People keep saying this but it’s like bro the game has like nine cars I actually want. The P1 is coincidentally one of them, but that’s the only car I “need” that isn’t priced pretty normal.
“Good for you, pal” yeah yeah; I just mean the entire narrative about the game economy is turbo-nerd shit like “How will I get every car?!?!” when I’m just not seeing it. I’ve had all the money I’ve needed so far, and frankly doing some little five- of ten-minute race and getting a cool $6500 for finishing 8th and hitting the wall ten times seems fine to me.
Which reminds me: this game lets you get away with absolute murder—smack a wall head-on at 110 mph and you lose about 2.5 seconds from your lap time. Hard to reconcile a game having a harsh economy when it also throws cars and money at you even when you fail.
A lot of modern racing sims don't even require you to unlock stuff. You can buy the most complete edition of assetto corsa for 40$ (and for less than 10$ during sales) and get immediate access to all of its 178 cars + a vast sea of modded cars.
Project Cars 2, Dirt Rally 2, Beamng, Automobilista 2, many older sims also come with all of their content available to the player from the get go.
A lot of the people who play these sims aren't even interested in carrer modes, making this whole credit system a complete bother. And that doesn't mean the game can't have a compelling carrer mode for those who want one, as some of the games i mentioned do have interesting campaigns.
Heck, much like Gran Turismo, Dirt Rally 2 also has a carrer mode with a credits system that also happens to be always online to 'prevent cheating'. But the game makes all of its content available from the get go for offline players outside of the carrer, to let them create their own custom races and events. Why couldn't GT7 do the same?