There was always a very defined boundary in my case, PC games played at higher framerates on monitors, and Console 30fps played on the Plasma. Unless they weren't consistent in hitting the target or had awful input lag they never bothered me, mostly due to the excellence of that technology in handling motion.
But playing consistently 60fps, amazing looking games on PS5 at higher resolutions has been a disaster. 60hz signals are quite simply orgasmic on the plasma.. even things like 90fps on the LCD monitor look bad in comparison and there's no turning back, i just downloaded the Crash games and i have no desire to play them simply because they're 30fps.
InFamous: Second Son, Ghost of Tsushima, Days Gone, God of War or The Last Guardian supersampled at 60fps are truly something. Even Until Dawn was transformed.
the problem im having now is the whole, do u want to play in 60......or do u want Ray Tracing?
Because Spiderman
Or you simply use the RT 60fps Mode just added to the game?
What's sad is that this kind of support should not be expected from most third party developers.