OG_Original Gamer
Member
CUBE
PS2
Looks pretty close in this comparison pic.
PS2
Looks pretty close in this comparison pic.
dark10x said:Yeah, no doubt. :lol
Nope, GCN version have cleaner textures, less jaggies and _BETTER_ lighting.OG_Original Gamer said:CUBE
PS2
Looks pretty close in this comparison pic.
I own both consoles. I'm gonna play it on GC. Looks better, and the new gun sucks.Wario64 said:are you guys NOW convinced that the PS2 version is the SUPERIOR VERSION? if this doesn't convince, i dont know what does
also, for you people who are stupid enough to compare GC and PS2 shots, you guys shouldn't be using screens of the old GC build!
Devs sometimes come up with excuses for shortcuts that they do. This wouldn't be the first time. He didn't outright lie, btw, as his answer actually is valid and makes sense. It's just that the chose not to mention the other, technical reason. Why do they do that, I guess to make it look like they didn't have to take any shortcuts, and make the buyers of their games more proud?I said.
So what reasons does he have to lie?
Again, PS2 capture has screwed up contrast and gamma. The grayish looking black colour is a telltale. The actual lighting, as in vertex hilites and static lightmaps, it looks nearly identical.and _BETTER_ lighting.
(I'm talking about these shots)
Heheh, I haven't had time/money for it yet. And I never bought a RE title, I haven't felt they were worth more than a rental, being short and all.TheJollyCorner said:wait... you own a GC and you haven't played RE4 yet?
The fuck is wrong with you, chief?
SantaCruZer said:does the PS2 run in 16 bits color also?
Sho Nuff said:This is close enough for 99.99% of the population to be happy.
That being said, the .01% that is like "DUR HUR HUR TEH COLAR OF HIS PANTS SI WRONG1!@#" or "HER SWEATAR IS LACKEING IN RESOLUSHION, TRUST ME I AM AN EXPART IN ANGORRA SWEATARS" posts here, so there you go.
Sho Nuff said:This is close enough for 99.99% of the population to be happy.
That being said, the .01% that is like "DUR HUR HUR TEH COLAR OF HIS PANTS SI WRONG1!@#" or "HER SWEATAR IS LACKEING IN RESOLUSHION, TRUST ME I AM AN EXPART IN ANGORRA SWEATARS" posts here, so there you go.
Wario64 said:truth of the matter is, if someone handed you these screens and said they were from the gamecube version, i bet you would beleive them.
Damage control? What damage? This gen is over dude, nobody cares about it. The Gamecube is technically superior to the PS2. It doesn't have enough good games to compete with it. Everybody knows that. GC RE4 looks better than the PS2 version. Why does it make you cry?Wario64 said:truth of the matter is, if someone handed you these screens and said they were from the gamecube version, i bet you would beleive them. damage control here is pretty funny
"OH WELL, I DIDNT LIKE THE NEW GUN NEWAYS AND IT DOESNT FIT IN THE RE4 UNIVERSE"
As an added bonus for IGN readers, Capcom also elaborated a bit on the technical goodies that will be a part of Resident Evil 4's presentation... specifically the widescreen mode, which unlike the GameCube original, will be truly anamorphic 16:9 (meaning that it will appear letterbox on normal televisions and true widescreen on capable televisions). Moreover, RE4 PS2 will also support progressive scan and Dolby Pro Logic II surround sound. They're minor details to be sure, but interesting ones nonetheless.
Wouldn't surprise me, but how do you know?Shaheed79 said:Yes.
Wario64 said:"OH WELL, I DIDNT LIKE THE NEW GUN NEWAYS AND IT DOESNT FIT IN THE RE4 UNIVERSE"
Wouldn't surprise me, but how do you know?
Wario64 said:truth of the matter is, if someone handed you these screens and said they were from the gamecube version, i bet you would beleive them. damage control here is pretty funny
"OH WELL, I DIDNT LIKE THE NEW GUN NEWAYS AND IT DOESNT FIT IN THE RE4 UNIVERSE"
You really can't tell by these screens. Actually, if I had to judge on screens alone, I'd never guessed Cube version is 16bit either. I can't see any color banding or dithering in any of them. Video captures blur the hell out of everything, if any of these were direct feed shots, it'd be a different story.I thought it was plain as day in the shots but the only way to be 100% sure is to get the game in my hands.
