than the past now, but still hiring more people to port to a new platform out of the normal season is a bit unusual. Some companies can afford to do it, others not so much, even if the payoff is good.
they really miss those 2 copies