This is what I see I that graphic:
1. We can have 2 groups:
- Handheld-Mobile: 85 B
- Console-PC: 73 B
You could say that is no fair or whatever (the graphic is basically grouping handheld and mobile already).
Nvidia/AMD/Intel heavily market their GPU's toward gaming. In other words; if you want to game in PC...you need a GPU. Let's say PC-Console is the Desktop-Couch experience.
2. Both groups have very different videogame design philosophies:
Just to name one example:
Fallout shelter
Fallout 4.
3. install base on both market is weird (quickly googling)
Let's be generous and say that the market size of the Couch-Desktop experience is about 400 million devices.
Handheld-Mobile...let's slice a couple of billions and say that there are 4 Billions handheld-mobile devices.
To me (as a said) saying that:
"mobile gaming is by far and wide the biggest revenue generating gaming medium"
is not as straightforward as it seems.
why?
the fact that the revenue of console-PC with such lower install base can be compared with mobile-handled tells me:
4. Something is very weird with the mobile-handheld market. Is like:
100 console-pc players are more valuable in terms of money that 1000 mobile-handheld gamers.
Despite some similar (if not identical) experiences between markets like Genshing Impact or Call of Duty Mobile.
I think genuinely speaking there is a difference between how this content is meant to be played:
Fallout Shelter : 5-15 minutes sessions.
Fallout 4: 2-4 hours to put a number.
The point is minutes vs hours.
So, you could say that mobile gaming is way bigger and makes more money. Ok so:
1. Does this make it better?
2. Do you want mobile game design philosophy to be followed by Console-PC?
EDIT: Plot Twist: is not one ot the other market; is both.
You could have a unified product between markets or specific versions for each. At the end of the day is money.
We see a tons of shity copy-cats/low effort GaaS games on mobile...I think those kind of games are even more fucked when big companies actually bring those IP to mobile.