123rl said:What damage control? It's a sci fi gun mixed in with real weapons...it doesn't fit
This fanboy bullshit and damage control comments got boring months ago (from people like wario).
Threads on here are becoming so predictable...fuck it, I can't be bothered writing any more. I'm going back to playing my inferior game.
You really can't tell by these screens. Actually, if I had to judge on screens alone, I'd never guessed Cube version is 16bit either. I can't see any color banding or dithering in any of them. Video captures blur the hell out of everything, if any of these were direct feed shots, it'd be a different story.
Shaheed79 said:Why are you getting so emotional? People press other peoples buttons on here its what they do so don't take it personally.
OG_Original Gamer said:CUBE
PS2
Looks pretty close in this comparison pic.
Solid said:
:thumb up!
Wario64 said:are you guys NOW convinced that the PS2 version is the SUPERIOR VERSION? if this doesn't convince, i dont know what does
also, for you people who are stupid enough to compare GC and PS2 shots, you guys shouldn't be using screens of the old GC build!
Shaheed79 said:Why are you getting so emotional? People press other peoples buttons on here its what they do so don't take it personally.
Marconelly said:You really can't tell by these screens. Actually, if I had to judge on screens alone, I'd never guessed Cube version is 16bit either. I can't see any color banding or dithering in any of them. Video captures blur the hell out of everything, if any of these were direct feed shots, it'd be a different story.
Solid said:i agree with wario, the damage control from the nbots are hilarious. the gun sucks? oh, so you've tried it? and it doesn't "fit" in the re4 universe? gimme a fucking break :lol :lol
Yeah, I can see color banding there, and not to open any new can of worms, but on that pic where he's holding ashley, it's more apparent on GC shot. Keep in mind that on low contrast gradients, even 24 bit can sometimes produce banding, due to blending imprecisions on current hardware (see Halo, MGS2, MGS3, etc, etc)Shompola said:I am seeing dithering though, in both versions. Leons from behind that is, look at the shirt and the red/pink parts.
Shompola said:I am seeing dithering though, in both versions. Leons from behind that is, look at the shirt and the red/pink parts.
This is a good comparison...OG_Original Gamer said:CUBE
PS2
Looks pretty close in this comparison pic.
dark10x said:This is a good comparison...
Notice the pink and green colors on Leon's back in the GC shot? That's not a problem with the screenshot compression, that's a problem with the game. This happened all over the game.
The PS2 shot does not demonstrate this to the same degree at all. Maybe, just maybe, the PS2 version will be devoid of such an issue? 16-bit color does not necessarily need to mean that we'll see such nasty artifacts. Those pink and green blotches that appear throughout the GC version are really ugly...
OG_Original Gamer said:
Best pic of the PS2 version I've seen so far.
It is actually much worse than that screenshot would suggest. Some entire areas are bathed in it (many of the darker areas in the lab). It's really damn ugly looking. I made some screen caps a while ago showing all of those problems...but I don't have them handy anymore. PN03 had this exact same problem, so I assume they share some code...Yeah I know whatcha mean but he did use non-final build shots of the GC version in that comparison just look at the health bars. I don't remember the green artifacting being that bad in the final version but I'm really close to the part right now anyway.
Marconelly said:Yeah, I can see color banding there, and not to open any new can of worms, but on that pic where he's holding ashley, it's more apparent on GC shot. Keep in mind that on low contrast gradients, even 24 bit can sometimes produce banding, due to blending imprecisions on current hardware (see Halo, MGS2, MGS3, etc, etc)
dark10x said:It is actually much worse than that screenshot would suggest. Some entire areas are bathed in it (many of the darker areas in the lab). It's really damn ugly looking. I made some screen caps a while ago showing all of those problems...but I don't have them handy anymore. PN03 had this exact same problem, so I assume they share some code...
Sholmes said:All the GC fanboys were secretly hoping RE4 PS2 would look something like this:
Pjero said:more screens...
Yes, I did play in 480p mode. It has nothing to do with any single piece of the game or part of a characters body, though. It depends on the lighting in the scene. Scenes with heavy contrasts between light and dark often suffer from this problem.Shaheed79 said:Apparently so because it is most notable on Leon's face. Did you run the game in Progressive Scan when you played? The only time I didn't really notice it as much were in the shots Culex captured. But it definitely looks like they didn't use that ugly greenish grey variant in the PS2 version which is indeed a good thing.