Not a fan of game design where you're supposed to die and grind levels until you can get over the difficulty spike.
I love grinding in fun games, I don't find modern roguelites fun.
Pretty much.I often describe Rogue Lite's as games that should be 2-8 hours long that are padded to 30 hours because of the persistent upgrade systems that gently lower the difficulty ramp. It's really one of my least favorite trends in game design right after everyone copying Ubisoft's paint-by-the-numbers open world design.
Pretty much.
And I like roguelikes/lites that are about rolling the dice, preparation, and intelligent build optimization.
Those seem to be in the minority.
Hades being one of those "die until you have the correct numbers" is a little sad, as a fan of Supergiant Games.
Pretty much.
And I like roguelikes/lites that are about rolling the dice, preparation, and intelligent build optimization.
Those seem to be in the minority.
Hades being one of those "die until you have the correct numbers" is a little sad, as a fan of Supergiant Games.
Some people also did the same thing with Rogue's Legacy, but literally less than a percent of players will do that.People have literally beaten Hades without getting hit once, and plenty have beaten the final boss on their first run.
Obviously that's going to be a minority, but Hades is definitively not "die until you have the correct numbers". Hell, at least you can get to the final boss on your first run, unless games like The Binding of Isaac which, while my favourite roguelite, requires you to beat the game over and over to even see those later bosses.
I found Hades to be too repetitive and boring for my tastes though. Only roguelike I've played, I guess that genre isn't for me.
Yup I lovethe older i get, the more i'm into these games
people told me it's gonna be the opposite, but i just can't give my time to something that doesn't actually challenge me
this is why Nintendo shit just doesn't do it for me anymore
Some people also did the same thing with Rogue's Legacy, but literally less than a percent of players will do that.
No hitters in the Soulsborne games also exist, tell that to all the people in this thread that don't play them because they're too hard.
The core gameplay loop in games like Hades is about dying in order to level up and get the correct stats. The fact that some upper percentile players can do amazing things is irrelevant to the actual core design of the game.
Did you finish Returnal?Returnal bored me. It definitely playing games with your time, especially for such a hardcore shooter. I want to shoot and dodge, looking at maps it for puzzle games and there's really nothing in the meta game that is worthwhile.
I came away thinking the two just don't mix very well here.
Dark Souls at the very least gives you amazing lore, art direction and choice to drive you forward. Returnal looks excellent but there's nothing that original being done so it's not that engaging despite being spectacular to look at.
It's basically linear and I think would be a better game if it was. I came away thinking they were just riffing on Control, which has it's own (different) problems, but has far more of it's own character. It's superbly programmed but takes no real risks, despite trying very hard to be hardcore and edgy. Mortal Shell is the same, amazing to look at and not in any way bad, but it's really just strung out, pacing encounters further apart.
A lot of these games are just the equivalent of wearing a tight pair of shoes just to take them off at the end of the day -- You feel relief, not necessarily accomplishment after defeating the bosses.
My favourite is The Surge because the combat was unique and excellent, but I didn't even finish that as it got so repetitive.
The gameplay is always pretty decent in these tough games but they often seem workmanlike and lack focus, and to quote Bukowski "I do not have time for things without a soul". They leave me hollow.