iOS and Android didn't exist 10 years ago, and that's clearly the biggest draw for this release.
Graphically the engine hasn't changed. In fact it's regressed in places between iterations, VX's original release notably. They clearly don't intend to move forward too far. It's why it hasn't changed. And we also don't know if that resolution and aspect ratio can be changed, it could be slightly in VX ACE and there's evidence that 16:9 at the very least will be supported too.
Very interesting. Javascript was the first language that I learned seriously, and I'm actually learning Ruby now. I wonder how the community will react to having to learn a new language since Javascript is quite different than Ruby.
Holy crap javascript is megaton. It's seriously one of the easiest languages to write code in I've ever used. It's obviously not as fast or powerful as lower level languages but for something like this you really don't need it.
Here are a list of the most popular resolutions used by Steam users.
1920 x 1080 (34.72%)
1366 x 768 (26.61%)
1600 x 900 (7.41%)
1280 x 1024 (5.31%)
1440 x 900 (5.04%)
1680 x 1050 (4.80%)
1360 x 768 (3.00%)
1024 x 768 (2.25%)
1280 x 800 (2.00%)
1920 x 1200 (1.60%)
2560 x 1440 (1.19%)
1280 x 720 (1.15%)
That RPG Maker resolution doesn't scale nicely into any of those.
This is my thought. I use JS a lot at work, so I will probably take a look at MV
816×624? What's the point of supporting such a weird resolution?
Here are a list of the most popular resolutions used by Steam users.
1920 x 1080 (34.72%)
1366 x 768 (26.61%)
1600 x 900 (7.41%)
1280 x 1024 (5.31%)
1440 x 900 (5.04%)
1680 x 1050 (4.80%)
1360 x 768 (3.00%)
1024 x 768 (2.25%)
1280 x 800 (2.00%)
1920 x 1200 (1.60%)
2560 x 1440 (1.19%)
1280 x 720 (1.15%)
That RPG Maker resolution doesn't scale nicely into any of those.
Wasn't it fairly easy to go into the settings/files and change the window resolution in previous RPG makers? Maybe I'm thinking of something else.
Archeia, who is in the beta for RPG Maker MV at the moment, has confirmed that it's possible to reach higher resolutions, though plugins are required.
When should we expect this? Few months or..?
Winter 2015.
Shit, then I need to hurry with my game.
On the contrary...I would port it
The new rpg maker will be better and offer more distribution opportunities
Unlimited layering with scripting is also huge news.
I thought it was 3?
Archeia: It's 16x16 unlimited layers. This is through plugin scripting. We'll reveal more awesomeness about MV and such once we're allowed.
Haven't had a chance to read through the whole thread but they're giving really good information.
Oh cool. If it's as open as something like Construct 2, but with built in features for RPGs...
then... I might start a project with it... and then... not get anywhere
then... I might start a project with it... and then... not get anywhere
It's the RPG Maker curse!
E: unlimited layers through scripting apparently!
The sample game works smoothly in-browser on my iPhone. Impressed!
oh. didn't know it was a game. thought it was screen with a blinking button LOL
Release Date: October 23rd
RPG Maker Web itself replied with that release date to some comments on this facebook post.