thorns said:not bad.
Bigfonzie said:yawn.
we should start using a rating system for all these next gen shots, id give this (3/5)
You need glasses. Compare those shots to this:Its still a most 'this gen' looking game.
I really hate saying this, but seriously nothing else is more of a perfect response than this: Xbox 1.5Shompola said:wow. looks good but to be honest I dont think wow next gen, actually it looks like an enhanced xbox game.
Mr Mike said:One thing about the next-gen of games is that the line between render and screenshot is forever blurred. Yay. Pfft.
Please tell me you aren't saying that's what these pics are, 'cause if so you need to be barred from judging anything... ever...Gantz said:Yay for FMV and pre-rendered shots! :lol
Kobold said:They are both renders, one is real-time and one is not.
Borys said:Well, yeah, of course but it sounded like Mr Mike can't tell a difference between a real-time and an offline render.
Mr Mike said:Ahhhahahaha. Er no. What I mean is that these 'screens' are not how the game will look on everyone's TV when the game is out, is it? These are taken from silly angles with a debug. When I'm racing against the police, the game won't look like that, will it?
raYne said:Please tell me you aren't saying that's what these pics are, 'cause if so you need to be barred from judging anything... ever...
Anyway, the pics look good. Some crappy textures etc but.. >insert excuse about early dev kit/you won't be standing still anyway<
Sorry, but some of you guys (who says that this game looks like "this gen") don't know a shit about graphics. No offense.
Over and out.
I understand your point, but when was the last time you saw in game pics of an upcoming title five months before release? I certainly can't remember...Gantz said:I want in game shots like behind the dashboard or side door looking out not some pretty renders that will end up in the intro of the game. Funny they never show you what the game is like in action until you actually play the game *cough* GT4 *cough* (looked like ass in motion).
raYne said:I understand your point, but when was the last time you saw in game pics of an upcoming title five months before release? I certainly can't remember...
I haven't seen any PGR3 in game shots either, so I hope you're just as vocal in those threads as well
First of all I have no interest in this and other EA games. I'm not saying that this game looks like "OMGWTFBBQ" title, but c'mon. It certainly doesn't look like THIS gen.Gantz said:Sorry but you're hyping yourself up for disappointment. :lol
*looks at first pic*seismologist said:looks like crap, IMO. I was expecting better realism for next gen games.
Even trackmania sunrise does a better job in some ways.
http://pcmedia.ign.com/pc/image/article/586/586155/trackmania-sunrise-20050208110054825.jpg
http://pcmedia.ign.com/pc/image/article/581/581138/trackmania-sunrise-20050120101602905.jpg
I bet that was what you said when you first saw the PD0 screenshots!raYne said:Let's wait 'till we at least get some comparable shots before we compare things shall we.
I never said anything about the PD0 shots... ever.. since I'm a big advocate of judging final results rather than early shots from builds of unknown dates.Ruzbeh said:I bet that was what you said when you first saw the PD0 screenshots!
seismologist said:looks like crap, IMO. I was expecting better realism for next gen games.
Even trackmania sunrise does a better job in some ways.
http://pcmedia.ign.com/pc/image/art...08110054825.jpg
http://pcmedia.ign.com/pc/image/art...20101602905.jpg
Normal Maps & Texture maps
We are authoring most character and world normal maps and texture maps at 2048x2048 resolution. We feel this is a good target for games running on mid-range PC's in the 2006 timeframe. Next-generation consoles may require reducing texture resolution by 2X, and low-end PC's up to 4X, depending on texture count and scene complexity.
raYne said:Seems some here are just standing on the side of the road with their thumb up looking for a bandwagon to jump onto.
Borys said:PC games will always have better textures, ALWAYS.
Even UE3 will run on 0.5 texture resolution on 360/PS3 and full texture resolution on PCs.
Unreal Engine 3 official site:
It's all about the RAM, consoles can have 10GHz of processing power but PCs beat'em with your average 1 GB of memory (Battlefield 2 runs best with 2 GB of RAM!).
OG_Original Gamer said:I think the Xbox360 should atleast be able to run the UE3 at 1024x1024 texture resolution.
That would make low end PC texture resolution 16x lower, and console 4x (not half).Err... high-end PCs will do it at 2Kx2K resolution, 360 at 1Kx1K, low-end PCs at 512x512.
Borys said:Err... high-end PCs will do it at 2Kx2K resolution, 360 at 1Kx1K, low-end PCs at 512x512.
Your point was?